Deep Rock Galactic: Survivor by Igromanru

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igromanru
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Deep Rock Galactic: Survivor by Igromanru

Post by igromanru »

Here is my table for the game:


It's a Unity game, therefore the table should work for all Platforms.
The table updates offsets automatically. You should be able to use latest table version even if it doesn't match the game version.

Features
  • Scripts
    • Keep the game running in the background (credits to cfemen)
    • Player
      • Mining Speedhack
      • Speedhack
      • XP Multiplier
    • Weapons
      • Instant Reload
      • Attack Speed Hack
      • Weapons Damage Hack
      • No Spread
    • Shop (The shop between stages)
      • Free Shop Upgrades
      • Free Shop Reroll
      • Free Shop Heal
    • Enemies
      • Always Spawn Magnets
      • One Hit Enemies
    • Freeze DropPod Timer
  • Pointers
    • GameController Pointer
      • Use Magnet Pickup (function script)
      • Player Pointer
        • Weapons Pointer
          • Weapon 1
          • Weapon 2
          • Weapon 3
          • Weapon 4
        • Wallet Pointer (Resources)
        • Current HP
        • IsInvulnerable (set the value to 1 for god mode)
        • Armor
        • Move Speed
        • Mining Speed
        • XP Gain (multiplier)
        • Dodge (stat)
        • Luck (stat)
        • other...
      • BiomeGoalManager Pointer
        • pointsEarned (The stuff you need to unlock new missions)
      • PickupSpawner Pointer
      • SaveDataManager Pointer
        • SaveData Pointer (read only data)
    • DropPod Pointer

After activating a top level Pointer (e.g. GameController or DropPod) you have to bring the game into focus to get it updated, before you can use it.

How to enable God Mode?
1. Open GameController Pointer->Player
2. Set the value of IsInvulnerable to 1

How to change Resources?
1. Open GameController Pointer->Player->Wallet
2. Here you can change Values of resources, but they won't be visible in the UI.
You still will be able to buy all the upgrades.

Hints
  • The Instant Reload script effects ALL weapons. But you can increase the Reload Time value (to 1 for example) to not spam them too hard.
  • As an alternative to the Instant Reload script you can increase the reloadSpeed value under each weapon in the Weapon Pointer, or decrease the ReloadTime under WeaponSkillData of the weapon
  • The One Hit Enemies script makes all enemies always take a certain amount of damage, regardless of the damage source. You can change the value once you have activated the script.
  • The Freeze DropPod Timer script prevents the DropPod from leaving, but the UI has its own countdown timer that keeps running and can display strange values.
  • You can activate an unused game feature "PowerUps" in the PickupSpawner Pointer. Set enablePowerUps to 1, then you can modify other powerUp related entries to let monsters drop PowerUps that will give you upgrades.
Table Changelog

Table update 20.03.2024 (v0.2.188d):
- Add Attack Speed Hack script
- Fix One Hit Enemies script
- Fix Freeze DropPod Timer script
Table update 27.02.2024 (v0.2.165d):
- Add CE version check
- Add EnemySpawner pointer
- Fix One Hit Enemies script
Table update 22.02.2024 (v0.2.146d):
- Add Keep the game running in the background script
- Update auto attach Lua script to be able to reattach, if the game was closed and opened again
Table update 19.02.2024 2d update (v0.2.141d):
- Move scripts into categories
- Add Free Shop Upgrades script
- Add Free Shop Reroll script
- Add Free Shop Heal script
Table update 19.02.2024 (v0.2.141d):
- Add Freeze DropPod Timer script
- Add Always Spawn Magnets script
- Add Use Magnet Pickup function script
- Add PickupSpawner Pointer
- Add DropPod Pointer
Table update 18.02.2024 (v0.2.141d):
- Add back SaveDataManager pointer with SaveData pointer
- Add ClassRanks pointers to SaveData pointer
- Add BiomeGoalManager Pointer
Table update 18.02.2024 (v0.2.141d):
- Add offsets auto update system
- Add No Spread script
- Add Weapons Damage Hack script
- Add Mining Speedhack script
Table update 17.02.2024 (v0.2.141d):
- Fix Instant Reload script
- Fix WeaponSkillData pointer for each weapon
- Add Speedhack script
- Add XP Multiplier script
Table update 17.02.2024 (v0.2.1360):
- Add Weapons Pointer
3d table update 16.02.2024 (v0.2.1360):
- Add One Hit Enemies script
- Add Instant Reload script
Table update 16.02.2024 (v0.2.1360):
- Add more offsets to the Player pointer
Initial release 16.02.2024 (v0.2.1360):
- GameController Pointer with Player Pointer with SaveDataManager Pointer


