HELLDIVERS 2

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Vitali
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Re: HELLDIVERS 2

Post by Vitali »

ZoDDeL wrote:
Tue Apr 30, 2024 9:02 am
p.p.s
got a fresh donation this morning so i guess i have to keep update this table a bit longer.
How can I donate? I don't see a link on your profile.
You're doing Liberty's work here.


Nevermind I found the link

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

salsalplz
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Re: HELLDIVERS 2

Post by salsalplz »

qzpmtfgh wrote:
Mon Apr 29, 2024 5:54 pm
gir489 wrote:
Mon Apr 29, 2024 5:03 pm
Fresc1 wrote:
Mon Apr 29, 2024 2:24 pm
Can u update this table please?? I need the instant charge feature tha it was awesomeeee
I updated the root post with the current table I've been using. It's a mis-mash of features, however, it is not tested.
Does infinite ammo/grenade/stims also affects team mates?
only if they are cheating as well :p

fallout11
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Re: HELLDIVERS 2

Post by fallout11 »

Greetings all, first post here.
ZoDDel, I want to thank you for your previous work, I only recently found it but it had renewed my interest in Helldivers, and I was having some fun with just the superdamage and infinite ammo scripts alone.

I wanted to say that the previous code for that DOES seem to still work, as the Redeemer pistol still does super damage, and by adding random weapon ID's to the array I was able to get super-damage out of the plasma scorcher again (sorry to say I have no idea which magic weapon ID number it was/is, but probably one of the previous ones used for stratagem regular damage). However penetration is a bit less than before, i.e. I can't destroy bot factories with the Redeemer or Scorcher but could prior to the latest balancing patch. It does still penetrates tank turrets and tower turrets though, which is obviously a step up from what it is supposed to do.

I'm particularly interested in getting the cooldown on the Quazar ("Queso") cannon back to something like its previous level (or even less), and wish Arrowhead would quit nerfing popular weapons. Buff the ones people hate. Leave the good ones alone.
Thank you for reading my rant.

Exemplify1524
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Re: HELLDIVERS 2

Post by Exemplify1524 »

fallout11 wrote:
Tue Apr 30, 2024 11:22 am
I wanted to say that the previous code for that DOES seem to still work, as the Redeemer pistol still does super damage, and by adding random weapon ID's to the array I was able to get super-damage out of the plasma scorcher again
My Redeemer dont have superdamage on this version of script:

Code: Select all

{ Game   : helldivers2.exe
  Version: 
  Date   : 2024-04-07
  Author : ZoDDeL

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(damageMulti,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB) // should be unique
alloc(dmg_newmem,$2000)

label(dmg_code)
label(dmg_return)

dmg_newmem:
  // whitelisted weapons that get super damage
  cmp [rcx+00],#48 //#46 // AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart
  je dmg_Super
  cmp [rcx+00],#24 //#22 // P-2 Peacemaker / P-19 Redeemer
  je dmg_Super
  cmp [rcx+00],#25 //#23 // MP-98 Knight
  je dmg_Super
  cmp [rcx+00],#33 //#31 // SMG-37 Defender
  je dmg_Super
  cmp [rcx+00],#292 //#288 // LAS-5 Scythe
  je dmg_Super
  cmp [rcx+00],#291 //#287 // LAS-7 Dagger
  je dmg_Super
  cmp [rcx+00],#98 //#96 // SG-225 Breaker (11)
  je dmg_Super
  cmp [rcx+00],#41 //#39 // P-4 Senator
  je dmg_Super
  cmp [rcx+00],#62 //#60 // MG-43 / EXO-45 Gatling / Gatling Turret
  je dmg_Super
  cmp [rcx+00],#111 //#109 // ARC-03
  je dmg_Super
  cmp [rcx+00],#9 //#8 // FLAM-40 part 1
  je dmg_Super
  //cmp [rcx+00],#303 // FLAM-40 part 2 // ground fire shares ID with flame tornados
  //je dmg_Super
  cmp [rcx+00],#296 //#292 // LAS-98
  je dmg_Super
  cmp [rcx+00],#222 //#218 // LAS-99 quasar part 1
  je dmg_Super
  cmp [rcx+00],#223 // LAS-99 quasar part 2
  je dmg_Super
  cmp [rcx+00],#21 //#19 // RS-422 railgun
  je dmg_Super
  cmp [rcx+00],#10 //#9 // GL-21 part 1 / mortar shell (turret)
  je dmg_Super
  cmp [rcx+00],#215 //#212 // GL-21 part 2
  je dmg_Super
  cmp [rcx+00],#117 //#115 // MG-206 HMG
  je dmg_Super
  cmp [rcx+00],#131 //#129 // EAT-17 part 1
  je dmg_Super
  cmp [rcx+00],#184 //#182 // EAT-17 part 2
  je dmg_Super
  cmp [rcx+00],#221 //#217 // EAT-17 part 3
  je dmg_Super
  cmp [rcx+00],#143 //#141 // EXO-45 rocket part 1
  je dmg_Super
  cmp [rcx+00],#229 //#225 // EXO-45 rocket part 2
  je dmg_Super
  cmp [rcx+00],#89 // break action shotgun
  je dmg_Super
  cmp [rcx+00],#118 // anti material rifle
  je dmg_Super
  cmp [rcx+00],#123 // autocannon part 1
  je dmg_Super
  cmp [rcx+00],#211 // autocannon part 2
  je dmg_Super
  cmp [rcx+00],#132 // recoil-less rifle part 1
  je dmg_Super
  cmp [rcx+00],#220 // recoil-less rifle part 2
  je dmg_Super
  cmp [rcx+00],#145 // javelin rocket part 1
  je dmg_Super
  cmp [rcx+00],#231 // javelin rocket part 2
  je dmg_Super
  cmp [rcx+00],#125 // emancipator exo gun part 1
  je dmg_Super
  cmp [rcx+00],#212 // emancipator exo gun part 2
  je dmg_Super
  cmp [rcx+00],#126 // pelican weapon part 1
  je dmg_Super
  cmp [rcx+00],#214 // pelican weapon part 2
  je dmg_Super
  cmp [rcx+00],#70  // R-63CS Diligence Counter SNiper
  je dmg_Super
  cmp [rcx+00],#19 //#17 // LAS-16 Sickle
  je dmg_Super
  cmp [rcx+00],#80 // JAR-5 Dominator
  je dmg_Super
  cmp [rcx+00],#97 //#95 // SG-225SP Breaker Spray&Pray (16)
  je dmg_Super


