Banishers: Ghosts of New Eden

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cfemen
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Banishers: Ghosts of New Eden

Post by cfemen »

Heyo,

Table for the Steam Version 1.3.1.0:

Increase Movement Speed
-as title says, slightly increases the movement speed of the player

Inf. Potion
-you can always use potions, even if empty

Hook Attributes
-a hook for quick scripts that allows to cheat infinite health,banish and spirit

Give Item
-opens a menu that you can choose from to spawn a skill-point/currency/material/gear
-you can set any amount you want
-the spawned item will directly go into your inventory without any further notification
-note if you already have that weapon ( with a different upgrade level ) you will get a duplicate!

Remove Gear
-allows to remove gear from the inventory
-in order for it to work you need to specify the level of the item, otherwise it won't be removed!

Give All Crafting Resources x99
-as title says, gives you all crafting materials at once

+ A list of pointers, e.g modify GlobalPower.CurrentValue for a damage multiplier or set AttackSpeedFactor.CurrentValue to a value like 3 or 4 for super fast attacks!
The default FOV is zero, but you can change it to anything you want e.g 90

//

Big "thanks" to Don't Nod for Ret 0 all the NWDCheatManager funcs ...


Gear Name List:


Crafting Name List:


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Banishers-Win64-Shipping_1310_v2.CT
Steam Version 1.3.1.0
(87.91 KiB) Downloaded 1134 times
Last edited by cfemen on Fri Feb 23, 2024 10:57 pm, edited 6 times in total.

acecel
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Re: Banishers: Ghosts of New Eden

Post by acecel »

Thank you

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Re: Banishers: Ghosts of New Eden

Post by knucklesarny »

A big Thank You from me, much appreciated.

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Cielos
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Re: Banishers: Ghosts of New Eden

Post by Cielos »

made a "walk key" script. when activated, press and hold CapsLock key to walk.
the identifiers are quite messy though, and it seems they are not very stable. may update it later...?

updated:
changed the identifiers.
removed the movement smoothen bits, as the game has its own smoothen process already.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13014</ID>
      <Description>"walk key (CapsLock)"</Description>
      <Options moAlwaysHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
      <LastState Activated="1"/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(walkkeyiddefault,14)

aobscanmodule(inputWritesAOB,$process,E8 ** ** ** ** F3 0F ** ** ** 48 ** ** ** 48 ** ** 74 ** 83 ** ** 00 74)
registersymbol(inputWritesAOB)

label(bAltKeyboardControls)
registersymbol(bAltKeyboardControls)
label(dUpDownSpeedCustSpeed)
registersymbol(dUpDownSpeedCustSpeed)
label(dRightLeftSpeedCustSpeed)
registersymbol(dRightLeftSpeedCustSpeed)
label(bShiftKeyPressed)
registersymbol(bShiftKeyPressed)
label(bWalkKey)
registersymbol(bWalkKey)
label(bMouseMulti)
registersymbol(bMouseMulti)
label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)
label(dMMult)
registersymbol(dMMult)

alloc(newmem,2048,inputWritesAOB+5) //"Stray-Win64-Shipping.exe"+30EBA3D)
label(returnhere)
label(originalcode_inputWritesAOB)
registersymbol(originalcode_inputWritesAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push rdx

mov rcx,bWalkKey
cmp byte ptr [rcx],1
jne end

cmp r9,ACAA
je isupdown
cmp r9,ACA2
je isleftright
@@:
jmp end

isupdown:
mov rdx,30
jmp walkkeychk

isleftright:
mov rdx,-30
jmp walkkeychk

walkkeychk:
mov rcx,bWalkKeyPressed
cmp byte ptr [rcx],1
jne @f
mulss xmm0,[rcx+c]

cmp dword ptr [rdi+rdx+10],0
je @f
mulss xmm0,[rcx+10]
@@:

