Atelier Firis: The Alchemist and the Mysterious Journey +25 (table Update12)

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Cielos
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Re: Atelier Firis: The Alchemist and the Mysterious Journey +7 (table Update3)

Post by Cielos »

Update3
- added inf. item usage, and highlighted item quality mod, and inf. LP.
- added some more pointers for [highlighted item], i.e., [colour]s.
- added some misc. pointers, i.e., $ and LP.
- added some more ids to the dropdown lists of [highlighted item]'s id, [traits], [effects], and [components] (based on the google doc created by Valatros. they are nowhere near complete, if you guys have complied a complete list, let me know and I'll update the dropdown list then.
EDIT:
I'll update the dropdown list when it's completed. so, everyone please try to contribute to Valatros's google doc as well, so that in the mean time I can focus on other scripts/functions. I'm still on the first night time after leaving the home town. I need to play more if I want to (or find the will to) implement more functions to the table.
thanks in advance.

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +7 (table Update3)

Post by gvargas »

Cielos wrote:
Sat Mar 11, 2017 8:04 am
Update3
- added inf. item usage, and highlighted item quality mod, and inf. LP.
- added some more pointers for [highlighted item], i.e., [colour]s.
- added some misc. pointers, i.e., $ and LP.
- added some more ids to the dropdown lists of [highlighted item]'s id, [traits], [effects], and [components] (based on the google doc created by Valatros. they are nowhere near complete, if you guys have complied a complete list, let me know and I'll update the dropdown list then.
EDIT:
I'll update the dropdown list when it's completed. so, everyone please try to contribute to Valatros's google doc as well, so that in the mean time I can focus on other scripts/functions. I'm still on the first night time after leaving the home town. I need to play more if I want to (or find the will to) implement more functions to the table.
thanks in advance.
Thanks Cielos!! It feels so good to see all our efforts finally in the lists, can you please add the address to Idea Points? For some reason no one seems to ask for it but for me it has been very helpful (I hate doing tedious tasks to unlock them... :lol:):

MAX Idea Points: 14143A4BC

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +7 (table Update3)

Post by tontsa00 »

Sure wish there is a way to make items rating/grade S :) I already made all my items 999 quality, but every time is C rank, and don't go any higher than that, also is there any way to make infinite shop items ?

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +7 (table Update3)

Post by tontsa00 »

What are idea points and what you do with them ?

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +7 (table Update3)

Post by ReDragonInc »

tontsa00 wrote:
Sat Mar 11, 2017 2:04 pm
Sure wish there is a way to make items rating/grade S :) I already made all my items 999 quality, but every time is C rank, and don't go any higher than that, also is there any way to make infinite shop items ?
You can find your answer on this very forum discussion on page 3.

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +7 (table Update3)

Post by tontsa00 »

Can you also add edit friendship please ?

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +7 (table Update3)

Post by Valatros »

tontsa00 wrote:
Sat Mar 11, 2017 2:05 pm
What are idea points and what you do with them ?
I explained S rank items to you earlier, and told you how to make them. Add traits/effects to your 999 quality items. Cielos even gave you a code to make every item look like S rank, and the reason it doesn't "stick" is because you aren't putting good enough traits/effects on the item to make it actually S rank. To reiterate: Letter ranking is based off a combination of Quality, Traits, and Effects. If you want S rank items, you need to make the quality 999, add really good traits to it, and (if it's not a material) add powerful effects to it as well.

Idea points are used in the Recipe Idea section of the menu to bypass the criteria for learning a recipe. For instance there's one that needs you to do 100 battles; at any point once you have unlocked the Idea, you can use idea points instead of doing 100 battles to unlock it. Amount needed varies per recipe.

Shop stock is a byte value, but each shop seems to be its own memory block and it moves around; I haven't had any luck getting a consistent pointer. +48 (in hex) to address between each shop stock listing, though, so if you find the address to the first you can quickly find the rest. Edit: Ignore shop stock is in the table on the first page now, so that's solved.

Friendship I'm not sure. It's probably doable, but a lot of character and story scenes are tied to it so you might get crashes/odd behavior if you mess with it.

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +10 (table Update4)

Post by RenChao »

How the actual Hell does it work? The only thing I need from this table is item editor but no matter what I look at I see only gibberish. Nothing adds up when it comes to quality, components or components amount. Wha- the-...*sigh*. The table for Sophie was a lot easier to understand...

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +10 (table Update4)

Post by Valatros »

RenChao wrote:
Sat Mar 11, 2017 7:44 pm
How the actual Hell does it work? The only thing I need from this table is item editor but no matter what I look at I see only gibberish. Nothing adds up when it comes to quality, components or components amount. Wha- the-...*sigh*. The table for Sophie was a lot easier to understand...
Item editing is incomplete, is why. We're still working on finding out what values = what effect. I'm just now finishing it up, but you'll have to wait for CIelos to add it to his table. I'll edit this post in a few minutes with the values and a quick description on how to set the dropdown boxes for traits/effects/items to something more user friendly.

Google doc list of Effects, Traits, and Item ID's are as of this moment verified complete. I checked for a thousand values in hex after the last empty value on both traits and effects and didn't find anything more, but if anyone finds something feel free to add it in and I'll update things.

For item ID's:

