Starpoint Gemini Warlords CODEX 1.320.0 (+DLC) +50

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gideon25
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Starpoint Gemini Warlords CODEX 1.320.0 (+DLC) +50

Post by gideon25 » Sat May 27, 2017 12:45 am

This is a work in progress. Made for the CODEX steam version of the game. Most options should work with unmodified steam version.

Updated to 1.320.0 Codex/Steam & Also works for Titans Return DLC
Added Experience AOB that should hopefully work for vanilla Steam now. Fixed a LOT of things that were broken and removed a couple of things. Thanks to Schnitzelmaker for fixing god mode. Everything on table should work- if it doesn't post here in thread so I can fix it.

Updated to 1.110.0 Codex/Steam
Fixed Experience and Speed Readout for Codex. Fixed Cloak Ability cool-down Script. Everything else should work.

Updated to 1.100.7 Codex/Steam
Fixed "150 Endurance on advance (while boarding)" script. Fixed Experience & Speed Readout (for Codex). Removed outdated/no longer working "Free Construction" option. All other options work.


Updated to 1.100.4 Codex/Steam (+ Deadly Dozen DLC)

--OOPS! Accidentally deleted weapon energy when deleting old experience entry-FIXED! Redownload!

Fixed 2 scripts (Transporter Range and Scanner Range) and Speed Readout & Experience for CODEX (as always vanilla steam may not work with Speed Readout & Experience). The "Free Construction" option no longer works (which is only used to upgrade your headquarters anyway)on my copy. If Schnitzelmaker wants to update the AOBscans, i'll change it later otherwise just set your resources and lock them with the resources option. Other than that everything else is working.

**UPDATED NEW UNLIMITEDSUPERCAP Cheat Mod to 1.100.4 files-redownload**
Tricks the game into thinking supercaps are cruisers so you can build an infinite amount of them. Instructions on how to install mod in zip file.


PROXIMA CHEAT MOD-did not change to 1.100.4 files-if not working let me know
Easy Proxima (takeover planet) Mod (get it and follw directions in the zip file:
you just have to clear hostile fleet from area destroy ONE anomaly generator. Scan anomaly, then destroy ONE defense platform and you can summon Proxima. Proxima will appear and instantly be ready to fire! Enjoy!

Updated to 1.050.0:

Added "10 million Command Points" (Schnitzelmaker) and "No Range Limit on Ability Use"-This lets you use your offensive abilities (like Execute) from any range. Note:Execute and Expose effects work from any range, other abilities like Overload and Shotgun will still fire but won't damage target until much closer to the target. If issues with Command points option then I also found an alternative address for them. Let me know.

Updated to 1.030.1 Version3:
Fixed experience (wrong address) and added a better AOBscan for add 150 experience on Advance. This is still for the original 1.030.1 codex version. Soon should have a 1.050 table update (a few days I would hope).

Updated to 1.030.1 Version2:
Added Schnitzelmaker's improved Godmode and Troopers Always Ready options. Added my 150 Endurance on Advance (during boarding every time you advance you get 150 endurance - means you can always take a ship) and my Ignore Biometric Shields (Board the same ship as many times as you want) options.


Updated to 1.030.1:
Removed some unneeded options and added some of Schnitzelmaker's options (resources, godmode, a few others). Went thru and added extended AOBscans with wildcards to help between versions. Most options should work for Vanilla Steam except maybe the static addresses (experience, level,etc.). The scripts should all be good though. Added 4 new scripts. May have to land on planet or load game after activating for them to show up/work):
Set Transporter Range (100,000)
Set Sensor Range (100,000)
Set Grappler Range (100,000)
Increase maneuverability (Currently Set High at 4.0) - !First MUST Mount Any Maneuver boosting enhancement <<<<--- What this does is change the maneuver enhancement to 4.0 (you can set the amount in the script.) So say a propulsion enhancement says it increases maneuverability by .30, well this does it by 4.0. Has to have a propulsion enhancement that changes maneuver for it to work though. With that option you can have a carrier handle like a corvette. Set the 4.0 option to what you want in the script.

