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Re: Tom Clancy's Ghost Recon Wildlands

Posted: Sat Mar 11, 2017 6:35 am
by ETA3minutes
Thx for the cheat! :D
Is this table gone be posted on the original forum?

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Sat Mar 11, 2017 9:53 am
by STN
which original forum?

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Sat Mar 11, 2017 10:26 am
by Darkedone02
nope, considering after that C&D, this might be our main forums. As people want to say it's a temp forums, I have doubt considering of how the state of things are here in the CEF forums... so I might as well say we this is our new home.

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Sun Mar 12, 2017 10:36 am
by avaster
resource values aren't encrypted, do a simple 4byte search, make your changes, esc->return to main menu->back to campaign, the modified value will be in effect

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Sun Mar 12, 2017 11:46 am
by Eylev
Hi all,

New to here. Was unable to scan any values from CE despite load and unload the EACguard.sys

1) Run the WINSAT (i dumped the EACguard.sys to the WINSAT folder, not sure i did right or not)
2) Load driver - It says failed loading
3) Exit and unload driver
4) Launch Uplay and the game
5) Disable internet
6) Launch CE 6.6 and GRW process
7) Scan any value but nothing come out.

Anyone can teach me?

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Sun Mar 12, 2017 1:40 pm
by The Mogician
Eylev wrote:
Sun Mar 12, 2017 11:46 am
Hi all,

New to here. Was unable to scan any values from CE despite load and unload the EACguard.sys

1) Run the WINSAT (i dumped the EACguard.sys to the WINSAT folder, not sure i did right or not)
2) Load driver - It says failed loading
3) Exit and unload driver
4) Launch Uplay and the game
5) Disable internet
6) Launch CE 6.6 and GRW process
7) Scan any value but nothing come out.

Anyone can teach me?
If it failed to load, obviously it wouldn't work, would it. Make sure you put the path in right.

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Sun Mar 12, 2017 2:43 pm
by The Mogician
As for resources, it seems like it won't change in game directly. Once you find the address/value, change it and quickly go back to main menu because it will change back to its original value in a bit, then it will be modified.

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Sun Mar 12, 2017 5:40 pm
by carpeta
Eylev wrote:
Sun Mar 12, 2017 11:46 am
Hi all,

New to here. Was unable to scan any values from CE despite load and unload the EACguard.sys

1) Run the WINSAT (i dumped the EACguard.sys to the WINSAT folder, not sure i did right or not)
2) Load driver - It says failed loading
3) Exit and unload driver
4) Launch Uplay and the game
5) Disable internet
6) Launch CE 6.6 and GRW process
7) Scan any value but nothing come out.

Anyone can teach me?
To load EACguard.sys you need to put the file path like C:\File folder\EACguard.sys

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Sun Mar 12, 2017 5:43 pm
by carpeta
STN, will you make another table or will post the hooks only?

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Sun Mar 12, 2017 7:03 pm
by Goosewing
I'm not sure if this has been thought of yet, but for the resources, you may be able to add them in if you piggyback the signal for the companion game since that "adds" resources to the game.

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Mon Mar 13, 2017 2:39 pm
by The Mogician
Goosewing wrote:
Sun Mar 12, 2017 7:03 pm
I'm not sure if this has been thought of yet, but for the resources, you may be able to add them in if you piggyback the signal for the companion game since that "adds" resources to the game.
It is much easier to just change them directly in game. Besides, while you can modify the companion game app but thing is, you can only transfer 5000 of any resource in one day.

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Mon Mar 13, 2017 2:56 pm
by Darkedone02
So does the table still work? have it been updated to fix that crash issue that's been reported on the first 3 options? I pretty much "forced" to use MAF trainer if the table is still causing issues.

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Mon Jun 05, 2017 6:02 pm
by Snake Doctor
Would there be any chance of a skill points/resources pointer?

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Tue Jun 06, 2017 4:03 pm
by Eddy
The Mogician wrote:
Thu Mar 09, 2017 5:17 am
OK, I am not too successful with this, but I did dig out something. Can anybody give this table a spin and see if it works for them? It works for me.

Still trying to figure out the resource things. They are definitely not stored with their original numbers. I might have to try some other way to figure it out.

EDIT: OK, scratch that, the pointer stopped working after I restarted my computer. I am not skilled enough to be of any further help. :( Though, skill points are easy to find, it is one of those 4 byte address that starts with 7FF something something. I narrowed it down to 2 results (the change was 9->7) in one go.
+1s

Re: Tom Clancy's Ghost Recon Wildlands

Posted: Tue Jun 06, 2017 5:29 pm
by The Mogician
Eddy wrote:
Tue Jun 06, 2017 4:03 pm
The Mogician wrote:
Thu Mar 09, 2017 5:17 am
OK, I am not too successful with this, but I did dig out something. Can anybody give this table a spin and see if it works for them? It works for me.

Still trying to figure out the resource things. They are definitely not stored with their original numbers. I might have to try some other way to figure it out.

EDIT: OK, scratch that, the pointer stopped working after I restarted my computer. I am not skilled enough to be of any further help. :( Though, skill points are easy to find, it is one of those 4 byte address that starts with 7FF something something. I narrowed it down to 2 results (the change was 9->7) in one go.
+1s
蛤丝