Code: Select all

0000:Princess Grass
0001:Cobalt Grass
0002:Taun
0003:Tall Taun
0004:Red Flower
0005:Blue Flower
0006:Green Flower
0007:Yellow Flower
0008:Purple Flower
0009:White Flower
000A:Dunkelheit
000B:Golden Tree Leaf
000C:Unyu
000D:Beehive
000E:Uni
000F:Mechen Wheat
0010:Gold Potato
0011:Sweet Shoot
0012:Leafy Lettuce
0013:Spinach
0014:Walnut
0015:Cannon Fruit
0016:Nectar Fruit
0017:Snow Queen
0018:Zwei Nuts
0019:Bush Strawberry
001A:Oil Tree Fruit
001B:Fairy Parasol
001C:Darkshroom
001D:Wild Cotton
001E:Dona Wood
001F:Evihibrow
0020:Red Sand
0021:Black Sand
0022:White Sand
0023:Sand Crystal
0024:Ertonite
0025:Ertona Crystal
0026:Broken Stone
0027:White Ashstone
0028:Tamahagane
0029:Golden Rock
002A:Gravistone
002B:Aizen Ore
002C:Raiden Ore
002D:Kupulf Ore
002E:Kaen Stone
002F:Hakurei Stone
0030:Black Star Stone
0031:Ripple Stone
0032:Ripple Stone Shard
0033:Spirit Stone
0034:Spirit Stone Shard
0035:Magnet Stone
0036:Magnet Stone Shard
0037:Black Tree Stone
0038:Black Tree Stone Shard
0039:Kimber Ore
003A:Kimber Ore Shard
003B:Crystal Shard
003C:Blue Steel Stone
003D:Drinking Water
003E:Ground Water
003F:Flocke Hotspring Water
0040:Crackling Water
0041:Zapping Water
0042:Lakebottom Water
0043:Eternal Silver Thaw
0044:Milk
0045:Suspicious Liquid
0046:Mineral Oil
0047:Plant Oil
0048:Cinders
0049:Wool
004A:Monster Feather
004B:Griffon Feather
004C:Bat Wind
004D:Turtle Claw
004E:Island Fish Fin
004F:Animal Hide
0050:Tough Bone
0051:Horn
0052:Big Beast Bone
0053:Wicked Fang
0054:Jelly Gem
0055:Piniball: Blue
0056:Piniball: Green
0057:Piniball: Red
0058:Piniball: Gold
0059:Puni Fluid
005A:Rabbit Fur
005B:Silver Web
005C:Golden Silk
005D:Fresh Meat
005E:Beast Meat
005F:Unknown Egg
0060:Pretty Shell
0061:Wascher
0062:Butterfly Fish
0063:Camber
0064:Muschel
0065:Kriev
0066:Scissor Shrimp
0067:Ballon Fish
0068:Worm Fish
0069:Old Master
006A:Master of Ice
006B:Master of Fire
006C:Paper Scrap
006D:Church Talisman
006E:High Class Talisman
006F:Pious Talisman
0070:Spirit Rock
0071:Big Scale
0072:Dragon Scale
0073:Dragon Heart
0074:Dragon Bloodstone
0075:Wicked Bone
0076:Ancient Armor
0077:Blue Sky Tear
0078:Bicolor Corundum
0079:Deep Core
007A:Pendeloch
007B:Dummy
007C:Dummy
007D:Dummy
007E:Dummy
007F:Dummy
0080:Dummy
0081:Dummy
0082:Dummy
0083:Dummy
0084:Dummy
0085:Dummy
0086:Dummy
0087:Dummy
0088:Dummy
0089:Dummy
008A:Dummy
008B:Dummy
008C:Dummy
008D:Dummy
008E:Dummy
008F:Dummy
0090:Dummy
0091:Dummy
0092:Dummy
0093:Dummy
0094:Dummy
0095:Dummy
0096:Uni Bag
0097:Bomb
0098:Mining Bomb
0099:Blau Bomb
009A:Ori Bomb
009B:Peta Bomb
009C:Craft
009D:Craft Bag
009E:Ice Bomb
009F:Vio Ice Bomb
00A0:Stahl Ice Bomb
00A1:Einsof Ice Bomb
00A2:Lightning Bomb
00A3:Blitz Stone
00A4:Lightning Crystal
00A5:Blitz Crystal
00A6:Blitz Core: Fire
00A7:Blitz Core: Ice
00A8:Blitz Core: Thunder
00A9:Blitz Core: Void
00AA:Wandering Globe
00AB:Bursting Gift
00AC:God's Gift
00AD:Heaven's Cleanser
00AE:Flame of Origin
00AF:Flame of the End
00B0:Holy Crystal Weight
00B1:N/A
00B2:Dummy
00B3:Dummy
00B4:Dummy
00B5:Dummy
00B6:Dummy
00B7:Dummy
00B8:Dummy
00B9:Dummy
00BA:Dummy
00BB:Dummy
00BC:Dummy
00BD:Dummy
00BE:No-Doc
00BF:Red Wheat Bread
00C0:Ertona Salve
00C1:Puni Jelly
00C2:Rock Cookie
00C3:Strength Meat
00C4:Fruitea
00C5:Breezy Aroma
00C6:Traveler's Ration
00C7:Honey Syrup
00C8:Stamina Bread
00C9:Nectar of Life
00CA:Dona Cake
00CB:Elixir of Laawe
00CC:Hotspring Egg
00CD:Crokenbuffe
00CE:Mystery Elixir
00CF:Roast Rabbit
00D0:Dummy
00D1:Dummy
00D2:Dummy
00D3:Dummy
00D4:Dummy
00D5:Dummy
00D6:Dummy
00D7:Dummy
00D8:Dummy
00D9:Dummy
00DA:Dummy
00DB:Dummy
00DC:Imp's Mischief
00DD:Bottled Misfortune
00DE:Spark Mallet
00DF:Titan Belt
00E0:Acid Cloud
00E1:Medea's Poison
00E2:Hero's Medicine
00E3:Spirit Weave Cloth
00E4:Rainbow Transformer
00E5:Dark Water
00E6:Dragon Elixir
00E7:Dummy
00E8:Dummy
00E9:Dummy
00EA:Dummy
00EB:Dummy
00EC:Dummy
00ED:Dummy
00EE:Dummy
00EF:Dummy
00F0:Special Nutrients
00F1:Wind God's Bag
00F2:Spare Backpack
00F3:Air Drop
00F4:Hot Drop
00F5:Gathering Gloves
00F6:Pickaxe
00F7:Fishing Pole
00F8:High Grade Pole
00F9:God-Pole Liebel Crown 
00FA:Shatz Flame
00FB:Flame of Clear Skies
00FC:Stone of Storms
00FD:Sky Flicker
00FE:Artificial Sun
00FF:Allheilmittel
0100:Original Guide
0101:Dummy
0102:Dummy
0103:Dummy
0104:Dummy
0105:Dummy
0106:Dummy
0107:Dummy
0108:Dummy
0109:Dummy
010A:Dummy
010B:Dummy
010C:Dummy
010D:Dummy
010E:Neutralizer R
010F:Neutralizer B
0110:Neutralizer Y
0111:Neutralizer G
0112:Neutralizer W
0113:Neutralizer P
0114:Rainbow Neutralizer
0115:General Catalyst
0116:Iron Sand Catalyst
0117:Liquid Catalyst
0118:Reactive Catalyst
0119:Distilled Water
011A:Amber Sugar
011B:Honey
011C:Wheat Flour
011D:Apcol
011E:Pure Oil
011F:Zettel
0120:Tanning Fluid
0121:Leather
0122:Handwoven Cloth
0123:Algemein Plywood
0124:Multicolor Dye
0125:Polish
0126:Alchemic Clay
0127:Globe Ball
0128:Tasty Looking Bait
0129:Hay
012A:Gravicrystal
012B:Core Crystal
012C:Ingot
012D:Silvalia
012E:Golt Aizen
012F:Harmonium
0130:Cloth
0131:Mofcott
0132:Flugel
0133:Velvetis
0134:Keel
0135:Reinforced Rudder
0136:Tough Sailcloth
0137:Rolled Metal Plate
0138:Propulsion Furnace
0139:Planetary Gear
013A:Icy Flame
013B:Infinite Fuel Rod
013C:Denudate Metal
013D:Wind Wing
013E:Gravidrive
013F:Improved Furnace
0140:Shining Red Crystal
0141:Plant Disinfectant
0142:Book Repair Kit
0143:General Cold Medicine
0144:Cough Drop
0145:Medical Herb Tea
0146:Smaragd Ore
0147:Granate Ore
0148:Rubinite Ore
0149:Sapphias Ore
014A:Jette Ore
014B:Diamond Ore
014C:Smaragd
014D:Granate
014E:Rubinite
014F:Sapphias
0150:Jette
0151:Diamond
0152:Malmore Comet
0153:Crimson Stone
0154:Philosopher Stone
0155:Dummy
0156:Dummy
0157:Dummy
0158:Dummy
0159:Dummy
015A:Dummy
015B:Dummy
015C:Dummy
015D:Dummy
015E:Dummy
015F:Dummy
0160:Dummy
0161:Dummy
0162:Dummy
0163:Dummy
0164:Dummy
0165:Dummy
0166:Dummy
0167:Dummy
0168:Simple Chest: Brown
0169:Simple Chest: White
016A:Big Container: Brown
016B:Big Container: White
016C:Alchemy Research Desk
016D:Instrument Set
016E:Precision Instrument Desk
016F:Uni Demon Statue
0170:Advanced Cauldron
0171:Leather Sofa
0172:Silken Sofa
0173:Refreshing Bed
0174:Lady's Bed
0175:Treasure Box
0176:Default Cauldron
0177:Default Bed
0178:Default Desk
0179:High Class Desk
017A:Default Container
017B:Default Sofa
017C:Gramophone
017D:Globe
017E:Herculean Statue
017F:Corneria Doll
0180:Pico Doll
0181:Bear Doll
0182:Snowman
0183:Big Clock
0184:Big Hourglass
0185:Mascot Post
0186:Puni Candlestand
0187:Dancing Plant
0188:Shining Ornament Tree
0189:Water Fountain
018A:Safe
018B:Notice Board
018C:Trophy Stand
018D:Brick Stand
018E:Barrel
018F:Purgatory Container
0190:Verdant Bed
0191:Maiden's Bed
0192:Dummy
0193:Dummy
0194:Dummy
0195:Dummy
0196:Dummy
0197:Dummy
0198:Dummy
0199:Dummy
019A:Blessing Staff
019B:Wind Staff
019C:Sunny Bird Staff
019D:Firebird Staff
019E:Phoenix Staff
019F:Flamberge
01A0:Mirage Sword
01A1:Flame Sword
01A2:Aurora Sword
01A3:Beast Slayer
01A4:Berserk Blade
01A5:Wyrmsoul
01A6:Dragoon Fang
01A7:Swordbreaker
01A8:Metal Slasher
01A9:Gale Dagger
01AA:Hidden Dagger
01AB:Battle Axe
01AC:Pole Axe
01AD:Halberd
01AE:Eisenflut
01AF:Pike
01B0:Cross Spear
01B1:White Wing Spear
01B2:Valkyrie Spear
01B3:Blue Sky Bow
01B4:Steel Bow
01B5:Hawkeye Bow
01B6:Shooting Star
01B7:Howling Gun
01B8:Night Lightning
01B9:Silver Gun
01BA:Zweipiece
01BB:Endless Quest Staff
01BC:Sternbogen
01BD:Weber's Rod
01BE:Earth Splitter Carolina
01BF:Prophetic Kreuz
01C0:Falcata
01C1:Demonblade Valdberg
01C2:Radiant Weise
01C3:Dragon Destroyer
01C4:Mistral Bringer
01C5:Moon Caller
01C6:cheat engine Caller
01C7:Bright Night
01C8:Dummy
01C9:Dummy
01CA:Dummy
01CB:Dummy
01CC:Dummy
01CD:Dummy
01CE:Dummy
01CF:Dummy
01D0:Dummy
01D1:Dummy
01D2:Dummy
01D3:Dummy
01D4:Dummy
01D5:Dummy
01D6:Traveler's Clothes
01D7:Common Shirt
01D8:Thick Fur Shirt
01D9:Beast Warding Shirt
01DA:Combat Shirt
01DB:Nightshade
01DC:Colorful Vest
01DD:Alchemy Mantle
01DE:Journey Raiment
01DF:Riveted Leather Armor
01E0:Bone Mail
01E1:Scale Vest
01E2:Plate Vest
01E3:Journey Coat
01E4:Splint Mail
01E5:Tamahagane Mail
01E6:Gold Chain Armor
01E7:Meteor Iron Armor
01E8:Mysterious Plate
01E9:Journey Plate
01EA:Bride's Blouse
01EB:Resurrection Wear
01EC:Moist Armor
01ED:Reactive Coat
01EE:Dummy
01EF:Dummy
01F0:Dummy
01F1:Dummy
01F2:Dummy
01F3:Dummy
01F4:Dummy
01F4:Dummy
01F5:Dummy
01F6:Dummy
01F7:Dummy
01F8:Dummy
01F9:Dummy
01FA:Dummy
01FB:Dummy
01FC:Dummy
01FD:Dummy
01FE:Angel Ribbon
01FF:Knuckle Guard
0200:Bronze Mirror Shield
0201:Beast Talisman
0202:Beast Aroma
0203:Blue Crystal Ring
0204:Ambrosia Garland
0205:Gunade Ring
0206:Element Guard
0207:Coin of Fortune
0208:Firesoul Talisman
0209:Windspirit Talisman
020A:Icedream Talisman
020B:Magic Stone Chain
020C:Long Boots
020D:Gold Long Boots
020E:Dummy
020F:Dummy
0210:Dummy
0211:Dummy
0212:Dummy
0213:Dummy
0214:Dummy
0215:Dummy
0216:Dummy
0217:Dummy
0218:Dummy
0219:Dummy
021A:Dummy
021B:Dummy
021C:Dion's Letter
021D:Aurelie's Letter
021E:Ren's Letter
021F:Norbert's Letter
0220:Kirsche's Letter
0221:Explorer's Lantern
0222:Bag of Calming
0223:Atelier Tent
0224:Stylish Clothes
0225:Licensed Alchemist ID
0226:Guiding Tribe's Memoir
0227:Liane's Earrings
0228:Gold Puni Statue
0229:Cute Stuffed Toy
022A:Chick Stuffed Toy
022B:Broken Fritz Doll
022C:Fritz Doll
022D:Proof of Bonds
022E:B. White Abyss Key
022F:Anvil
0230:Sledgehammer
0231:R. White Abyss Key
0232:White Abyss Key
0233:Cute Doll
0234:Ultimate Gem
0235:Deluxe Compress
0236:Sophie's Recipe
0237:Plant Memo
0238:Nanna's Store Flyer
0239:Ingredient Memo
023A:Alchemy Exam List
023B:Item Crafting Memo
023C:General Memo
023D:Letter
023E:Simple Sweets Guide
023F:Travels in Rustin
0240:Neutralizer Revolution!
0241:Cooking Secrets
0242:A Sour Man's Life
0243:Light Once Seen
0244:Safety on Journeys
0245:Elsculario
0246:Gems of the World
0247:A Warm Home Life
0248:Basics of Fashion
ffff:Empty
For Item Traits:

