Re: Atelier Firis: The Alchemist and the Mysterious Journey +4 (table Update2.2)
Posted: Fri Mar 10, 2017 4:59 pm
To get the best Quality you need to set the float value to F0 42 in HEX, which is 17,136 in DEC.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
To get the best Quality you need to set the float value to F0 42 in HEX, which is 17,136 in DEC.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>863</ID>
<Description>"pass c rank limit check (for display only?)"</Description>
<LastState/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(setItemRankLimitAOB,A18.exe,F3 0F 2C E8 3B E8 0F 4F E8)
registersymbol(setItemRankLimitAOB)
setItemRankLimitAOB+6: //"A18.exe"+3E6E01:
db 90 90 90
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
setItemRankLimitAOB+6: //"A18.exe"+3E6E01:
db 0F 4F E8
//Alt: cmovg ebp,eax
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Perfect quality only gets an item up to C rank. Higher ranks are gained based off how good the effects and traits are. So a ground water with 999 quality and shitty traits is C rank. A ground water with 999 quality and great traits is A rank. S rank is only available to items that both have really powerful effects (high component values) and powerful traits transferred via synthesis.
Yeah, it's the display. But to be honest, the letter rank doesn't do anything, anyway. It's just an at-a-glance way to see how "good" something is for deciding if you want to discard it or not.Cielos wrote: ↑Fri Mar 10, 2017 5:56 pma testing script. it bypasses the item rank C limit. but maybe it's just for the display only, I don't know.
just copy and paste the following ONTO the table (select any entry on your table, press Ctrl-V to paste the script after that entry).Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>863</ID> <Description>"pass c rank limit check (for display only?)"</Description> <LastState/> <Color>FF0000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(setItemRankLimitAOB,A18.exe,F3 0F 2C E8 3B E8 0F 4F E8) registersymbol(setItemRankLimitAOB) setItemRankLimitAOB+6: //"A18.exe"+3E6E01: db 90 90 90 [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) setItemRankLimitAOB+6: //"A18.exe"+3E6E01: db 0F 4F E8 //Alt: cmovg ebp,eax </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
If you use my table, go to the Container codes and select First Item Quality and set the value to 17,136, that would set the Quality value to 120 which is the max, the letter will rise but will not always be S rating because that depends on the original rating of the item but as long as the value is 120 the results will be great when using it on synthesis...
Awesome, thanks. I locked permissions on the #'s and names for the item ID sheet. Apparently quite a few people have been plugging stuff in, so hopefully by the time the weekends done we'll have the #'s for everything and can spread it outside of the site.
Best bet at the moment is to just use the scripts in Cielos's table in the first post; Under pointers, go to items, highlighted item. Can change anything there. At the moment, the trait/effect/item ID dropboxes are incomplete, but we're working on that. gvargas's table doesn't include pointers, so the addresses won't always be valid. Mine doesn't touch the container, because after the highlighted item script came out adding something like 4000 container addresses, each with roughly a dozen addresses per item, struck me as a massive waste of time.ReDragonInc wrote: ↑Fri Mar 10, 2017 10:52 pmI mean no disrespect gvargas, but yours is a little difficult to understand. In the "Container" section, it lists a bunch of "First item in container" stuff, and the incomplete number tables. So, just sorta got confused there with that. Again, I do not mean to be rude at all.
I know, I'm new at this stuff and don't know how pointers work, I was trying to make an All Items Code like I did on the other Atelier games (I miss the old good GameGenie on the PS3) but no luck so far, on the other hand there're more ways to cheat here on the fly once you get the hang of it so I'm still learning...ReDragonInc wrote: ↑Fri Mar 10, 2017 10:52 pmI mean no disrespect gvargas, but yours is a little difficult to understand. In the "Container" section, it lists a bunch of "First item in container" stuff, and the incomplete number tables. So, just sorta got confused there with that. Again, I do not mean to be rude at all.