end:
pop rdx

originalcode_inputWritesAOB:
readmem(inputWritesAOB+5,5)
//movss [rbx+10],xmm0

exit:
jmp returnhere

///
bAltKeyboardControls:
dd 0
dUpDownSpeedCustSpeed:
dd 0
dRightLeftSpeedCustSpeed:
dd 0
bShiftKeyPressed:
dd 0
bWalkKey:
dd 1
bMouseMulti:
dd 0
bWalkKeyID:
dd walkkeyiddefault
bWalkKeyPressed:
dd 0
dd (float)1
dd (float)0.1
dMMult:
dd (float)0.2 //0.36
dd (float)0.72
///

inputWritesAOB+5: //"GYLT-Win64-Shipping.exe"+30EBA3D:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
inputWritesAOB+5: //"GYLT-Win64-Shipping"+30EBA3D:
readmem(originalcode_inputWritesAOB,5)
//db F3 0F 11 43 10
//Alt: movss [rbx+10],xmm0
unregistersymbol(originalcode_inputWritesAOB)

unregistersymbol(bAltKeyboardControls)
unregistersymbol(dUpDownSpeedCustSpeed)
unregistersymbol(dRightLeftSpeedCustSpeed)
unregistersymbol(bShiftKeyPressed)
unregistersymbol(bWalkKey)
unregistersymbol(bMouseMulti)
unregistersymbol(bWalkKeyID)
unregistersymbol(bWalkKeyPressed)
unregistersymbol(dMMult)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16588</ID>
          <Description>""</Description>
          <LastState Value="0" RealAddress="7FF67C1C00A0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>bWalkKeyPressed</Address>
          <Hotkeys>
            <Hotkey OnlyWhileDown="1">
              <Action>Set Value</Action>
              <Keys>
                <Key>20</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>16589</ID>
              <Description>""</Description>
              <LastState Value="1" RealAddress="7FF67C1C00A4"/>
              <VariableType>Float</VariableType>
              <Address>+4</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16590</ID>
                  <Description>""</Description>
                  <LastState Value="0.200000003" RealAddress="7FF67C1C00AC"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>16591</ID>
                  <Description>""</Description>
                  <LastState Value="0.1000000015" RealAddress="7FF67C1C00A8"/>
                  <VariableType>Float</VariableType>
                  <Address>+4</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

fearlessengineer333
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Re: Banishers: Ghosts of New Eden

Post by fearlessengineer333 »

Is there a way to add a force fast travel from main map script? Back travel seems to be the worst part of this game.

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Re: Banishers: Ghosts of New Eden

Post by wndgrdn »

Hey! Thanks a lot for the table. Is there a way to remove an item? Because after adding all items, I created some duplicates and there seems to be a limit to the amount of items you can hold (12?), so now every new item in that slot is just gone and I am stuck with it.

unREAL
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Re: Banishers: Ghosts of New Eden

Post by unREAL »

wndgrdn wrote:
Mon Feb 19, 2024 1:28 am
Hey! Thanks a lot for the table. Is there a way to remove an item? Because after adding all items, I created some duplicates and there seems to be a limit to the amount of items you can hold (12?), so now every new item in that slot is just gone and I am stuck with it.
How did you get duplicates? :shock:
If I add 100x times the same armor it still won't be added to the inventory after the first one - and I can add/buy another armor without problems.

wndgrdn
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Re: Banishers: Ghosts of New Eden

Post by wndgrdn »

unREAL wrote:
Mon Feb 19, 2024 7:15 pm
wndgrdn wrote:
Mon Feb 19, 2024 1:28 am
Hey! Thanks a lot for the table. Is there a way to remove an item? Because after adding all items, I created some duplicates and there seems to be a limit to the amount of items you can hold (12?), so now every new item in that slot is just gone and I am stuck with it.
How did you get duplicates? :shock:
If I add 100x times the same armor it still won't be added to the inventory after the first one - and I can add/buy another armor without problems.
Not sure how exactly, but there has to be something connected to the fact that I found the item naturally and then added it (they always seem to be different upgrade levels, maybe that matters), or the other way around - I add an item, then I find it later and it's a duplicate. Don't remember which one of the two.

wndgrdn
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Re: Banishers: Ghosts of New Eden

Post by wndgrdn »