Code: Select all

0000:Low Price
0001:Low Price +
0002:Low Price ++
0003:Common Item
0004:Mass Produced
0005:No Price
0006:High Price
0007:High Price +
0008:High Price ++
0009:High Class
000A:Rare Item
000B:Premium Price
000C:Quality Up
000D:Quality Up +
000E:Quality Up ++
000F:Well Made
0010:Pro Perfection
0011:Super Quality
0012:Destruction Up
0013:Destruction Up +
0014:Destruction Up ++
0015:Big Destruction
0016:Intense Destruction
0017:Ultimate Destruction
0018:God Destroy
0019:Fixed Power
001A:Fixed Power +
001B:Fixed Power ++
001C:Pain in Numbers
001D:Damage in Numbers
001E:Big Damage Numbers
001F:Destruction Legend
0020:Increase Sharpness
0021:Cuts Easily
0022:Increase Aggression
0023:Recovery Up
0024:Recovery Up +
0025:Recovery Up ++
0026:Big Recovery
0027:Intense Recovery
0028:Ultimate Recovery
0029:Blessed by God
002A:Fixed Recovery
002B:Fixed Recovery +
002C:Fixed Recovery ++
002D:Medicine Enhance
002E:Big Medicine Enhance
002F:Enhance Recovery
0030:Legendary Recovery
0031:Critical
0032:Critical +
0033:Critical ++
0034:Critical Finish
0035:Half Critical
0036:One Hit Kill
0037:Stable Effect
0038:Stable Effect +
0039:Stable Effect ++
003A:Stability Emphasis
003B:Solid Effect
003C:Boost Expected Value
003D:Use Count +1
003E:Use Count +2
003F:Multiply
0040:Use Count -1
0041:Use Count -2
0042:Reduction
0043:HP Enhance
0044:HP Boost
0045:HP Super Enhance
0046:Full of Life
0047:Overflowing Life
0048:Power of Life
0049:MP Enhance
004A:MP Boost
004B:MP Super Enhance
004C:Magician's Wisdom
004D:Grand Wisdom
004E:Wisdom of the Gods
004F:LP Enhance
0050:LP Boost
0051:LP Super Enhance
0052:Full of Stamina
0053:Unabating Stamina
0054:Infinite Stamina
0055:HPMP Enhance
0056:HPMP Boost
0057:HPMP Super Enhance
0058:Parameters +10%
0059:Parameters +12%
005A:Parameters +15%
005B:Enhance the Body
005C:Draw Out Power
005D:Develops the Body
005E:Evolves the Body
005F:Attack Enhance
0060:Attack Boost
0061:Attack Super Enhance
0062:Power of Beasts
0063:Power of Destruction
0064:Power of Gods
0065:Defense Enhance
0066:Defense Boost
0067:Defense Super Enhance
0068:Steel Defense
0069:Diamond Defense
006A:Dragonscale Defense
006B:Speed Enhance
006C:Speed Boost
006D:Speed Super Enhance
006E:Speed of Skanda
006F:Speed of Gods
0070:Speed of Light
0071:ATK DEF Enhance
0072:ATK SPD Enhance
0073:DEF SPD Enhance
0074:All Stat Enhance
0075:ATK DEF Boost
0076:ATK SPD Boost
0077:DEF SPD Boost
0078:All Stat Boost
0079:All Stat Super
007A:Well Rounded Power
007B:Flawless Body
007C:Tenacious Body
007D:Consume MP -10%
007E:Consume MP -15%
007F:Consume MP -20%
0080:Cut MP Consume
0081:Compact MP Consume
0082:Halve MP Consume
0083:Skill Power +10%
0084:Skill Power +12%
0085:Skill Power +15%
0086:Skill Enhance
0087:Skill Boost
0088:Skill Super Enhance
0089:Eco Skill
008A:Skill Cost Compress
008B:Skill Savings
008C:Expert Skill
008D:Super Skill
008E:Soul Dwelling
008F:Blessing of Strength
0090:Blessing Protection
0091:Blessing of Skanda
0092:null
0093:null
0094:null
0095:null
0096:null
0097:null
0098:null
0099:null
009A:null
009B:null
009C:null
009D:null
009E:Inflict Sleep
009F:Inflict Poison
00A0:Inflict Slow
00A1:Inflict Curse
00A2:Inflict Blind
00A3:Inflict Weak
00A4:Inflict No Heal
00A5:Inflict Seal
00A6:Consume Soul
00A7:Powerless Curse
00A8:Defenseless Curse
00A9:Slowness Curse
00AA:Damage Absorb
00AB:Damage Absorb+
00AC:Damage Absorb++
00AD:HP Absorb
00AE:Steal Life
00AF:Absorb Soul
00B0:Over Power
00B1:Beast Slayer
00B2:Dragon Slayer
00B3:Spirit Slayer
00B4:Alchemic Slayer
00B5:Plant Slayer
00B6:Infinity Slayer
00B7:Puni Slayer
00B8:Magical Slayer
00B9:Ghost Slayer
00BA:Demon Slayer
00BB:God Slayer
00BC:N/A
00BD:N/A
00BE:null
00BF:null
00C0:null
00C1:null
00C2:null
00C3:null
00C4:null
00C5:null
00C6:null
00C7:null
00C8:null
00C9:Enhance Finisher
00CA:Enhance Finisher +
00CB:Enhance Finisher ++
00CC:Merciless Blow
00CD:Relentless Blow
00CE:Ruthless Blow
00CF:Trait Enhance
00D0:Trait Enhance +
00D1:Cost Bonus
00D2:Trait Supper Enhance
00D3:Area Bonus
00D4:Area Bonus +
00D5:Effective Vs Many
00D6:Multi Bonus
00D7:Fewer Bonus
00D8:Fewer Bonus +
00D9:Effective vs one
00DA:Single Bonus
00DB:Few + Many Bonus
00DC:Enhance Last
00DD:Enhance Last +
00DE:Final Blow
00DF:Last Strike
00E0:Count Compress
00E1:Count Compress +
00E2:Force Final
00E3:One Time End
00E4:Count Bonus
00E5:Count Bonus +
00E6:Count Boost
00E7:Enhance With Count
00E8:Fast Use
00E9:Fast Use +
00EA:Sonic Throw
00EB:Mach Throw
00EC:Power Throw
00ED:Power Throw +
00EE:Strong Throw
00EF:Wait Time Enhance 
00F0:Wait Time Enhance +
00F1:Charge Item
00F2:Size +
00F3:Jumbo Size
00F4:Size -
00F5:Mini Size
00F6:Size Enhance
00F7:Size Super Enhance
00F8:Chush Dimension
00F9:Kind of Light
00FA:light
00FB:Easy To Handle
00FC:Accustoms Quickly
00FD:Zeal Factor
00FE:Happy Heart
00FF:Cunning Wit
0100:Splendid Glory
0101:Benevloent Light
0102:Wild Instinct
0103:Persistent Faith
0104:Guide Intuition
0105:Empty World
0106:Power of Madness
0107:Burning Passion
0108:Unwaverubf Spirit
0109:Fog Of illusion
010A:Bonds Of Belief
010B:Hammer Of Justice
010C:Dreadful King
010D:Unceasing Desire
010E:Pursuit Of knowledge
010F:Star of Expectation
0110:Ray of Hope
0111:Awakeing Courage
0112:Kind Soul
0113:Indomitable Soul
0114:Followup: Pain
0115:Followup: Flame
0116:Followup: Ice
0117:Followup: Lightning
0118:Followup: Rage
0119:Followup:  Poison
011A:Followup: Silent
011B:Followup: Sleep
011C:Followup: Vampire
011D:Followup: Split
011E:Followup: Guard
011F:Followup: Move
0120:Followup: Steal
0121:Followup: Steal G.
0122:Followup: Steal M.
0123:Glass Protection
0124:Demon's Dominance
0125:Nimble Wepon
0126:Forbidden Contract
0127:Mighty Swing
0128:Shroomtrooper Regen
0129:Prospector Treasure
012A:Mountain God Bless
012B:Covert Soul
012C:Power of Dark-kin
012D:Lich Form
012E:Etrnal Power
012F:Shroomking's Regen
0130:Uncontrolled Aura
0131:Positive Risk
0132:Negative Risk
0133:Limit Break
0134:Devil Shield
0135:Honed Blade
0136:Evil God's Power
0137:Heightened Soul
0138:Flow of Gusts
0139:Alchemic Star
013A:Force Cure
013B:Goddess' Curse
013C:Power of Truth
013D:Verdict of Rage
013E:Heal Break
013F:Perpetual Motion
0140:Changing Attack
0141:Avidya Attack
0142:Barrage Attack
0143:Skillful Attack
0144:Persistent Attack
0145:Deadly Attack
0146:null
0147:null
0148:null
0149:null
014A:null
014B:null
014C:null
014D:null
014E:null
014F:null
0150:null
0151:null
0152:Auto Activate 20%
0153:Auto Activate 30%
0154:Auto Activate 50%
0155:Auto Use
0156:No Attribute
0157:Overflowing Vitality
0158:Calming Scent
0159:Nectar of Dusk
015A:Cures All Illness
015B:Full of Spirit
015C:Golden Radiance
015D:Supreme Sweetness
015E:Frozen Delicacy
015F:Black Mortal Poison
0160:Light Of Harmony
0161:Top Hardness
0162:Permeating Flame
0163:Attractive Force
0164:Diamond Protection
0165:Ancient Blessing
0166:Numbing Taste
0167:Cold Gem
0168:Tough
0169:Godly
016A:Demon's Power
016B:Ceaseless Aura
016C:Top Fashion
016D:Cool Fashion
016E:Hot Fashion
016F:Pure Power
0170:Grand Soul
0171:Dragon Aura
0172:Dragon Soul
0173:Dragon's Vitality
0174:Resonance B: Fang
0175:Resonance B: Fist
0176:Resonance B: Sword
0177:Resonance B: Sacred
0178:Resonance S: Hide
0179:Resonance S: Bone
017A:Resonance S: Body
017B:Resonance S: Guard
017C:Resonance A: Run
017D: Resonance A: Gale
017E:Resonance A: Blink
017F:Resonance A: Musou
0180:Resonance All: Earth
0181:Resonance All: Sea
0182: Resonance All: H.
0183:Resonance All: Truth
0184:Very Smelly
0185:Controls Gravity
0186:Flame Origin
0187:Balloon Fish Poison
0188:Greasy
0189:Light as Wind
018A:Supreme Feel
018B:Negates Toxins
018C:Awakening Heal
018D:Red Shine
018E:Blue Shine
018F:Green Shine
0190:Madder Shine
0191:Black Shine
0192:White Shine
0193:Crimson Radiance
0194:Azure Radiance
0195:Jade Radiance
0196:Scarlet Radiance
0197:Dusk Radiance
0198:Gold Radiance
0199:Evolving Vitality
019A:Evolving Spirit
019B:Evolving Stamina
019C:Evolving Strength
019D:Evolving Defense
019E:Evolving Mobility
019F:Evolving Weapon
01A0:Evolving Item
01A1:Evolving Mitigation
01A2:Black Abyss
01A3:Ancient Shield
01A4:Aurora Drop
01A5:Twin Powers
01A6:Power of Evolution
01A7:Memory: Staff
01A8:Memory: Sword
01A9:Memory: Zweihander
01AA:Memory: Dagger
01AB:Memory: Axe
01AC:Memory: Spear
01AD:Memory: Bow
01AE:Memory: Gun
01AF:M. Memory: Staff
01B0:M. Memory: Sword
01B1:M. Memory: Zweihander
01B2:M. Memory: Dagger
01B3:M. Memory: Axe
01B4:M. Memory: Spear
01B5:M. Memory: Bow
01B6:M. Memory: Gun
01B7:G. Memory: Staff
01B8:G. Memory: Sword
01B9:G. Memory: Zweihander
01BA:G. Memory: Dagger
01BB:G. Memory: Axe
01BC:G. Memory: Spear
01BD:G. Memory: Bow
01BE:G. Memory: Gun
01BF:Steal Soul
01C0:Seeker's Combat
01C1:Seeker's Defense
01C2:Seeker's Adventure
01C3:Truth Fortune
01C4:Truth Knowledge
01C5:Truth Memory
02DC:None
ffff:Empty
For Item Effects (Note, NOT MANUALLY ORGANIZED, Not sure what'll happen if you add accessory effects to armor and such.)