  // fix me
  //cmp [rcx+00],#43 // AR-23P Liberator Penetrator
  //je dmg_Super
  //cmp [rcx+00],#45 // AR-23C Liberator Concussive
  //je dmg_Super
  //cmp [rcx+00],#18 // PLAS-1 Scorcher
  //je dmg_Super
  //cmp [rcx+00],#82 // SG-8 Punisher (9)
  //je dmg_Super
  //cmp [rcx+00],#93 // SG-8S Slugger (1)
  //je dmg_Super
  //cmp [rcx+00],#18 // SG-8P Punisher Plasma (1)
  //je dmg_Super
  //cmp [rcx+00],#111 // ARC-12 Blitzer (5)
  //je dmg_Super
  //cmp [rcx+00],#97 // SG-225BB Breaker Bugbiter (7)
  //je dmg_Super
  //cmp [rcx+00],#98 // SG-225NS Breaker Nailspitter (11)
  //je dmg_Super
  //cmp [rcx+00],#99 // SG-255IE Breaker Incendiary (12)
  //je dmg_Super




  // these weapons stay default
  cmp [rcx+00],#196 //#194 // G-6 Frag part 1
  je dmg_code
  cmp [rcx+00],#107 // G-6 Frag part 2
  je dmg_code
  cmp [rcx+00],#208 //#205 // G-12 High Explosive /  G-16 Impact
  je dmg_code
  cmp [rcx+00],#198 //#195 // G-10 Incendiary
  je dmg_code
  //cmp [rcx+00],#163 // G-23 Stun
  //je dmg_code
  //cmp [rcx+00],#196 // G-123 Thermite
  //je dmg_code

  //orbital laser
  cmp [rcx+00],#299
  je dmg_code
  //303 fire ground dmg

  //500kg bomb
  cmp [rcx+00],#150
  je dmg_code
  cmp [rcx+00],#268
  je dmg_code

  //orbital precision strike
  cmp [rcx+00],#156
  je dmg_code
  cmp [rcx+00],#262
  je dmg_code

  //orbital railcannon strike
  cmp [rcx+00],#157
  je dmg_code
  cmp [rcx+00],#261
  je dmg_code

  //orbital 120MM HE barrage
  cmp [rcx+00],#155
  je dmg_code
  cmp [rcx+00],#263
  je dmg_code

  //orbital 380MM HE barrage identical ID's as precision strike
  //cmp [rcx+00],#156
  //je dmg_code
  //cmp [rcx+00],#262
  //je dmg_code

  //eagle 110mm rocket pods
  cmp [rcx+00],#148
  je dmg_code
  cmp [rcx+00],#236
  je dmg_code

  //mortar turret
  // 10 identical to GL21 bullet
  cmp [rcx+00],#218
  je dmg_code

  //eagle airstrike
  cmp [rcx+00],#138
  je dmg_code
  cmp [rcx+00],#249
  je dmg_code

  //eagle clusterbomb
  cmp [rcx+00],#224
  je dmg_code
  // 10 shell

  //helldiver pot damage
  cmp [rcx+00],#253
  je dmg_code

  //impact fall damage???
  cmp [rcx+00],#282
  je dmg_code


  jmp dmg_Enemy


dmg_Super:
  mov [rcx+0C],#10 // penetration 1
  mov [rcx+10],#10 // penetration 2
  mov [rcx+14],#10 // penetration 3
  mov [rcx+18],#10 // penetration 4
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, dword ptr [dmg_multiplier]
  mulss xmm1, dword ptr [admg_multiplier]
  jmp dmg_return

dmg_Enemy:
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, dword ptr [enemydmg_multiplier]
  mulss xmm1, dword ptr [enemydmg_multiplier]
  jmp dmg_return

dmg_code:
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  jmp dmg_return


dmg_multiplier:
  dd (float)1

admg_multiplier:
  dd (float)1

enemydmg_multiplier:
  dd (float)0.2


damageMulti:
  jmp far dmg_newmem
  nop 2
dmg_return:



