Everspace - Encounters

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Squall8
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Re: Everspace - Encounters

Post by Squall8 »

badmad wrote:
Sat Nov 25, 2017 6:21 am
Usually after attaching to the process and enabling cheats, CE will hang for a little bit since it's still loading the games symbols. Same thing happens when you first place a breakpoint on something or when enabling the speedhack. Not sure what causes it but for me it only takes about 10-15 seconds for CE to respond again. This update even seemed to cut that time down to around 5 seconds. I'm guessing the amount of time it takes is dependent on your hardware..

With the cheat disabled, try doing an array of byte scan with the writable option unchecked(faster scans) or grayed. You can find the array inside of the script. The point in this is to see if it produces any results. If it does, the table should work but you may have to give it more time to finish loading the games symbols. If it doesn't, the cheat is incompatible with the steam version.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

badmad
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Re: Everspace - Encounters

Post by badmad »

Thanks for help. In the end it was a problem with antivirus. Now it takes about 40s to load but the table works.

Elterin
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Re: Everspace - Encounters

Post by Elterin »

Hi, can you please add a freeze time cheat for powering up space stations? The 10 seconds countdown is getting on my nerves. ;)
Thanks.

rei_hunter
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Everspace - Encounters

Post by rei_hunter »

Sorry for the bump up, but the last 1.2.2 table doesnt seem to work anymore with the new update.

Squall8
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Everspace - Encounters

Post by Squall8 »

[USER=6498]@rei_hunter[/USER]

Updated table for 1.2.3.

rei_hunter
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Everspace - Encounters

Post by rei_hunter »

thanks.

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Ka1
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Everspace - Encounters

Post by Ka1 »

[USER=1372]@gideon25[/USER] Gonna test your "infinite upgrades" table on 1.2.3.35359 (Steam) as I've just switched to the gunship, and that "infinite cannon" option is intriguing. xD
Last edited by Ka1 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

Dad
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Everspace - Encounters

Post by Dad »

can we get a 1.3 update?

Shirokaido
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Everspace - Encounters

Post by Shirokaido »

Seconded on the 1.3 update request. Just picked this up from the summer sale and I just don't wanna deal with energy, lol.

1529764150

Sorry for the double post; no edits while new?

Looks like the 1.2.3 table still works, it just takes forever for the scripts to run. Here's what's I've tested:

Inf Energy/No Energy Consumption

Inf Missiles

No Cooldown

Instant Weapon Charge

Instant Fire

Rapid Fire
Last edited by Shirokaido on Sat Jun 23, 2018 2:29 pm, edited 3 times in total.

Squall8
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Everspace - Encounters

Post by Squall8 »

Everything still works on the 1.2.3 table...

randz12
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Everspace - Encounters

Post by randz12 »

Works with v1.32 GOG 64bit.

Unfortunately infinite health doesn't prevent components from overheating, and at the same time prevents from repairing them, any chance you can add No Overheating?

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Everspace - Encounters

Post by randz12 »

[QUOTE="randz12, post: 54913, member: 18295"]Works with v1.32 GOG 64bit.

Unfortunately infinite health doesn't prevent components from overheating, and at the same time prevents from repairing them, any chance you can add No Overheating?[/QUOTE]

Also infinite health doesn't prevent death from life support failure.

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Csimbi
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Re: Everspace - Encounters

Post by Csimbi »

Here's a basic table for 1.3.2 x64 on Steam.
A single AOB script which gives you:
- God mode; enables the built-in cheat so it should be pretty reliable
- Infinite energy; enables the built-in cheat so it should be pretty reliable
- Infinite ammo; enables the built-in cheat so it should be pretty reliable
- Weapon Cooldown Mod; allows you to change the delay that takes place after firing a weapon - set to 0 for instant
- Weapon Rampup Mod; allows you to change the delay that takes place before firing a weapon - set to 0 for instant
- Sensor range mod; allows you to change the range of your sensor
- Ship Speed Mod; allows you to change the overall speed of your ship (boost included)
- Min. Resources; allows you to have a min. amount of each resource.
- Blueprint Chance Mod; allows you to change the likelihood of dropping blueprints (1.0 standard, 100.0 almost certain to drop). For reference, the defaults per difficulty settings are: Easy: 1.0, Normal: 1.0, Hard: 1.5.

I did not need much else so I am not planning any updates.
Enjoy

Props to TechnoJacker for the game

Update #1
- Added Ship Speed Mod.
- Added Blueprint Chance Mod
Attachments
1FRRSG-Win64-Shipping.CT
(17.85 KiB) Downloaded 92 times

KS212
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Re: Everspace - Encounters

Post by KS212 »

Any chance of an update for 1.3.3?

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SunBeam
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Re: Everspace - Encounters

Post by SunBeam »

Hi guys. I've started my UE4 analysis using this game (given it was shipped with the .pdb). Hope you won't mind if I slightly hijack the topic posting a dumper for Names/Objects? :) Let me know if I should create a separate one. If you already have this, do tell, so I don't waste my time :D See OTWD topic for the DLL logic.

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