Code: Select all

0000:Impact Damage S
0001:Impact Damage M
0002:Impact Damage L
0003:Impact Damage XL
0004:Savage Impact
0005:Giant's Blow
0006:Fire Damage S
0007:Fire Damage M
0008:Fire Damage L
0009:Fire Damage XL
000A:Fires of Purgatory
000B:Flames of Hell
000C:Ice Damage S
000D:Ice Damage M
000E:Ice Damage L
000F:Ice Damage XL
0010:Ice Age
0011:Absolute Zero
0012:Lightning Damage S
0013:Lightning Damage M
0014:Lightning Damage L
0015:Lightning Damage XL
0016:Judgement Bolt
0017:Hammer of God
0018:Small Missile
0019:Large Missile
001A:Super Large Missile
001B:Supersonic Missile
001C:Power of Origin
001D:Power of Creation
001E:Power of Origin: Effect 1
001F:Power of Origin: Effect 2
0020:Power of Origin: Effect 3
0021:Power of Origin: Effect 4
0022:Power of Creation: Effect 1
0023:Power of Creation: Effect 2
0024:Power of Creation: Effect 3
0025:Power of Creation: Effect 4
0026:Light of the End
0027:Aurora of Ruin
0028:Falling Uni
0029:Falling Puni
002A:Falling Meteors
002B:Falling ???
002C:Falling Stars
002D:Falling Bombs
002E:Falling Island Fish
002F:Gift from Heaven
0030:Summon Ardra
0031:Summon Beast
0032:Summon Puni∞
0033:Summon Ghost
0034:Summon Mandrake
0035:Summon Lich
0036:Steal Some Life
0037:Steal Life
0038:Steal Lots of Life
0039:Steal Some Spirit
003A:Steal Spirit
003B:Steal Lots of Spirit
003C:Slash Damage S
003D:Slash Damage M
003E:Slash Damage L
003F:Slash Damage XL
0040:Rending Wave
0041:Severing Flash
0042:Pierce Damage S
0043:Pierce Damage M
0044:Pierce Damage L
0045:Pierce Damage XL
0046:Piercing Thorns
0047:Penetrating Needles
0048:10k Explosion
0049:100m Explosion
004A:1t Explosion
004B:Infinity Explosion
004C:Grand Press
004D:Premium Press
004E:S.C.P.
004F:Purifying Light
0050:Soul Burning Flame
0051:Fusion Effect
0052:Good Utility
0053:Shining Crystal Horn
0054:Supreme Weight
0055:Creator's Curse
0056:Power Overwhelming
0057:Spirit Wounding Power
0058:Spreads Terror
0059:High Pressure
005A:Leaking Vitality
005B:null
005C:null
005D:null
005E:null
005F:null
0060:null
0061:null
0062:null
0063:null
0064:null
0065:null
0066:null
0067:null
0068:null
0069:null
006A:null
006B:null
006C:null
006D:null
006E:Bursts
006F:Explodes
0070:Thorn Attack
0071:Sticking Thorns
0072:Painful Thorns
0073:Soul Stabbing Thorns
0074:Piercing Damage S
0075:Piercing Damage M
0076:Piercing Damage L
0077:Hits Vitals
0078:Inflicts Burns
0079:Inflicts Severe Burns
007A:Inextinguishable Flame
007B:Scorching Earth
007C:Blue Flames
007D:Pinpoint Flare
007E:A Little Numbing
007F:Numbing
0080:Very Numbing
0081:Intense Shock
0082:Total Freeze
0083:Spatial Freeze
0084:Call Rain Cloud
0085:Call Thunder Cloud
0086:Call Tempest
0087:Expand Effect Area
0088:Expand Effect Area +
0089:Expand Effect Area ++
008A:Alive
008B:Lively
008C:Enthusiastic
008D:Black Bullets
008E:Shooting Stars
008F:Treat Hazardous Materials
0090:Weight of Happiness
0091:null
0092:null
0093:null
0094:null
0095:null
0096:null
0097:null
0098:null
0099:null
009A:null
009B:null
009C:null
009D:null
009E:null
009F:null
00A0:null
00A1:null
00A2:null
00A3:null
00A4:null
00A5:null
00A6:null
00A7:null
00A8:null
00A9:null
00AA:null
00AB:null
00AC:null
00AD:null
00AE:null
00AF:null
00B0:null
00B1:null
00B2:null
00B3:null
00B4:null
00B5:null
00B6:null
00B7:null
00B8:null
00B9:null
00BA:null
00BB:null
00BC:null
00BD:null
00BE:null
00BF:null
00C0:null
00C1:null
00C2:null
00C3:HP Recovery XS
00C4:HP Recovery S
00C5:HP Recovery M
00C6:HP Recovery L
00C7:HP Recovery XL
00C8:HP Recovery XXL
00C9:MP Recovery XS
00CA:MP Recovery S
00CB:MP Recovery M
00CC:MP Recovery L
00CD:MP Recovery XL
00CE:MP Recovery XXL
00CF:LP Recovery XS
00D0:LP Recovery S
00D1:LP Recovery M
00D2:LP Recovery L
00D3:LP Recovery XL
00D4:LP Recovery XXL
00D5:HPMP Recovery XS
00D6:HPMP Recovery S
00D7:HPMP Recovery M
00D8:HPMP Recovery L
00D9:HPMP Recovery XL
00DA:HPLP Recovery XS
00DB:HPLP Recovery S
00DC:HPLP Recovery M
00DD:HPLP Recovery L
00DE:HPLP Recovery XL
00DF:MPLP Recovery XS
00E0:MPLP Recovery S
00E1:MPLP Recovery M
00E2:MPLP Recovery L
00E3:MPLP Recovery XL
00E4:Calming Aroma
00E5:Tranquil Aroma
00E6:Healing Aroma
00E7:null
00E8:null
00E9:null
00EA:null
00EB:null
00EC:null
00ED:null
00EE:null
00EF:null
00F0:null
00F1:null
00F2:null
00F3:null
00F4:null
00F5:null
00F6:null
00F7:null
00F8:null
00F9:null
00FA:null
00FB:null
00FC:null
00FD:null
00FE:null
00FF:null
0100:null
0101:null
0102:null
0103:null
0104:null
0105:null
0106:null
0107:null
0108:null
0109:null
010A:null
010B:null
010C:null
010D:null
010E:null
010F:null
0110:null
0111:null
0112:null
0113:null
0114:null
0115:null
0116:Eat and Recovery XS
0117:Eat and Recovery S
0118:Eat and Recover M
0119:Eat and Recover L
011A:Eat and Recover XL
011B:Eat and Recover XXL
011C:A Little Filling
011D:Filling
011E:Very Filling
011F:Hard
0120:Hard to Digest
0121:Digests Quickly
0122:Bad Taste
0123:Very Delicious
0124:Bitter
0125:Salty
0126:Sweet
0127:Super Sweet
0128:Cold
0129:Warm
012A:Hot
012B:Sloppy
012C:Jiggly
012D:Unique Texture
012E:Crumbly
012F:Fluffy
0130:Strange Elasticity
0131:Nutritious
0132:Very Nutritious
0133:Wake Up Cup
0134:Snack Companion
0135:Bedtime Cup
0136:null
0137:null
0138:null
0139:null
013A:null
013B:null
013C:null
013D:null
013E:null
013F:null
0140:null
0141:null
0142:null
0143:null
0144:null
0145:null
0146:null
0147:null
0148:null
0149:null
014A:null
014B:null
014C:null
014D:null
014E:null
014F:null
0150:null
0151:null
0152:null
0153:null
0154:null
0155:null
0156:null
0157:null
0158:null
0159:null
015A:null
015B:null
015C:null
015D:null
015E:null
015F:null
0160:null
0161:null
0162:null
0163:null
0164:null
0165:null
0166:null
0167:null
0168:Recovery Bonus XS
0169:Recovery Bonus S
016A:Recovery Bonus M
016B:Recovery Bonus L
016C:Refreshing
016D:Clears the Mind
016E:Awakening
016F:Cure Dizziness
0170:Peppy
0171:Great Feeling
0172:Revive from KO XS
0173:Revive from KO S
0174:Revive from KO M
0175:Revive from KO L
0176:Revive from KO XL
0177:Cures Sleep
0178:Cures Poison
0179:Cures Slow
017A:Cures Curse
017B:Cures Blind
017C:Cures Weak
017D:Cures No Heal
017E:Cures Seal
017F:Cures After Effects
0180:Removes 1 Ailment
0181:Removes Many Ailments
0182:null
0183:null
0184:null
0185:null
0186:null
0187:null
0188:null
0189:null
018A:null
018B:null
018C:null
018D:null
018E:null
018F:null
0190:null
0191:null
0192:null
0193:null
0194:null
0195:null
0196:null
0197:null
0198:null
0199:null
019A:null
019B:null
019C:null
019D:null
019E:null
019F:null
01A0:null
01A1:null
01A2:null
01A3:null
01A4:null
01A5:null
01A6:null
01A7:null
01A8:null
01A9:null
01AA:null
01AB:null
01AC:null
01AD:null
01AE:null
01AF:null
01B0:null
01B1:null
01B2:null
01B3:null
01B4:Body Awakening Tone
01B5:Soul Awakening Tone
01B6:Hidden Power
01B7:Fire Spirit Blessing
01B8:Ice Spirit Blessing
01B9:Thunder Spirit Blessing
01BA:Grand Spirit Blessing
01BB:Angel's Protection
01BC:Angel's Protection M
01BD:Angel's Protection L
01BE:Spirit's Protection
01BF:Spirit's Protection M
01C0:Spirit's Protection L
01C1:Goddess Protection
01C2:Goddess Blessing
01C3:Heroic Protection
01C4:Heroic Blessing
01C5:Heroic Descent
01C6:Berserker Protection
01C7:Berserker Blessing
01C8:Berserker Descent
01C9:Draws Out Power
01CA:Power Overflowing
01CB:Adrenaline Rush
01CC:Reduce Consumption
01CD:Relieve Consumption
01CE:Recycle
01CF:Activate Split
01D0:Activate Scatter
01D1:Activate Division
01D2:Auto Activate 20%
01D3:Auto Activatye 30%
01D4:Auto Activate 50%
01D5:null
01D6:null
01D7:null
01D8:null
01D9:null
01DA:null
01DB:null
01DC:null
01DD:null
01DE:null
01DF:null
01E0:null
01E1:null
01E2:null
01E3:null
01E4:null
01E5:null
01E6:null
01E7:null
01E8:null
01E9:null
01EA:null
01EB:null
01EC:null
01ED:null
01EE:null
01EF:null
01F0:null
01F1:null
01F2:null
01F3:null
01F4:null
01F4:null
01F5:null
01F6:null
01F7:null
01F8:null
01F9:null
01FA:null
01FB:null
01FC:null
01FD:null
01FE:Attack Up S
01FF:Attack Up M
0200:Attack Up L
0201:Defense Up S
0202:Defense Up M
0203:Defense Up L
0204:Speed Up S
0205:Speed Up M
0206:Speed Up L
0207:All Stats Up S
0208:All Stats Up M
0209:All Stats Up L
020A:Hit Rate Up S
020B:Hit Rate Up M
020C:Hit Rate Up L
020D:Evasion Up S
020E:Evasion Up M
020F:Evasion Up L
0210:Crit Rate Up S
0211:Crit Rate Up M
0212:Crit Rate Up L
0213:Crit Power Up S
0214:Crit Power Up M
0215:Crit Power Up L
0216:HP Regen XS
0217:HP Regen S
0218:HP Regen M
0219:HP Regen L
021A:HP Regen XL
021B:HP Regen XXL
021C:MP Regen XS
021D:MP Regen S
021E:MP Regen M
021F:MP Regen L
0220:MP Regen XL
0221:MP Regen XXL
0222:Temp Stamina Up S
0223:Temp Stamina Up M
0224:Temp Stamina Up L
0225:Temp Mind Up S
