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Hover : Revolt Of Gamers (2017-06-03)

Posted: Sat Jun 03, 2017 12:55 pm
by Shinkansen
Simple table for Hover : Revolt Of Gamers, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0 64-bit. May work on other versions.

2. Player_Manager.
"Jump Set to Massive?" sets Jump to massive.
"Tricks Set to Massive?" sets Tricks to massive.

3. Detector.
"Camera Detection Distance Set to 0?" sets Camera Detection Distance to 0.

Re: Hover : Revolt Of Gamers (2017-06-03)

Posted: Sun Oct 22, 2017 12:31 pm
by ambushmato
Can you please explain it properly I can't understand how to use it. Or if you can send me a video of how to use it at subhamjazz9@gmail.com