Everspace - Encounters

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Squall8
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Everspace - Encounters

Post by Squall8 »

I would like to give my most gracious thanks to KS212 for gifting me this game on Steam! I can always keep this table up to date now!

Table for Everspace
Game Version - 1.0.8 - 1.3.5

Features:

Inf Health
Inf Shield
Inf Energy/No Energy Use
Inf Fuel
Inf Missles
Inf Consumables
Inf Resources (Sets to 100)
No Cooldown
Instant Weapon Charge
Instant Fire
Rapid Fire
Credits Gained Multiplier
No Handicaps
Inf Time For Tuning Upgrades
Ignore Crafting Requirements
Unlock All Blueprints
Sensor Range Pointer
Tractor Beam Range Pointer
- I wouldn't recommend freezing the value. So I set a hotkey (Tilde Key) to increase the range.
Update History
Update 1 - Added Rapid Fire and Instant Fire.

Update 2 - Added a fix for Inf Energy. Additionally, modules wont consume any energy.

Update 3 - Updated for 1.0.8.32661. Added Sensor Range Pointer.

Update 4 - Added Unlock All Blueprints!. Finally tracked these fucking things down! If anything isn't working on the latest version let me know.

Update 5 - Added Tractor Beam Range Pointer. This was made in collaboration with Bakfiets. So be sure to give him a thumbs up as well if you enjoy this code!

Update 6 - Updated for 1.1.2 (GOG).

Update 7 - Updated for 1.1.3 (GOG).

Update 8 - Updated for 1.2.0.

Update 9 - Fixed an issue with Ignore Crafting Requirements.

Update 10 - Fixed an issue with Inf Resources.

Update 11 - Fixed an issue with Ignore Crafting Requirements. Should be able to craft the new content with 0 resources.

Update 12 - Added Inf Time For Tuning Upgrades. Updated gideon25's Lots Of Mods script. Credit still goes to him.

Update 13 - Added No Handicaps for Hardcore Runs. Fixed another issue with Ignore Crafting Requirements.

Update 14 - Added a table for game version 1.3.2(Codex).

Update 15 - Table updated for the latest Steam version! Thank you KS212!
Update 16 - Table updated for the latest Steam version.

Other Tables:
gideon25's Table Here

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
1FRRSG-Win64-Shipping.CT
Main Table
Version - 1.3.5 (Steam)
(17.23 KiB) Downloaded 1416 times
1FRRSG-Win64-Shipping.CT
Main Table
Version - 1.3.2 (Codex)
(16.27 KiB) Downloaded 233 times
1FRRSG-Win64-Shipping1.2.0.CT
Main Table
Version - 1.2.0-1.2.2 (Codex)
(1.09 MiB) Downloaded 104 times
1FRRSG-Win64-Shipping1.1.3.CT
Main Table
Version - 1.1.3 (GOG)
(1.03 MiB) Downloaded 148 times
1FRRSG-Win64-Shipping1.1.2.CT
Main Table
Version - 1.1.2 (GOG)
(1.06 MiB) Downloaded 84 times
1FRRSG-Win64-ShippingTBR.CT
Tractor Beam Range. Credits:Squall8 and Bakfiets
Version - 1.08 (Codex)
(1.75 KiB) Downloaded 78 times
1FRRSG-Win64-Shipping.CT
Main Table
Version - 1.08 (Codex)
(731.23 KiB) Downloaded 114 times
Last edited by Squall8 on Thu Oct 17, 2019 2:21 pm, edited 23 times in total.

rifleman223
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Re: Everspace

Post by rifleman223 »

cheers man looking forward to testing this out

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Eddy
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Re: Everspace

Post by Eddy »

THX

BUB73
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Re: Everspace

Post by BUB73 »

Thank you so much, this game deserves a cheat table .

skules
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Re: Everspace

Post by skules »

Nvm, was using it on everspace.exe

StinVec
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Re: Everspace

Post by StinVec »

Notes on this table (for 1.0.6.32482) with the current v1.0.8.32661 game version.
- Infinite Fuel is no longer functional
- Everything else works properly

An update for the current game version to fix the Infinite Fuel entry would be appreciated, though I have not encountered fuel to really be anything to even pay attention to.

Thank you for providing this table.

Squall8
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Re: Everspace

Post by Squall8 »

StinVec wrote:
Sun Jun 25, 2017 7:12 am
Notes on this table (for 1.0.6.32482) with the current v1.0.8.32661 game version.
- Infinite Fuel is no longer functional
- Everything else works properly

An update for the current game version to fix the Infinite Fuel entry would be appreciated, though I have not encountered fuel to really be anything to even pay attention to.

Thank you for providing this table.
Thanks for letting me know. I don't have that update myself but you can try this. Let me know if it works. If it does I'll update the main table.
Attachments
1FRRSG-Win64-Shipping_InfFuel.CT
(749 Bytes) Downloaded 82 times

StinVec
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Re: Everspace

Post by StinVec »

Absolutely incredible work, Squall. That does work on the 1.0.8 game version. I'm quite impressed!

I can't tell you if the updated Inf Fuel still works on the 1.0.6 game version (I doubt it will), so perhaps a v1.0.8 table could be added to your main post with the updated entry so those who stay on 1.0.6 can still have the working Inf Fuel entry?

Thank you very much for your extremely quick response and effort to keep it up to date even without your using the latest version.
The update from 1.0.6 to 1.0.8 is only about 48mb if it is wanted.

Thank you again!

Squall8
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Re: Everspace

Post by Squall8 »

Inf Fuel will still work on 1.06. However I would refrain from disabling it for now on 1.08, may/may not end up crashing. Updated main table!

Squall8
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Re: Everspace

Post by Squall8 »

New update everyone! Unlock All Blueprints!!!!

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TheIronCrab
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Re: Everspace

Post by TheIronCrab »

Thanks for this table!

Maybe you can add a "Increased pickup range" option, so you dont have to install the tractor beam module.

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Bakfiets
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Re: Everspace

Post by Bakfiets »

TheIronCrab wrote:
Mon Jul 31, 2017 12:35 pm
Thanks for this table!

Maybe you can add a "Increased pickup range" option, so you dont have to install the tractor beam module.
In the making ;)

Squall8
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Re: Everspace

Post by Squall8 »

TheIronCrab wrote:
Mon Jul 31, 2017 12:35 pm
Done!

Loewenglut
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Re: Everspace

Post by Loewenglut »

Can someone make a tutorial how this stuff works?

gideon25
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Re: Everspace

Post by gideon25 »

Great Table. Here is an option I came up with that lets you add infinite upgrades (installed mods) to weapons/equipment. Note: You have to add all the upgrades/mods at ONCE, the first time, but you can add an infinite amount of them the first time. If you mess up then just delete the item, make a new one and install/upgrade again. This is for codex steam 1.0.8.32661, same as your table version. You can go ahead and add it to your main table if you want.

You can make ridiculously overpowered weapons/items this way. Here is one with like 100 mods/upgrades:

[Link]

EDIT: Get this table extension with a few more options a few posts down from this one.
Last edited by gideon25 on Tue Aug 15, 2017 2:01 am, edited 1 time in total.

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