0226:Temp Mind Up M
0227:Temp Mind Up L
0228:Auto Revive S
0229:Auto Revive M
022A:Auto Revive L
022B:Reduce Ailments S
022C:Reduce Ailments M
022D:Reduce Ailments L
022E:Cut Wait Time S
022F:Cut Wait Time M
0230:Cut Wait Time L
0231:Chain Attack Up S
0232:Chain Attack Up M
0233:Chain Attack Up L
0234:More Opportunity S
0235:More Opportunity M
0236:More Opportunity L
0237:Enhance HP Heal S
0238:Enhance HP Heal M
0239:Enhance HP Heal L
023A:null
023B:null
023C:null
023D:null
023E:null
023F:null
0240:null
0241:null
0242:null
0243:null
0244:null
0245:null
0246:null
0247:null
0248:null
0249:null
024A:null
024B:null
024C:null
024D:null
024E:null
024F:null
0250:null
0251:null
0252:null
0253:null
0254:null
0255:null
0256:null
0257:null
0258:null
0259:null
025A:null
025B:null
025C:null
025D:null
025E:null
025F:null
0260:null
0261:null
0262:null
0263:null
0264:null
0265:null
0266:null
0267:null
0268:null
0269:Cause Misfortune
026A:Tasty Aroma
026B:Appetizing Aroma
026C:Tempting Aroma
026D:Sever Vitality
026E:Sever Consciousness
026F:Sever Life
0270:Charming Tone
0271:Deathly Tone
0272:Steal Attack S
0273:Steal Attack M
0274:Steal Attack L
0275:Steal Defense S
0276:Steal Defense M
0277:Steal Defense L
0278:Steal Speed S
0279:Steal Speed M
027A:Steal Speed L
027B:Remove Enhancements
027C:Erase Enhancements
027D:Purge Enhancements
027E:null
027F:null
0280:null
0281:null
0282:null
0283:null
0284:null
0285:null
0286:null
0287:null
0288:null
0289:null
028A:null
028B:null
028C:null
028D:null
028E:null
028F:null
0290:null
0291:null
0292:null
0293:null
0294:null
0295:null
0296:null
0297:null
0298:null
0299:null
029A:null
029B:null
029C:null
029D:null
029E:null
029F:null
02A0:null
02A1:null
02A2:null
02A3:null
02A4:null
02A5:null
02A6:null
02A7:null
02A8:null
02A9:null
02AA:null
02AB:null
02AC:null
02AD:null
02AE:null
02AF:null
02B0:Attack Down S
02B1:Attack Down M
02B2:Attack Down L
02B3:Defense Down S
02B4:Defense Down M
02B5:Defense Down L
02B6:Speed Down S
02B7:Speed Down M
02B8:Speed Down L
02B9:All Stats Down S
02BA:All Stats Down M
02BB:All Stats Down L
02BC:Inflict Sleep S
02BD:Inflict Sleep M
02BE:Inflict Sleep L
02BF:Inflict Poison S
02C0:Inflict Poison M
02C1:Inflict Poison L
02C2:Inflict Slow S
02C3:Inflict Slow M
02C4:Inflict Slow L
02C5:Inflict Curse S
02C6:Inflict Curse M
02C7:Inflict Curse L
02C8:Inflict Blind S
02C9:Inflict Blind M
02CA:Inflict Blind L
02CB:Inflict Weak S
02CC:Inflict Weak M
02CD:Inflict Weak L
02CE:Inflict No Heal S
02CF:Inflict No Heal M
02D0:Inflict No Heal L
02D1:Inflict Seal S
02D2:Inflict Seal M
02D3:Inflict Seal L
02D4:Inflict Corruption S
02D5:Inflict Corruption M
02D6:Inflict Corruption L
02D7:Reduce All Resistances
02D8:Weak to Fire
02D9:Weak to Ice
02DA:Weak to Thunder
02DB:Level Down S
02DC:Level Down M
02DD:Level Down L
02DE:Damage Over Time S
02DF:Damage Over Time M
02E0:Damage Over Time L
02E1:Critical Down
02E2:Weak to Changes
02E3:Weak to Impacts
02E4:Add Break S
02E5:Add Break M
02E6:Add Break L
02E7:Add Break XL
02E8:Restrain Attack S
02E9:Restrain Attack M
02EA:Restrain Attack L
02EB:Pacification S
02EC:Pacification M
02ED:Pacification L
02EE:null
02EF:null
02F0:null
02F1:null
02F2:null
02F3:null
02F4:null
02F5:null
02F6:null
02F7:null
02F8:null
02F9:null
02FA:null
02FB:null
02FC:null
02FD:null
02FE:null
02FF:null
0300:null
0301:null
0302:null
0303:null
0304:null
0305:null
0306:null
0307:null
0308:null
0309:null
030A:null
030B:null
030C:null
030D:null
030E:null
030F:null
0310:null
0311:null
0312:null
0313:null
0314:null
0315:null
0316:null
0317:null
0318:null
0319:null
031A:null
031B:null
031C:null
031D:Consume HP XS
031E:Consume HP S
031F:Consume HP M
0320:Consume HP L
0321:Consume HP XL
0322:Consume MP XS
0323:Consume MP S
0324:Consume MP M
0325:Consume MP L
0326:Consume MP XL
0327:null
0328:null
0329:null
032A:null
032B:null
032C:null
032D:null
032E:null
032F:null
0330:null
0331:null
0332:null
0333:null
0334:null
0335:null
0336:null
0337:null
0338:null
0339:null
033A:null
033B:null
033C:null
033D:null
033E:null
033F:null
0340:null
0341:null
0342:null
0343:null
0344:null
0345:null
0346:null
0347:null
0348:null
0349:null
034A:null
034B:null
034C:null
034D:null
034E:null
034F:null
0350:null
0351:null
0352:null
0353:null
0354:null
0355:null
0356:null
0357:null
0358:null
0359:Grow Good Materials?
035A:Grow Great Materials?
035B:Rest 5 Hours
035C:Rest 10 Hours
035D:Rest to Dusk
035E:Rest to Night
035F:Return to Base
0360:Small Cart
0361:Average Cart
0362:Big Cart
0363:Hard to Notice
0364:Erase Presence
0365:Keeps Away Danger
0366:Wards Off Danger
0367:Good Health
0368:Wards Off Misfortune
0369:Wards Off Monsters
036A:Charm's Blessing
036B:null
036C:null
036D:null
036E:null
036F:null
0370:null
0371:null
0372:null
0373:null
0374:null
0375:null
0376:null
0377:null
0378:null
0379:null
037A:null
037B:null
037C:null
037D:null
037E:null
037F:null
0380:null
0381:null
0382:null
0383:null
0384:null
0385:null
0386:null
0387:null
0388:null
0389:null
038A:null
038B:null
038C:null
038D:null
038E:null
038F:null
0390:null
0391:null
0392:null
0393:null
0394:null
0395:null
0396:null
0397:null
0398:null
0399:null
039A:null
039B:null
039C:null
039D:Lightens Body a Little
039E:Lightens Body
039F:Lightens Body a Lot
03A0:Move Speed Up S
03A1:Move Speed Up M
03A2:Move Speed Up L
03A3:Fits a Lot
03A4:Fits a Whole Lot
03A5:Avoid Misfortune
03A6:Reduce Misfortune
03A7:Ward Off Misfortune
03A8:Gather a Little More
03A9:Gather More
03AA:Gather a Lot More
03AB:Economic Fortune
03AC:Economic Fortune M
03AD:Economic Fortune L
03AE:Health Prayer
03AF:Health Prayer M
03B0:Health Prayer L
03B1:Get More Friendly
03B2:Get Much More Friendly
03B3:Connects Hearts
03B4:Seal of Chaos
03B5:Seal of Stability
03B6:null
03B7:Portable Tornado
03B8:Breaks Rocks
03B9:Emits Air
03BA:Melts Snow
03BB:Auto Repair Building
03BC:Find Treasure Chest
03BD:Fly at High Speed
03BE:Fly on Water
03BF:Catch Fish
03C0:Catch More Fish
03C1:Catch Any Fish
03C2:Lights Darkness
03C3:See Distant Places
03C4:Fly in the Air
03C5:null
03C6:null
03C7:null
03C8:null
03C9:null
03CA:null
03CB:null
03CC:null
03CD:null
03CE:null
03CF:null
03D0:null
03D1:null
03D2:null
03D3:null
03D4:null
03D5:null
03D6:null
03D7:null
03D8:null
03D9:null
03DA:null
03DB:null
03DC:null
03DD:null
03DE:null
03DF:null
03E0:null
03E1:null
03E2:null
03E3:null
03E4:null
03E5:null
03E6:Fighting Spirit Active
03E7:Fighting Spirit Calm
03E8:Fighting Words
03E9:Fighting Chant
03EA:Fighting Truth
03EB:Soul Binding Chain
03EC:Mind Binding Chain
03ED:All Binding Chain
03EE:Angel's Protection
03EF:God's Protection
03F0:Hard to Notice
03F1:Erase Presence
03F2:Draw Attention
03F3:Gather Attention
03F4:Progress Time
03F5:Speed Up Time
03F6:Accelerate Time
03F7:Animal Combo
03F8:Beast Combo
03F9:Demon Combo
03FA:Godly Combo
03FB:Scholar's Wisdom
03FC:Sage's Wisdom
03FD:Magician Blessing
03FE:Guardian Angel Blessing
03FF:Ancient God Blessing
0400:Proof of Fortune
0401:Symbol of Fortune
0402:Bringer of Fortune
0403:Time to Power
0404:Life to Power
0405:Spirit to Power
0406:Strong in a Pinch
0407:Seal of Beasts
0408:Soul Awakening
0409:Samsara Awakening
040A:Seal of Cows
040B:Seal of Elephants
040C:Strong in Morning
040D:Strong in Day
040E:Strong in Evening
040F:Strong at Night
0410:Embodiment of the Sun
0411:Envoy of the Moon
0412:Power to Protection
0413:Protection to Power
0414:Calm Blessing
0415:Pure Blessing
0416:Healthy Blessing
0417:Conversion Spell
0418:Mass Conversion Spell
0419:Power of One
041A:Power of Ten
041B:Power Rune
041C:Defense Rune
041D:Speed Rune
041E:Herculean Rune
041F:Guardian Rune
0420:Swift Gale Rune
0421:Weapon Rune
0422:Tool Rune
0423:Bulwark Rune
0424:Speed to Power
0425:Spirit's Power
0426:Spirit King's Power
0427:Spirit God's Power
0428:Power Awakening
0429:Soul Awakening
042A:Seal of Foxes
042B:Inner Fire
042C:Hero's Ambition
042D:Sunny Aura
042E:Cloudy Aura
042F:Rainy Aura
0430:Expert's Fist
0431:King's Fist
0432:Saint's Fist
0433:Weakness Maker
0434:Weakness Sniper
0435:Redistribute Luck
0436:Blessing of the Wild
0437:Blessing of Beast King
0438:Gospel of Pure White
0439:Curse of Jet Black
043A:Magician's Seal
043B:Grand Mage's Seal
043C:Ancient Sage's Seal
043D:Rune of Criticality
043E:Slash Resist S
043F:Impact Resist S
0440:Pierce Resist S
0441:Slash Resist M
0442:Impact Resist M
0443:Pierce Resist M
0444:null
0445:null
0446:HP Regen S
0447:HP Regen M
0448:HP Regen L
0449:HP Regen XL
044A:MP Regen S
044B:MP Regen M
044C:MP Regen L
044D:MP Regen XL
044E:Max HP Up XS
044F:Max HP Up S
0450:Max HP Up M
0451:Max HP Up L
0452:Max HP Up XL
0453:Max MP Up XS
0454:Max MP Up S
