TEKKEN 7

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STN
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TEKKEN 7

Post by STN » Fri Jun 02, 2017 10:32 pm

TEKKEN 7 | Cheat Engine Table V1.0 | Should work for future versions!

Cheats
  • Unlimited Health
  • Easy KO
Not my favorite type of game but i made a trainer anyway cause i know many people want it :D

Have fun and feel free to add more cheats

Image
Attachments
TekkenGame-Win64-Shipping.CT
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Ki11erSoul
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Re: TEKKEN 7

Post by Ki11erSoul » Sat Jun 03, 2017 9:07 am

for which mode is this table working for, i've tried it for the offline treasure battle mode and it didn't work.
i might be just doing something wrong since i tried another trainer that didn't work at first than work after restart.

josee
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Re: TEKKEN 7

Post by josee » Sat Jun 03, 2017 5:27 pm

in offline arcade mode enemy HP (CPU on the right) @

"TekkenGame-Win64-Shipping.exe"+3369256

by default full HP is 170

Rage is @ "TekkenGame-Win64-Shipping.exe"+33685F0

Sinanju
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Re: TEKKEN 7

Post by Sinanju » Sun Jun 04, 2017 5:38 pm

Is fight money server side? I tried searching values and changing them, but nothing worked.

cnerrv
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Re: TEKKEN 7

Post by cnerrv » Mon Jun 05, 2017 1:38 am

Thanks

lamarca
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Re: TEKKEN 7

Post by lamarca » Mon Jun 05, 2017 9:04 am

Hey thanks, are you guys close to get control over the slowmo value?

lamarca
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Re: TEKKEN 7

Post by lamarca » Mon Jun 05, 2017 1:59 pm

In case you guys want to play as other characters, like the Tekken Force soldiers from the campaign, you can filter the search by searching for these values after selecting these characters, during the character or stage select screen you'll find an address that'll let you swap your selected character to any other:

1: Law
2: King
5: Xiaoyu
32: Akuma
34: Panda
Image


In case you want to play as Elize for example, you can swap the value to 36, Kazumi BOSSMODE is 27, one of the soldiers from the Tekken Force is 38.
The address will reset after you enter in the fight, so pointer is needed.
Also, in case you guys want to mess around the animation address, here is it(player 2):
"TekkenGame-Win64-Shipping.exe"+33682B0
Warning, you can copy and past any animation you see (the first 4 bytes), but if you edit these values it'll lead may lead to a crash.
I'm going to try to find the slowmo address next time.

KS212
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Re: TEKKEN 7

Post by KS212 » Mon Jun 05, 2017 3:06 pm

I'm hoping for a way to enable 'Story Assist' in other OFFLINE (again, OFFLINE!! </72pointbolditalic>) modes just for the fun and absolute hell of it.

josee
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Re: TEKKEN 7

Post by josee » Mon Jun 05, 2017 7:05 pm

thanks lamarka for the hint, I could not find this freeking ID because I set wrong memory scan options xD
so I convert it to the pointer and this address manuually keeps the Player1 ID

["TekkenGame-Win64-Shipping.exe"+3352618]+3CC
Player2 ID:
["TekkenGame-Win64-Shipping.exe"+3352618]+584

now the goal is to find selected skin, then data for player 2 and try to change arcade mode into VS CPU mode ;)

