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Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Posted: Sun May 28, 2017 2:47 pm
by gideon25
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Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Posted: Sun May 28, 2017 2:49 pm
by gideon25
Las0mbra wrote:
Sun May 28, 2017 2:44 pm
gideon25 wrote:
Sun May 28, 2017 2:39 pm
What version is that? and Steam?
Yes steam and game version 1.011.1
Check your PM

Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Posted: Sun May 28, 2017 3:08 pm
by fennix102
I have the same offset as Las0mbra

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Sun May 28, 2017 3:29 pm
by gideon25
BTW, folks this is for the CODEX version so it may not completely work with vanilla steam version which is what Las0mbra is using.

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Sun May 28, 2017 3:54 pm
by fennix102
will there be a steam version?

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Sun May 28, 2017 4:22 pm
by gideon25
No, sorry no vanilla steam version, only CODEX. Some of the options work on vanilla steam though from what someone said..

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Sun May 28, 2017 8:48 pm
by reinzhart
back from vacation now you update the table
Thank you so much gideon25 now i can roleplay whatever i want

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Sun May 28, 2017 10:44 pm
by Darkedone02
I'm playing it on the steam version and their not much of a major difference between steam and codex... most of the table works with steam until the update happens.

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Wed May 31, 2017 6:37 pm
by H Con
Well, 1.020 is out, and the table no longer works (not with the Steam version, at least, assuming it doesn't work with the codex one either).

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Thu Jun 01, 2017 12:30 am
by Schnitzelmaker
Some Stuff is working.

Tested so far working with Steam version:
Add Money (260 million per buying/selling transaction)
Instant Shipbuild (Headquarters)
Instant Research
Research: Queue up Locked Research (So you can queue up all the research at once)

Not tested but can be activated:
No Ability Cooldown
Infinite Weapon Energy
Infinite Heavy Weapon Ammo
No Heavy Weapon ReFire Wait (Fire as Fast as you Can Tap)
Instant Sublight Speed Decrease/Decelerate (don't have to wait to slow down from Very Fast sublight)


I working on an update for Steam version. But will take a while, try to make it to work better with future updates. Also testing will take time.

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Thu Jun 01, 2017 1:53 am
by FireFly
I fixed a few of the following (along with what was already working) properties of G25's table and trimmed it to what I use now and then. I've included it in case it helps anyone update (since I ironed out the resource pointers already).

Image

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Thu Jun 01, 2017 4:20 am
by Schnitzelmaker
Here is what i have so far updated to stem version 1.030.1. Mostly updated stuff that is not working in gideon25 table.
  • Godmode
  • Resources (Open Starmap to update Pointers)
  • Free Construction
  • Free Shipbuilding
  • Perk Points Don't Decrease
  • Skill Points Don't Decrease
  • Infinte Cargo
  • Infinite Item Use
  • T Drive modules don't decrease
  • 100 Troops on Deploy Troops
Also contains some working script from gideon25 table.

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Thu Jun 01, 2017 1:11 pm
by gideon25
The problem is that the latest patch 1.020.0 hardly fixes anything! The 1.010.1 version plays fine for almost everyone. In less than 7 days they have released two patches! So in just a few days or over the weekend they could patch it again! I don't mind updating the table upon occasion or with major patches for game breaking bugs and what not but this patch it every 3 or 4 days nonsense has to calm down. For now I would suggest everyone just stay on the 1.010.1 version. If it gets patched again soon, with some significant changes I'll probably update the main table.

Its true also with longer/better AOB scans (with wild cards,etc.) in the scripts the options might work better over updates.

I'm still adding options to the 1.010.1 version actually so look for a 1.010.1 version2 soon!

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Thu Jun 01, 2017 2:45 pm
by gideon25
Schnitzelmaker wrote:
Thu Jun 01, 2017 4:20 am
Here is what i have so far updated to stem version 1.020.0. Mostly updated stuff that is not working in gideon25 table.
  • Godmode
  • Resources (Open Starmap to update Pointers)
  • Free Construction
  • Free Shipbuilding
  • Perk Points Don't Decrease
  • Skill Points Don't Decrease
  • Infinte Cargo
  • Infinite Item Use
  • T Drive modules don't decrease
  • 100 Troops on Deploy Troops
Do you mind if I incorporate some of your scripts (the godmode and especially the resource ones are great) on my next version? I am going to try to update the table using longer AOBscans with wildcards and test it on both versions. Thanks!

Re: Starpoint Gemini Warlords CODEX 1.010.1 +50 (WIP)

Posted: Fri Jun 02, 2017 1:19 am
by Schnitzelmaker
gideon25 wrote:
Thu Jun 01, 2017 2:45 pm
Schnitzelmaker wrote:
Thu Jun 01, 2017 4:20 am
Here is what i have so far updated to stem version 1.020.0. Mostly updated stuff that is not working in gideon25 table.
  • Godmode
  • Resources (Open Starmap to update Pointers)
  • Free Construction
  • Free Shipbuilding
  • Perk Points Don't Decrease
  • Skill Points Don't Decrease
  • Infinte Cargo
  • Infinite Item Use
  • T Drive modules don't decrease
  • 100 Troops on Deploy Troops
Do you mind if I incorporate some of your scripts (the godmode and especially the resource ones are great) on my next version? I am going to try to update the table using longer AOBscans with wildcards and test it on both versions. Thanks!
Of course you can use my scripts as much as you want and use it in your table. Feel free to modify them as you wish.