0455:Max MP Up M
0456:Max MP Up L
0457:Max MP Up XL
0458:Attack Up XS
0459:Attack Up S
045A:Attack Up M
045B:Attack Up L
045C:Attack Up XL
045D:Defense Up XS
045E:Defense Up S
045F:Defense Up M
0460:Defense Up L
0461:Defense Up XL
0462:Speed Up XS
0463:Speed Up S
0464:Speed Up M
0465:Speed Up L
0466:Speed Up XL
0467:Hit Rate Up XS
0468:Hit Rate Up S
0469:Hit Rate Up M
046A:Hit Rate Up L
046B:Hit Rate Up XL
046C:Evasion Up XS
046D:Evasion Up S
046E:Evasion Up M
046F:Evasion Up L
0470:Evasion Up XL
0471:Critical Up XS
0472:Critical Up S
0473:Critical Up M
0474:Critical Up L
0475:Critical Up XL
0476:Critical Enhance XS
0477:Critical Enhance S
0478:Critical Enhance M
0479:Critical Enhance L
047A:Critical Enhance XL
047B:Skill Enhance S
047C:Skill Enhance M
047D:Skill Enhance L
047E:Skill Enhance XL
047F:Item Enhance S
0480:Item Enhance M
0481:Item Enhance L
0482:Item Shorten S
0483:Item Shorten M
0484:Item Shorten L
0485:Combo Bonus +1
0486:Combo Bonus +2
0487:Combo Bonus +3
0488:Nullify Sleep
0489:Nullify Poison
048A:Nullify Slow
048B:Nullify Curse
048C:Nullify Blind
048D:Nullify Weak
048E:Nullify No Heal
048F:Nullify Seal
0490:Nullify After Effect
0491:Nullify One Hit KO
0492:Nullify All Ailments
0493:Ailment Resist XS
0494:Ailment Resist S
0495:Ailment Resist M
0496:Ailment Resist L
0497:Ailment Resist XL
0498:Avoid KO XS
0499:Avoid KO S
049A:Avoid KO M
049B:Avoid KO L
049C:Avoid KO XL
049D:Fire Resistance
049E:Ice Resistance
049F:Lightning Resistance
04A0:Damage Absorb S
04A1:Damage Absorb M
04A2:Damage Absorb L
04A3:Damage Absorb XL
04A4:Damage Cut S
04A5:Damage Cut M
04A6:Damage Cut L
04A7:Damage Cut XL
04A8:Break Enhance S
04A9:Break Enhance M
04AA:Break Enhance L
04AB:Break Enhance XL
04AC:Break Resist S
04AD:Break Resist M
04AE:Break Resist L
04AF:Use Opportunity S
04B0:Use Opportunity M
04B1:Use Opportunity L
04B2:Use Opportunity XL
04B3:Burst Time Up S
04B4:Burst Time Up M
04B5:Burst Time Up L
04B6:Burst Time Up XL
04B7:Gauge Increase S
04B8:Gauge Increase M
04B9:Gauge Increase L
04BA:Gauge Increase XL
04BB:Beast Slayer
04BC:Dragon Slayer
04BD:Spirit Slayer
04BE:Alchemic Slayer
04BF:Plant Slayer
04C0:∞ Slayer
04C1:Puni Slayer
04C2:Magical Slayer
04C3:Ghost Slayer
04C4:Demon Slayer
04C5:God Slayer
04C6:Expert Memory: Staff
04C7:Expert Memory: Sword
04C8:Expert Memory: Zweihander
04C9:Expert Memory: Dagger
04CA:Expert Memory: Axe
04CB:Expert Memory: Spear
04CC:Expert Memory: Bow
04CD:Expert Memory: Gun
04CE:Master Memory: Staff
04CF:Master Memory: Sword
04D0:Master Memory: Zweihander
04D1:Master Memory: Dagger
04D2:Master Memory: Axe
04D3:Master Memory: Spear
04D4:Master Memory: Bow
04D5:Master Memory: Gun
04D6:Godly Memory: Staff
04D7:Godly Memory: Sword
04D8:Godly Memory: Zweihander
04D9:Godly Memory: Dagger
04DA:Godly Memory: Axe
04DB:Godly Memory: Spear
04DC:Godly Memory: Bow
04DD:Godly Memory: Gun
04DE:null
04DF:null
04E0:null
04E1:null
04E2:null
04E3:null
04E4:null
04E5:Panels Change Each Day
04E6:Plachta's Cauldron
04E7:Combined Effect
04E8:Input Time Limit 20
04E9:Bonus Display Level 1
04EA:Bonus Display Level 2
04EB:Bonus DIsplay Level 3
04EC:Panel Display Level 3
04ED:Panel 4x4
04EE:Panel 5x5
04EF:Panel 6x6
04F0:Worn Out Cauldron
04F1:No Failures
04F2:For Practice
04F3:Synergy
04F4:Tuning
04F5:Time Limit
04F6:Color Surroundings
04F7:Vertical Flip
04F8:Horizontal Flip
04F9:Rotate
04FA:null
04FB:null
04FC:null
04FD:null
04FE:null
04FF:null
0500:null
0501:null
0502:null
0503:Change Color Red
0504:Change Color Blue
0505:Change Color Green
0506:Change Color Yellow
0507:Change Color White
0508:Add (Foodstuff)
0509:Add (Fuel)
050A:Add (Medicine Mat)
050B:Add (Poison Mat)
050C:null
050D:null
050E:null
050F:null
0510:null
0511:null
0512:(Foodstuff) +5
0513:(Gunpowder) +5
0514:(Wood) +5
0515:(Neutralizer) +5
0516:null
0517:null
0518:null
0519:null
051A:null
051B:null
051C:null
051D:null
051E:null
051F:Zeal Factor
0520:Happy Heart
0521:Cunning Wit
0522:Splendid Glory
0523:Benevolent Light
0524:Wild Instinct
0525:Persistent Faith
0526:Guide Intuition
0527:Empty World
0528:Power of Madness
0529:Burning Passion
052A:Unwavering Spirit
052B:Fog of Illusion
052C:Bonds of Belief
052D:Hammer of Justice
052E:Dreadful King
052F:Unceasing Desire
0530:Pursuit of Knowledge
0531:Star of Expectation
0532:Ray of Hope
0533:Awakening Courage
0534:Combo Mastery
0535:Indomitable Soul
0536:One Hit Kill
0537:Increase Sharpness
0538:Increase Destruction
0539:Increase Aggression
053A:Gauge Decrease S
053B:Gauge Decrease L
053C:Soul Dwelling
053D:Blessing of Strength
053E:Blessing of Protection
053F:Blessing of Skanda
0540:Consume Soul
0541:Powerless Curse
0542:Defenseless Curse
0543:Slowness Curse
0544:Overflowing Vitality
0545:Calming Scent
0546:Nectar of Dusk
0547:Cures all Illness
0548:Full of Spirit
0549:Golden Radiance
054A:Supreme Sweetness
054B:Frozen Delicacy
054C:Black Mortal Poison
054D:Light of Harmony
054E:Top Hardness
054F:Permeating Flame
0550:Attractive Force
0551:Diamond Protection
0552:Ancient Blessing
0553:Numbing Taste
0554:Cold Gem
0555:Tough
0556:Godly
0557:Demon's Power
0558:Ceaseless Aura
0559:Top Fashion
055A:Cool Fashion
055B:Hot Fashion
055C:Pure Power
055D:Grand Soul
055E:Dragon Aura
055F:Dragon Soul
0560:Dragon's Vitality
0561:Very Smelly
0562:Controls Gravity
0563:Flame Origin
0564:Balloon Fish Poison
0565:Greasy
0566:Light as Wind
0567:Supreme Feel
0568:Negates Toxins
0569:Awakening Heal
056A:Red Shine
056B:Blue Shine
056C:Green Shine
056D:Madder Shine
056E:Black Shine
056F:White Shine
0570:Crimson Radiance
0571:Azure Radiance
0572:Jade Radiance
0573:Scarlet Radiance
0574:Dusk Radiance
0575:Gold Radiance
0576:Ultimate Destruction
0577:Ultimate Stability
0578:Ultimate Reversal
0579:Ultimate Mobility
057A:Ultimate Regeneration
057B:Ultimate Criticality
057C:Ultimate Conversion
057D:Ultimate Evolution
057E:Ultimate Vitality
057F:Ultimate Mentality
0580:Ultimate Enhancement
0581:Ultimate Attack
0582:Ultimate Defense
0583:Ultimate Energy
0584:Ultimate Accuracy
0585:Ultimate Evasion
0586:Ultimate Fire Resist
0587:Ultimate Ice Resist
0588:Ultimate Thunder Resist
0589:Ultimate Resistance
058A:Ultimate Support
058B:Ultimate Compensation
058C:Ultimate Growth
058D:Ultimate Revival
058E:Ultimate Turn-Around
058F:Ultimate Explosive Force
0590:Ultimate Invulnerability
0591:Ultimate Reduction
0592:Ultimate Mitigation
0593:Ultimate Zeal
0594:Ultimate Stunning Force
0595:Ultimate Opposition
0596:Resonance Blade: Fang
0597:Resonance Blade: Fist
0598:Resonance Blade: Sword
0599:Resonance Blade: Sacred
059A:Resonance Shield: Hide
059B:Resonance Shield: Bone
059C:Resonance Shield: Body
059D:Resonance Shield: Guard
059E:Resonance Art: Run
059F:Resonance Art: Gale
05A0:Resonance Art: Blink
05A1:Resonance Art: Musou
05A2:Resonance All: Earth
05A3:Resonance All: Sea
05A4:Resonance All: Heaven
05A5:Resonance All: Truth
05A6:null
05A7:null
05A8:null
05A9:null
05AA:null
05AB:null
05AC:null
05AD:null
05AE:null
05AF:null
05B0:null
05B1:null
05B2:null
05B3:null
05B4:null
05B5:null
05B6:null
05B7:null
05B8:null
05B9:null
05BA:null
05BB:null
05BC:null
05BD:null
05BE:null
05BF:null
05C0:null
05C1:null
05C2:null
05C3:null
05C4:null
05C5:null
05C6:null
05C7:null
05C8:Guard Break
05C9:Meteor Swarm
05CA:Enhancement Art
05CB:Purifying Art
05CC:Healing Art
05CD:Great Heal Form
05CE:Awakening Art
05CF:High Speed Slash
05D0:Whirlwind
05D1:Air Slicer
05D2:Einzelkampf
05D3:Holy Sword
05D4:Sword Saint
05D5:Battle Order
05D6:Multi Attack
05D7:Lightning Speed
05D8:Flash Cross
05D9:Blink Attack
05DA:Fortune Dagger
05DB:Thousand Thrust
05DC:Hermit's Dance
05DD:Full Swing
05DE:Underground Blast
05DF:Peerless Break
05E0:Moon Break
05E1:Dragon Raid
05E2:Tactical Arts
05E3:Morale Boost
05E4:Helm Splitter
05E5:Earth Crash
05E6:Flying Meteor
05E7:Screw Dive
05E8:Flame Strike
05E9:Burning Sweep
05EA:Fire Wind
05EB:Vital Stab
05EC:Frost Spear
05ED:Snowflake Barrage
05EE:Execution
05EF:Meditation
05F0:Spear Guard
05F1:Healing Wind
05F2:Arrow Assault
05F3:Bound Combo
05F4:Chaos Arrow
05F5:Hive Shooter
05F6:Darkness Arrow
05F7:Sky Piercing Shot
05F8:Piercing Light Arrow
05F9:Multi Shot
05FA:Down Shot
05FB:Firefight
05FC:Explosive Shot
05FD:Multiangle Shot
05FE:Medishot
05FF:Showershot
0600:Flame Gaze
0601:Hell Wave
0602:Flare Rain
0603:Tera-Flame
0604:Ice Storm
0605:Ice Volley
0606:Ice Rain
0607:Blizzard
0608:Lightning
0609:Plasma Ray
060A:Thunder Rain
060B:Vortex
060C:Grand Ray
060D:Tornado
060E:Tempest
060F:Calamity
0610:Call Meteor
0611:Silence
0612:Nightmare
0613:Suffocate
0614:Slow
0615:Heal
0616:Heal All
0617:Refresh
0618:Haste
0619:Power
061A:Guard
ffff:Empty