[DISABLE]
Do you use some newer version? Can you share? Or share the first line:
aobscanmodule(damageMulti,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB)

fenor
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Re: HELLDIVERS 2

Post by fenor »

01DF02B8 is redeemer

User avatar
gir489
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Re: HELLDIVERS 2

Post by gir489 »

Vitali wrote:
Tue Apr 30, 2024 10:12 am
ZoDDeL wrote:
Tue Apr 30, 2024 9:02 am
p.p.s
got a fresh donation this morning so i guess i have to keep update this table a bit longer.
How can I donate? I don't see a link on your profile.
You're doing Liberty's work here.


Nevermind I found the link
While I've never asked anyone for a dime, it really does piss me off that people like cuckhappens, this dude, and many others just fucking steal my work and sell it. I took a look at CH's page today and WOWEY ZOWEY they have open vault door with one player! Hmmmmm! I wonder who originally released that one? And, oh! Show all map points?! NO WAY! Did they reverse engineer the game from scratch like I did? Well if they did, why did they wait until now to add it? That's kinda weird isn't it?

If you want to make money, get a fucking job you god damn bums.

fenor
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Re: HELLDIVERS 2

Post by fenor »

gir489 wrote:
Tue Apr 30, 2024 1:33 pm
I took a look at CH's page today and WOWEY ZOWEY they have open vault door with one player! Hmmmmm! I wonder who originally released that one? And, oh! Show all map points?! NO WAY!
I thought you already saw this a long time ago. they stole all your functions. But the truth is they made the maximum experience cheat

archilles89
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Re: HELLDIVERS 2

Post by archilles89 »

gir489 wrote:
Tue Apr 30, 2024 1:33 pm
Vitali wrote:
Tue Apr 30, 2024 10:12 am
ZoDDeL wrote:
Tue Apr 30, 2024 9:02 am
p.p.s
got a fresh donation this morning so i guess i have to keep update this table a bit longer.
How can I donate? I don't see a link on your profile.
You're doing Liberty's work here.


Nevermind I found the link
While I've never asked anyone for a dime, it really does piss me off that people like cuckhappens, this dude, and many others just fucking steal my work and sell it. I took a look at CH's page today and WOWEY ZOWEY they have open vault door with one player! Hmmmmm! I wonder who originally released that one? And, oh! Show all map points?! NO WAY! Did they reverse engineer the game from scratch like I did? Well if they did, why did they wait until now to add it? That's kinda weird isn't it?

If you want to make money, get a fucking job you god damn bums.
To be fair he's not selling his table like CH or some others. Its only a donation. And also tbh he does give you credit and publishes his work for free. I've not donated to him personally but you two are the only ones updating the table.

Gvinpin
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Re: HELLDIVERS 2

Post by Gvinpin »

table version @gir489 with unlimited jetpack/ in principle, there is also an option in the table with changing the damage of weapons
Attachments
HELLDIVERS2_gir489.CT
(95.11 KiB) Downloaded 424 times

Exemplify1524
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Re: HELLDIVERS 2

Post by Exemplify1524 »

Gvinpin wrote:
Tue Apr 30, 2024 1:58 pm
table version @gir489 with unlimited jetpack/ in principle, there is also an option in the table with changing the damage of weapons
How to use OnClick Armory Weapon Editor record?

Gvinpin
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Re: HELLDIVERS 2

Post by Gvinpin »

Exemplify1524 wrote:
Tue Apr 30, 2024 2:06 pm
How to use OnClick Armory Weapon Editor record?
open armory, select weapon and the values will appear

cheatycheater
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Re: HELLDIVERS 2

Post by cheatycheater »

gir489 wrote:
Tue Apr 30, 2024 1:33 pm
If you want to make money, get a fucking job you god damn bums.
Everyone appreciates your work very much. You could put a donation link in your signature to make it easier for folks to show it?

elamigopaisa
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Re: HELLDIVERS 2

Post by elamigopaisa »

Gvinpin wrote:
Tue Apr 30, 2024 1:58 pm
table version @gir489 with unlimited jetpack/ in principle, there is also an option in the table with changing the damage of weapons
do i need to run a different cheat engine version for the instant railgun?, it says thati t cant compile instructions

Gvinpin
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Re: HELLDIVERS 2

Post by Gvinpin »

elamigopaisa wrote:
Tue Apr 30, 2024 3:24 pm
do i need to run a different cheat engine version for the instant railgun?, it says thati t cant compile instructions
I was running on 7.5 well, this script works

MustyTamp
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Re: HELLDIVERS 2

Post by MustyTamp »

It seems they've hidden the next Warbond items. The armors were already in the game but now they are missing when using Unlock Armors. The weapons are also in the files. Any idea where to find them?

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