/edit: arcade mode does not read player 2 address :[

Night Terror
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Re: TEKKEN 7

Post by Night Terror » Mon Jun 05, 2017 9:32 pm

@lamarca: Thanks for the insight! Never used CE to scan or anything, but from what I found I guess the list would be:
Show
0: Paul
1: Law
2: King
3: Yoshimitsu
4: Hwoarang
5: Xiaoyu
6: Jin
7: Bryan
8: Heihachi
9: Kazuya
10: Steve
11: Jack-7
12: Asuka
13: Devil Jin
14: Feng
15: Lili
16: Dragunov
17: Leo
18: Lars
19: Alisa
20: Claudio
21: Katarina
22: Lucky Chloe
23: Shaheen
24: Josie
25: Gigas
26: Kazumi
27: Devil Kazumi
28: Nina
29: Master Raven
30: Lee
31: Bob
32: Akuma
33: Kuma
34: Panda
35: Eddie
36: Eliza
37: Miguel
38: Tekken Force Soldier
39: Child Kazuya
40: Jack-4
41: Young Heihachi
42: Practice Dummy (can't move nor attack, but can pause)
43: MRY (First DLC character)
44: MRZ (Second DLC character)
So values 39 and 40 have good numbers to be an UN Soldier and the Devil kazuya from Story Mode. I wonder if Heihachi or Akuma boss modes are also there...

Now I gotta find the right adress :P

EDIT: Seems like I could use child Kazuya and young Heihachi, even the Training Dummy lol

EDIT 2: Looks like Devil Kazuya has Kazuya's assignation... I see the number 9 used all over in the Story Mode chapters

EDIT 3: I'll leave the full list above. Anything beyond 42 is going to cause an endless loading screen, meaning you'll have to Ctrl+Alt+Del to close the game. I now have to understand how to keep the adress and pointers and stuff, err...
Last edited by Night Terror on Thu Jun 08, 2017 8:56 pm, edited 1 time in total.

KS212
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Re: TEKKEN 7

Post by KS212 » Wed Jun 07, 2017 10:55 am

Devil Kazuya is an in-game transform for Kazuya. (up/back+1+2 while in Rage)

Now True Devil on the other hand... is... probably treated the same way as Devil Kazuya, they have the same moves and frames.. the only thing different is the Rage Art :/

Night Terror
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Re: TEKKEN 7

Post by Night Terror » Wed Jun 07, 2017 11:35 am

KS212 wrote:
Wed Jun 07, 2017 10:55 am
Devil Kazuya is an in-game transform for Kazuya. (up/back+1+2 while in Rage)

Now True Devil on the other hand... is... probably treated the same way as Devil Kazuya, they have the same moves and frames.. the only thing different is the Rage Art :/
There's something different for certain (he even has a different idle stance) just like boss Akuma and Heihachi who have some cheating moves. The problem is, I don't know where to look.

Is the rage art different by the way? It seems he has the same Rage Art (move list is the same) but he has a cutscene on Story Mode.

EDIT: He doesn't have the same moves! He has a laser coming out of his middle eye and a few moves that behave like Jinpachi moving forward/backwards. He is a different character altogether, but has the basic IDs for Kazuya... So he has different animations afterall...

kahn0219
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Re: TEKKEN 7

Post by kahn0219 » Wed Jun 07, 2017 4:37 pm

Is fight money editable? Can't seem to find the address.

josee
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Re: TEKKEN 7

Post by josee » Wed Jun 07, 2017 10:27 pm

as for Player 1 and player 2 in arcade mode... it is quite easy to find:
- select player (example Leo, id = 0x00000011) start game
- once fight screen is ready and opponent is known: get his ID in hex example if it's panda ID=0x00000022 scan for 8bytes exact value
- 0000002200000011
- go back to character selection, repeat, and with next iteration there should 1-2 potential addresses.
- now lock value to any oponent you like to fight with

btw.
address can be taken from this line of code: "TekkenGame-Win64-Shipping.exe"+296257
enable break point, offset is in RCX+0C

Code: Select all

define(address,"TekkenGame-Win64-Shipping.exe"+296257)
define(bytes,44 89 44 81 0C)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"TekkenGame-Win64-Shipping.exe"+296257)

label(code)
label(return)

newmem:

code:
  mov [rcx+rax*4+0C],r8d   // rcx +0C is offset, rax is 0 or 1
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov [rcx+rax*4+0C],r8d

dealloc(newmem)

maskedman
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Re: TEKKEN 7

Post by maskedman » Thu Jun 08, 2017 3:04 am

apparently winning 2,000 matches unlock everything
https://www.reddit.com/r/Tekken/comment ... ything_on/

Any one know the value to change the player play data

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