Now, to use the table for item editing (Instructions based off latest download as of this rating, Update4) you Enable->[pointers]->[inventory]->[highlighted item]. Highlight the item you wanna mess with in-game. In traits, double click the value "it'll be 4 random letters/numbers" after "Trait <X>" and it'll pull up a dropdown box with known values. It's not complete, because our lists weren't complete at the time, but change it to whatever and it'll immediately alter the highlighted item. The same goes for effects, and ID, and components. Components is weird though, because it's the name of the "component effect" item that controls how many elemental values an item gives in synthesis. It's easier to just edit the "Component total" to 999 or something if you want to max out effects in synthesis.

The above code is copy-pastable if you right click a value, and click "Set/Change dropdown selection options". Just copy paste the appropriate list into the value section, and your dropdown box will be "Complete" though not especially organized. That or you can just wait a day or two and Cielos'll prolly update his table with an organized dropdown list (mines a quick and dirty one with all the null values listed and such).

Edit: Added leading zeros to the lists so that the name would show properly in the Value section of cheat engine.
Last edited by Valatros on Sun Mar 12, 2017 12:09 am, edited 2 times in total.

Kentda
Expert Cheater
Expert Cheater
Posts: 88
Joined: Fri Mar 10, 2017 6:08 am
Reputation: 6

Re: Atelier Firis: The Alchemist and the Mysterious Journey +10 (table Update4)

Post by Kentda »

For those interested, there are over 800 Effects (817 by my count, and that's excluding "no description" as well as the obvious set from 4e5 to 515 which from the names implies they're mostly internal code we shouldn't be messing with anyway.)

There are also over 400 Traits (417 by my count, with not a single "no description" trait or the like that I found).

While the list is now "complete", we still have a lot of entries to fill. One of the worst offenders of course is the Weapon and Common Skills need proper details.

Valatros
Expert Cheater
Expert Cheater
Posts: 122
Joined: Tue Mar 07, 2017 11:16 pm
Reputation: 14

Re: Atelier Firis: The Alchemist and the Mysterious Journey +10 (table Update4)

Post by Valatros »

Kentda wrote:
Sat Mar 11, 2017 10:50 pm
For those interested, there are over 800 Effects (817 by my count, and that's excluding "no description" as well as the obvious set from 4e5 to 515 which from the names implies they're mostly internal code we shouldn't be messing with anyway.)

There are also over 400 Traits (417 by my count, with not a single "no description" trait or the like that I found).