Okay, apparently duplicates happened when I enabled the infinite upgrade materials feature. Once again, don't know the details, but it seems to create a duplicate every time I upgrade a piece of gear until there's no more space

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cfemen
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Re: Banishers: Ghosts of New Eden

Post by cfemen »

wndgrdn wrote:
Tue Feb 20, 2024 4:30 pm
Okay, apparently duplicates happened when I enabled the infinite upgrade materials feature. Once again, don't know the details, but it seems to create a duplicate every time I upgrade a piece of gear until there's no more space
Hi,
I already mentioned in the description that it might can have unwanted side-effects and that the best way is to cheat/spawn directly the needed crafting resources.
If you download the newest table you will find a Remove Gear script, this allows you to remove items by name.
Note: make sure to specifiy the correct level of the item that should be removed, otherwise it won't work...yeah the Inventory System in this game is really annoying :mellow:
I never had the issue that items got duplicated while crafting, but coz obviously it can happen under some circumstandes that something goes wrong, I decided to completly remove that script from the table!

I will later post a list with internal & real names
gear list is now at the main post :)
Last edited by cfemen on Tue Feb 20, 2024 10:12 pm, edited 1 time in total.

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Djossi09
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Re: Banishers: Ghosts of New Eden

Post by Djossi09 »

thanks for the great table it's incredibly good :D

I am a beginner and would like to learn more about creating scripts. Could you give me an approach on how to find the item IDs and create a "give item" script?

It would be really nice if you could help me with this.

wndgrdn
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Re: Banishers: Ghosts of New Eden

Post by wndgrdn »

cfemen wrote:
Tue Feb 20, 2024 6:13 pm
wndgrdn wrote:
Tue Feb 20, 2024 4:30 pm
Okay, apparently duplicates happened when I enabled the infinite upgrade materials feature. Once again, don't know the details, but it seems to create a duplicate every time I upgrade a piece of gear until there's no more space
Hi,
I already mentioned in the description that it might can have unwanted side-effects and that the best way is to cheat/spawn directly the needed crafting resources.
If you download the newest table you will find a Remove Gear script, this allows you to remove items by name.
Note: make sure to specifiy the correct level of the item that should be removed, otherwise it won't work...yeah the Inventory System in this game is really annoying :mellow:
I never had the issue that items got duplicated while crafting, but coz obviously it can happen under some circumstandes that something goes wrong, I decided to completly remove that script from the table!

I will later post a list with internal & real names
gear list is now at the main post :)
Thanks a lot, you're amazing

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Re: Banishers: Ghosts of New Eden

Post by SunBeam »

cfemen wrote:
Fri Feb 16, 2024 6:37 pm
Big "thanks" to Don't Nod for Ret 0 all the NWDCheatManager funcs ...
Gotta love it when devs show their true colors by disallowing people to have the fun they want, their way. Not everyone and their dog wants to spend thousands of useless hours repeating the same crap all over, to progress the game. Some of us are playing the game for its story and not for the grind or playing it the "legit" way, struggling, instead of enjoying it. Removing any means for a player that is fed up with the routine shows they're stupidly bowing ear to the regular purists out there and disconsidering the cheating population.. in a single player game.. And that kind of tells me the kind of devs they are and losing my respect in the process. Yeah, I don't own the game and sure as shit won't even consider now touching it. I've had it with UE devs who can't fucking uncomment CheatManager funcs cuz they have principles n shit...

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Csimbi
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Re: Banishers: Ghosts of New Eden

Post by Csimbi »

I really like this game, but these issues killed it for me:
- keys can't be mapped the way I want to
- mouse can't be sped up as much I as I want it (I have to lift the mouse to do a full turn)
- can insta-skip dialogs, but not the rituals - WTF?
- very slow progress (multiple factors here)
- basic modern RPG features missing

Anyhow, I had started out with a script, this is how far I got.
- Inf. banish points
- Damage mod
- Move Speed mod
- Pointers to attributes (seems values don't stick though)

Take it or leave it, game refunded.
Attachments
Banishers-Win64-Shipping.CT
(35.88 KiB) Downloaded 54 times

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