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
DRG Survivor.CT
v0.2.188d
(242.48 KiB) Downloaded 1248 times
Last edited by igromanru on Fri Apr 19, 2024 8:03 am, edited 34 times in total.

kordman
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Re: Deep Rock Galactic: Survivor by Igromanru

Post by kordman »

hello and thx a lot for this table.
the script instant reload don't work for me , when i click on, little charge of work and nothing more, maybe it need a proper way to load it ?

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igromanru
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Re: Deep Rock Galactic: Survivor by Igromanru

Post by igromanru »

kordman wrote:
Sat Feb 17, 2024 4:06 pm
hello and thx a lot for this table.
the script instant reload don't work for me , when i click on, little charge of work and nothing more, maybe it need a proper way to load it ?
The Script needed to be updated for the latest game version.
I've updated the table now for the version 0.2.141D

Vlad-00003
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Re: Deep Rock Galactic: Survivor by Igromanru

Post by Vlad-00003 »

Would you be able to add a way to call Player.OnMagnetPickup?

I've made my own script, but unlike invoking it from ".Net Info" my script does crash the game from time to time.
I'm not sure what I did wrong, so you may be able to fine a better way

Code: Select all

[ENABLE]
{$lua}
local ptr = getAddress('playerPtr')
local address = readQword(ptr)
local method = mono_findMethod('','Player','OnMagnetPickup')
mono_invoke_method(nil,method,address,{{Value = 1}})
{$asm}
[DISABLE]

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igromanru
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Re: Deep Rock Galactic: Survivor by Igromanru

Post by igromanru »

Vlad-00003 wrote:
Mon Feb 19, 2024 7:45 am
Would you be able to add a way to call Player.OnMagnetPickup?

I've made my own script, but unlike invoking it from ".Net Info" my script does crash the game from time to time.
I'm not sure what I did wrong, so you may be able to fine a better way

Code: Select all

[ENABLE]
{$lua}
local ptr = getAddress('playerPtr')
local address = readQword(ptr)
local method = mono_findMethod('','Player','OnMagnetPickup')
mono_invoke_method(nil,method,address,{{Value = 1}})
{$asm}
[DISABLE]
This is how it works in my table, if you activate the GameController Pointer first.

Code: Select all

local playerPtr = getAddress("[[gameControllerPtr]+0xB0]")
local methodId = mono_findMethod('', 'Player', 'OnMagnetPickup')
mono_invoke_method('', methodId, playerPtr, {{vtSingle, 0}})
Btw the float "value" parameter has no effect on the OnMagnetPickup function at the moment.
Also keep in mind, that your Player Pointer need to be up to date. I recommend to check that it's not a nullptr before calling the function.
However, I haven't used method invoking in CE enough to know if it has any bugs.

Code: Select all

local ptr = getAddress('playerPtr')
local address = readQword(ptr)
You can use getAddress to resolve the pointer directly.
local address = getAddress('[playerPtr]')

Vlad-00003
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Re: Deep Rock Galactic: Survivor by Igromanru

Post by Vlad-00003 »

Thanks! Seems to be working great so far!
I wonder if my pointer was wrong somehow, but still - thanks again!
EDIT
Nope, still sometimes crashing the game with no reason

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Re: Deep Rock Galactic: Survivor by Igromanru

Post by igromanru »

Vlad-00003 wrote:
Mon Feb 19, 2024 3:44 pm
Thanks! Seems to be working great so far!
I wonder if my pointer was wrong somehow, but still - thanks again!
EDIT
Nope, still sometimes crashing the game with no reason
Would be cool if you could try to use the script "Use Magnet Pickup" in my table and tell if it crashes sometimes as well.
But overall, I decided that it's easier and safer just to make Magnets spawn all the time and developed the "Always Spawn Magnets" script.