While the list is now "complete", we still have a lot of entries to fill. One of the worst offenders of course is the Weapon and Common Skills need proper details.
Yeah, since we have the values and names down I locked those parts and threw it up on gamefaqs. Might do the same for steam. Hopefully the internet hivemind wants to help with the rest because going through and filling in all the descriptions makes me feel physically ill to think about. The cauldron effects are interesting; they're basically straight from Atelier Sophie. I'm not very far in the game, but I do notice that the cauldron is replacable; I wonder if there's code in the game to make cauldrons that's unused and we can do some shenanigans with it. Gonna have to find out once I get further along.

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +10 (table Update4)

Post by Kentda »

It's possible some of the Effects are what you would call "spaghetti code". Ie leftover from the early stages of development.

I mean, there are Effects that are listed as "no description" but DO exist as properly described Traits. This kind of implies somewhere during design they were going to be Effects, but they never properly removed them from the "database" as Effects.

Another possibility is that many of these Effects were simply removed when they ported it over to English. This is something that happens a lot with Japanese games, especially when the original was brutally difficult or had excessive amounts of combat. I've seen games where the original had like a dozen spells / items to remove various negative status effects. When they brought it over to English, they would simplify it with certain spells or items removing multiple status effects at once.

It's interesting looking at the list, leaving you wondering whether it was left over code, or stuff they changed for the English release. Of course we'll never know, without having access to the original Japanese version and someone who can translate the stuff.

I'll keep trying to plug away at the document myself, adding to it when I have the time and energy.

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +11 (table Update5)

Post by gvargas »

Guys I have a question, is it possible to make a script that mods ALL the 1000 items in the Container at once? I used to do that with a multiline code in the GameGenie but here I have no idea how, it would be nice to be able to mod the Quality and other values of all the items in the container at once and not have to highlight each one, we know the quality address of the first item in the container is 14149C5A6 and the second one is 14149C5DA so the difference is +34 between each items, if someone can help make a script that runs 1000 times modding those addresses skipping +34 for the next one it would be great! Sorry if for some reason I didn't make myself clear but I'm just getting the hang of it... :(

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +11 (table Update5)

Post by Valatros »

gvargas wrote:
Sun Mar 12, 2017 2:43 am
Guys I have a question, is it possible to make a script that mods ALL the 1000 items in the Container at once? I used to do that with a multiline code in the GameGenie but here I have no idea how, it would be nice to be able to mod the Quality and other values of all the items in the container at once and not have to highlight each one, we know the quality address of the first item in the container is 14149C5A6 and the second one is 14149C5DA so the difference is +34 between each items, if someone can help make a script that runs 1000 times modding those addresses skipping +34 for the next one it would be great! Sorry if for some reason I didn't make myself clear but I'm just getting the hang of it... :(
Yes! The "right" way is to script things the way Cielson does. Since you've mentioned Atelier Sophie earlier, Shinkansen's table is the best example I can think of for this situation. Below is his item script (all the options just decide which parts of this script are used.)

Code: Select all

[ENABLE]
label(itemstats_savedAOB)
label(itemstats_returnhere)
label(itemstats_originalcode)
label(itemstats_exit)

label(itemstats_update_exit)
label(itemstats_set_exit)
label(itemstats_qualityset_exit)
label(itemstats_synthesisset_exit)
label(itemstats_sizeset_exit)
label(itemstats_countset_exit)
label(itemstats_quantityset_exit)

registersymbol(itemstats_savedAOB)

//0070C6A3 - 56                    - push esi
//0070C6A4 - 8B 75 08              - mov esi,[ebp+08]
//0070C6A7 - 66 8B 46 02           - mov ax,[esi+02]
// Accesses Item ID
//0070C6AB - 66 3B 41 02           - cmp ax,[ecx+02]
//0070C6AF - 74 07                 - je 0070C6B8
//0070C6B1 - 32 C0                 - xor al,al
//0070C6B3 - 5E                    - pop esi
aobscan(itemstats_searchedAOB, 66 8B 46 02 66 3B 41 02 74 07)

alloc(itemstats_newmem, 2048, itemstats_searchedAOB)
alloc(itemstats_temp1, 4, itemstats_searchedAOB)
alloc(itemstats_temp2, 4, itemstats_searchedAOB)
alloc(itemstats_temp3, 4, itemstats_searchedAOB)
alloc(itemstats_temp4, 4, itemstats_searchedAOB)


itemstats_newmem:
mov [itemstats_temp1], eax
mov [itemstats_temp2], ebx
mov [itemstats_temp3], ecx
mov [itemstats_temp4], edx

cmp dword ptr [itemstats_update_enable], #0
je itemstats_update_exit
mov [itemstats_basepointer], ecx
itemstats_update_exit:

cmp dword ptr [itemstats_set_enable], #0
je itemstats_set_exit
itemstats_set_exit:

cmp dword ptr [itemstats_qualityset_enable], #0
je itemstats_qualityset_exit
mov [ecx+4], (float)999
itemstats_qualityset_exit:

cmp dword ptr [itemstats_synthesisset_enable], #0
je itemstats_synthesisset_exit
mov word ptr [ecx+16], #8
itemstats_synthesisset_exit:

cmp dword ptr [itemstats_sizeset_enable], #0
je itemstats_sizeset_exit
mov word ptr [ecx+18], #2048
itemstats_sizeset_exit:

cmp dword ptr [itemstats_countset_enable], #0
je itemstats_countset_exit
mov word ptr [ecx+1a], #999
itemstats_countset_exit:

cmp dword ptr [itemstats_quantityset_enable], #0
je itemstats_quantityset_exit
mov word ptr [ecx+22], #99
itemstats_quantityset_exit:

mov eax, [itemstats_temp1]
mov ebx, [itemstats_temp2]
mov ecx, [itemstats_temp3]
mov edx, [itemstats_temp4]


itemstats_originalcode:
db 66 8B 46 02 66 3B 41 02
//mov ax,[esi+02]
//cmp ax,[ecx+02]


itemstats_exit:
jmp itemstats_returnhere


itemstats_searchedAOB:
itemstats_savedAOB:
jmp itemstats_newmem
nop
nop
nop
itemstats_returnhere:


[DISABLE]
itemstats_savedAOB:
db 66 8B 46 02 66 3B 41 02
//mov ax,[esi+02]
//cmp ax,[ecx+02]

unregistersymbol(itemstats_savedAOB)

dealloc(itemstats_newmem)
dealloc(itemstats_temp1)
dealloc(itemstats_temp2)
dealloc(itemstats_temp3)
dealloc(itemstats_temp4)
Note that it uses symbols registered and memory allocated by the "Enable this first" box though, which is why it has to be enabled first to begin with.

If you can understand the code above at all, then use that method. I say this because I can barely read it well enough to understand what it's doing, and I assume if you're asking you don't know the language it uses either; but we can still do it, just... not quite so neatly or easily. If you're serious about using cheat engine to do whatever you can think of, though, learning how to use the code above (you can check Cielos's code out too by right clicking his headers and clicking Change Script) is a necessity.

But for container codes, or most batch RPG codes in general really, you can uh... cheat clumsily, which is how I made my initial "By a narb" version.

Code: Select all

--First we use a code to get the Address List
local al = getAddressList()

--This is just to make a header called Basket Inventory to sort our codes into; I like sorting things.
local base = al.createMemoryRecord()
base.Description = "Basket Inventory Quality"
base.IsGroupHeader = true
base.options = "[moHideChildren, moRecursiveSetValue]"

--This is defining the address (It's a pointer; this address is where the basket "starts". How to get that is a seperate conversation.)
local basketaddr = "A18.exe+014D57C8"

--This is to create a slot "number" for the description to use to number the container slots.
local bsktslotnum = 1

--This line is the offset from the initial "Basket" pointer. In this example, it's exactly +4
--from the start of the first basket slot that holds the Quality, so it's 0x4. This is something you find in the process of getting a pointer,
--which again is a seperate conversation. There are way way way better guides out there than I could write on how to find that.
local offsetBasketQuality = 0x4

--for i = 1, 100 means it'll repeat the loop 100 times. 1000 for 1000 container spaces, you get the idea.
for i = 1, 100 do

--[[This creates an entry to the cheat table. local recQuality = al.createMemoryRecord() creates a memory record accessed by the
internal variable recQuality. It then sets the description, the base address, adds an offset (since the address itself only
points to the start of the basket), sets that offset to the address for quality, puts it under the header we made earlier, and sets
the value type to Float.
--]]
  local recQuality = al.createMemoryRecord()
  recQuality.Description = string.format("Basket Slot %d Quality", bsktslotnum)
  recQuality.Address = basketaddr
  recQuality.OffsetCount = 1
  recQuality.Offset[0] = offsetBasketQuality
  recQuality.appendToEntry(base)
  recQuality.type = vtSingle

--[[This makes sure that instead of creating the same address 100 times, it moves to the next inventory slot. Each slot in the
basket is 34 apart, so we add 34 to the offset each time. The slot number is increased each time to make sure the address
is labeled properly.
--]]
  offsetBasketQuality = offsetBasketQuality + 0x34
  bsktslotnum = bsktslotnum + 1
end
The above is lua code that, when run, creates 100 basket quality codes. I put a bunch of comments in to explain what each step does and why. Using something similar, you could create a code that lists all 3500+ possible container quality entries, for instance, and then set the quality on the header (after enabling RecursiveSetValue either in lua or just by right clicking the header and going to group options) to whatever you like and it would change every single entry. You could then just freeze all the values. Since this nets you thousands and thousands of cheat code entries it's the crappy way to be about it though.

I like this solution better for situations like using cheat engine on fire emblem games, or something, because by creating a header-per-slot, then subcodes for all the various stats I can view and edit each character individually. This is useful because I rarely want to edit my entire army to be near-clones. On atelier games though, not so useful.

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Re: Atelier Firis: The Alchemist and the Mysterious Journey +11 (table Update5)

Post by Valatros »

Alright, someone else had a similar (though naturally, minus the ID codes) google doc going on gamefaqs. I stole most of their stuff (eheh) for trait/effect descriptions, making sure it aligned with ours. All the empty spaces left are actually empty... in the xml files of the game itself. So if someone actually tries them out and they do something, feel free to punch it in there; otherwise they're probably just stuff left out of the game.

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