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Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 3:33 pm
by Acido
Deed wrote:
Sat Mar 23, 2024 3:25 pm
Does using this table's features result in soft ban that they announced?
How would they even know about it when you're playing in offline mode?

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 3:40 pm
by Jawman2000
An infinite item use or item duplication cheat would be fantastic if it could be implemented! Something like infinite (use/duplicate) wakestones would be a godsend as you can resurrect dead NPCs with wakestones so you don't have to reload to your last inn save, losing hours of progress, to complete a side quest with said NPC would be amazing.

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 4:25 pm
by dubzz
Jawman2000 wrote:
Sat Mar 23, 2024 3:40 pm
An infinite item use or item duplication cheat would be fantastic if it could be implemented! Something like infinite (use/duplicate) wakestones would be a godsend as you can resurrect dead NPCs with wakestones so you don't have to reload to your last inn save, losing hours of progress, to complete a side quest with said NPC would be amazing.
just use the nexus mod for that. Cheat engine can't change vendor inventory i don't think and so far i haven't been able to edit values for items.

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 4:43 pm
by indent
Haven't had any success trying to get this to work. I tried putting the ReFramework file into the game folder and running game/stream in offline mode, but game crashes on startup.

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 5:14 pm
by Altius
Crashes after downloading the github dlls before entering the press any button menu

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 5:26 pm
by Ninomae Tako'nis
^ REFramework doesn't work currently. It crashes for basically everyone. The creator is aware and is working on a fix.

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 5:51 pm
by Vishous
you rock keep up the good work.

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 7:13 pm
by themaoci
seems like only infinite health and infinite stamina crashes the game

this seems to work a friend find those

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>37</ID>
      <Description>"Stamina Current"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Float</VariableType>
      <Address>DD2.exe+ 0x0FD4AD10</Address>
      <Offsets>
        <Offset>20</Offset>
        <Offset>280</Offset>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>36</ID>
      <Description>"Stamina Max"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Float</VariableType>
      <Address>DD2.exe+FD4AD10</Address>
      <Offsets>
        <Offset>24</Offset>
        <Offset>280</Offset>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 7:34 pm
by blaque_czar
sh2dc wrote:
Sat Mar 23, 2024 11:20 am
the game needs to be play with cheat
anyone try waste 50 hour to travel map or level up to 200 just so fucking stupid
1. it needs 2x speed and 4x speed when player aim the bow or use sword etc... this way you can use aim the bow action move player travel the whole world map under 3 mins...

2. it needs unlimited item use
like bomb arrow etc... so you can beat everything under 30 seconds...


use cheat you can beat game under 1.5 hour
new game plus you get everything on your item box you use item boxs mission item skip massvie cutscene and mission...
bro, you're on lazy by default being on this forum, don't try to judge people for how they chose to spend their time especially if they're enjoying themselves.

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 11:44 pm
by ModEngine
indent wrote:
Sat Mar 23, 2024 4:43 pm
Haven't had any success trying to get this to work. I tried putting the ReFramework file into the game folder and running game/stream in offline mode, but game crashes on startup.
Try without the framework then. If the game crashes on startup then it’s not my mods causing the problem.

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sun Mar 24, 2024 2:07 am
by SlipButter
would like an instant spell mod please, I chose the sorcerer and waiting for cast times is annoying so plz make something for this

great table btw

Dragon's Dogma 2 - Stamina full

Posted: Sun Mar 24, 2024 2:16 am
by vodkart
--> Stamina
--> Stamina Full

obs: credit by krustytoe

Re: Dragon's Dogma 2 - table v: 1.3 CT

Posted: Sun Mar 24, 2024 3:11 am
by ModEngine
I added several more mods

Total DCP
No Encumbrance
Infinite Base Strength
Infinite Base Magick
Vocation DCP (Freeze the values for changes to take effect)


and pointers for

Player Carry Weight (Credits to RMLSNK)
Main Pawn Carry Weight (Credits to RMLSNK)
Fighter Vocation DCP
Archer Vocation DCP
Mage Vocation DCP
Thief Vocation DCP
Warrior Vocation DCP
Sorcerer Vocation DCP


I have decided to include these only in my app just because of the sheer amount of time and work it takes to make these and the best way you can show me some love is by using my app - don't worry it is completely free.


If you guys want me to make cheats for pawns, please send me a savefile or let me know how much progress I need to make before I can get them. I am still at the very beginning of the game.

Re: Dragon's Dogma 2 - table v: 1.3 CT

Posted: Sun Mar 24, 2024 3:41 am
by SlipButter
cheat engine wrote:
Sun Mar 24, 2024 3:11 am
I added several more mods

Total DCP
No Encumbrance
Infinite Base Strength
Infinite Base Magick
Vocation DCP (Freeze the values for changes to take effect)


and pointers for

Player Carry Weight (Credits to RMLSNK)
Main Pawn Carry Weight (Credits to RMLSNK)
Fighter Vocation DCP
Archer Vocation DCP
Mage Vocation DCP
Thief Vocation DCP
Warrior Vocation DCP
Sorcerer Vocation DCP


I have decided to include these only in my app just because of the sheer amount of time and work it takes to make these and the best way you can show me some love is by using my app - don't worry it is completely free.


If you guys want me to make cheats for pawns, please send me a savefile or let me know how much progress I need to make before I can get them. I am still at the very beginning of the game.
anything for instant spell mod like I asked? thanks for the update

Re: Dragon's Dogma 2 - table v: 1.3 CT

Posted: Sun Mar 24, 2024 3:48 am
by maynard
cheat engine wrote:
Sun Mar 24, 2024 3:11 am
If you guys want me to make cheats for pawns, please send me a savefile or let me know how much progress I need to make before I can get them. I am still at the very beginning of the game.
Pawns are very, very early. Let me try to remember, I think you unlock your main pawn immediately once reaching the little fortified town after riding a Griffin. There's a couple times you have to do tutorial stuff and follow a guy while he talks, etc. But you can go from starting game to unlocking your pawn in about 10 minutes I think.

I want to reiterate to everyone doing Pawn stuff though to be careful; I haven't read anything concrete but there's reports of getting banned from online functionality for certain edits to your pawn, (which don't apply to just editing yourself) due to how Pawns represent the core online functionality of the game. I don't know if this means you can't do anything Pawn-wise, but I'd imagine giving them insane stats etc would make it obvious. I mostly just don't want our code-makers to get screwed over when trying to help us out! Remain vigilant imo.