Vlad-00003
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Re: Deep Rock Galactic: Survivor by Igromanru

Post by Vlad-00003 »

"Use Magnet Pickup" crashed as well on the third floor... weird. But it might be related to my system somehow.

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Re: Deep Rock Galactic: Survivor by Igromanru

Post by igromanru »

Vlad-00003 wrote:
Mon Feb 19, 2024 5:57 pm
"Use Magnet Pickup" crashed as well on the third floor... weird. But it might be related to my system somehow.
I tried now playing the whole match and use the Use Magnet Pickup script each few minutes and it was fine.
When exactly does it crash for you? Instantly when you invoke the function or a bit later?
What are your specs? Are you on the latest CE v7.5?
Are you sure that the problem is not with the Magnet itself? You can use the "Always Spawn Magnets" script and see if normal magnets causes a crash as well, then you'll know if it's a bug in the game.
However, I personally don't trust the whole mono magic of CE. It's awesome, but the game uses il2cpp and CE injects all the unity mono dlls into the game to get all the information, which is most likely not perfect.

Vlad-00003
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Re: Deep Rock Galactic: Survivor by Igromanru

Post by Vlad-00003 »

igromanru wrote:
Mon Feb 19, 2024 6:41 pm
Vlad-00003 wrote:
Mon Feb 19, 2024 5:57 pm
"Use Magnet Pickup" crashed as well on the third floor... weird. But it might be related to my system somehow.
I tried now playing the whole match and use the Use Magnet Pickup script each few minutes and it was fine.
When exactly does it crash for you? Instantly when you invoke the function or a bit later?
What are your specs? Are you on the latest CE v7.5?
Are you sure that the problem is not with the Magnet itself? You can use the "Always Spawn Magnets" script and see if normal magnets causes a crash as well, then you'll know if it's a bug in the game.
However, I personally don't trust the whole mono magic of CE. It's awesome, but the game uses il2cpp and CE injects all the unity mono dlls into the game to get all the information, which is most likely not perfect.
UnityPlayer.dll randomly crashes with code 0xc5, sometimes on stage 1, sometimes on the last one. I'm calling it from time to time, but I wasn't able to finish the game without crashing.
Ryzen 5 5600x, 32g 3000mhz ram, rx 6600. Latest CE 7.5
Magnet seems absolutely fine, and as I mentioned above - this never happens if I'm invoking function from ".Net Info"
Indeed, I ended up using magnet spawner as a workaround and it works just fine - thank you for that!
Never had anything like that before with other unity games which is weird

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Re: Deep Rock Galactic: Survivor by Igromanru

Post by acff »

what is base suppression supposed to mean under enemy spawner

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Re: Deep Rock Galactic: Survivor by Igromanru

Post by igromanru »

acff wrote:
Tue Mar 19, 2024 3:56 am
what is base suppression supposed to mean under enemy spawner
No idea, I'm just showing existing properties, so people can play around.

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Re: Deep Rock Galactic: Survivor by Igromanru

Post by acff »

igromanru wrote:
Tue Mar 19, 2024 5:20 pm
acff wrote:
Tue Mar 19, 2024 3:56 am
what is base suppression supposed to mean under enemy spawner
No idea, I'm just showing existing properties, so people can play around.
Oh well.

Thanks for the fast update. I cannot play this game without the freeze drop pod timer script. I hate being rushed after beating the stage

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Re: Deep Rock Galactic: Survivor by Igromanru

Post by anakin89 »

a few thing have broken with this ct and is no longer working can we get an update please and thanks

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Re: Deep Rock Galactic: Survivor by Igromanru

Post by igromanru »

anakin89 wrote:
Sat Apr 27, 2024 2:44 pm
a few thing have broken with this ct and is no longer working can we get an update please and thanks
Last game update was a month ago and it worked back then. What exactly isn't working for you?

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