Fallout 1 Versioin 1.3.5

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STN
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Fallout 1 Versioin 1.3.5

Post by STN » Thu Jun 01, 2017 9:01 pm

I spent a lot of time looking for info on this but ended up making this, so here it is in case somebody else finds it useful. I would've really liked to find a way to alter the level per perk rate, but that's well beyond my limited code finding ability (can't isolate any address that alternates between the regular 3/perk rate and the 4/perk rate you get with the Skilled trait).

All perks that change the stats in the middle of the character screen (armor class to critical chance) are useless because they only change those stats as soon as you pick them from the in-game perk list, so bypassing that list selection by adding them from this table won't do anything, but I left them anyway-with notes-for the sake of completion (same with "Tag!" and "Mutate!"). But the addresses for those stats are included in this table if you really want to put in the effects of those perks manually (with the exception of Max HP).

Made by Andrupchik

Based on GoG version
main:
-effective stat (7 main attributes) multiplier (default x16)
minor:
-xp mul (about x6)
-allow exit char menu with bonus left
-extra attribute point on char creation

Made by panraven
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Falloutw.CT
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00_Fallout1Gog.CT
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bmzf
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Re: Fallout 1 Versioin 1.3.5

Post by bmzf » Sun Oct 08, 2017 10:33 pm

thank you! I am having to edit all addresses to inclide 'HR' at the end of 'falloutw' because I'm running the high rez mode, but once i do that all the addresses seem to show up properly.

bmzf
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Re: Fallout 1 Versioin 1.3.5

Post by bmzf » Sun Oct 08, 2017 11:31 pm

Here is the HR version
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FalloutwHR.CT
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Braylosicles
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Re: Fallout 1 Versioin 1.3.5

Post by Braylosicles » Tue Aug 21, 2018 5:58 am

Is there anyway to cheat in money?

edit: is there a save editor?

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Shadow_Wulfe
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Re: Fallout 1 Versioin 1.3.5

Post by Shadow_Wulfe » Fri Sep 14, 2018 4:04 am

Nice table!

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