Options for current version (1.100.4)
Image

Updated to 1.010.1
Same options as before except with a couple of changes.
Changes: Added no ability cool down for the Sharpshooter and Marauder classes. Also have to select which abilities you want when you select the category. Also on the buy infinite equipment option you have to select each of the 2 options manually. Also Infinite Heavy weapon ammo has to be selected before you select "No Heavy Weapon ReFire Wait." I'll keep adding options as this is a WIP but I won't be updating it for a new game version anytime soon as this version seems stable and I want to work on more options and less version change stuff.
Attachments
G25_StarpointGeminiWarlordsV.1.320.0.CT
Added Experience AOB that should work for vanilla Steam. Fixed a LOT of things that were broken and removed a couple of things.
(389.69 KiB) Downloaded 279 times
G25_StarpointGeminiWarlordsV.1.110.0.CT
Fixed Experience &Speed read out for Codex. Fixed Cloak Ability script.
(377.98 KiB) Downloaded 417 times
G25_StarpointGeminiWarlordsV.1.100.7.CT
Fixed "150 Endurance on advance (while boarding)" script. Fixed Experience & Speed Readout (for Codex). Removed outdated/no longer working "Free Construction" option. All other options work.
(377.77 KiB) Downloaded 207 times
G25_StarpointGeminiWarlordsV.1.100.4.CT
Fix 2 scripts (Transporter Range and Scanner Range) and Speed Readout/Experience for CODEX-Put Weapon Energy back in!
(374.22 KiB) Downloaded 218 times
UnlimitedSupercap.zip
Unlimited Super Capital Ships (Updated 1.100.4)
(13.16 KiB) Downloaded 89 times
Proxima.zip
Easier Proxima Fixed
(17.14 KiB) Downloaded 102 times
G25_StarpointGeminiWarlords_1.050.0.CT
(377.05 KiB) Downloaded 352 times
G25_StarpointGeminiWarlords_1.030.1ver3.CT
(361.5 KiB) Downloaded 224 times
G25_StarpointGeminiWarlords_1.01.1_FIX.CT
(320.44 KiB) Downloaded 393 times
G25_StarpointGeminiWarlords_1.0.CT
(271.08 KiB) Downloaded 454 times
Last edited by gideon25 on Sat Aug 12, 2017 9:55 pm, edited 33 times in total.

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Darkedone02
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Re: Starpoint Gemini Warlords 1.0 +50 (WIP)

Post by Darkedone02 » Sat May 27, 2017 7:43 am

The game got updated to 1.010.1... so I am unable to edit alot of things, even the gas, ore, and materials all displayed in 0.

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Starkiller
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Re: Starpoint Gemini Warlords 1.0 +50 (WIP)

Post by Starkiller » Sat May 27, 2017 8:14 am

Yeah i'm gonna stick with my game on 1.0 version so i can enjoy this table :p thanks for the 1.0 upgrade ^^

gideon25
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Re: Starpoint Gemini Warlords 1.0 +50 (WIP)

Post by gideon25 » Sat May 27, 2017 3:36 pm

I can tell you that all the values that are not scripts on that table are green/static values and are easy to find (they don't have pointers). The scripts use AOBscan (most of them) but it looks like I might update the game to 1.010.1, fix the table I just did fricken yesterday and then add options to it. Here is the thing:
If I do this I will work on adding new options to this updated version only for a while. I'm not doing it every two days if they decide to put a patches out every couple of days. Hopefully only the static items changed and not all of the AOB scripts. That will make it relatively simple. But don't have an ETA on it yet as I have a lot of things to do this weekend.

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Re: Starpoint Gemini Warlords 1.0 +50 (WIP)

Post by gideon25 » Sat May 27, 2017 3:51 pm

They changed everything. Could be a while as im busy this weekend cause looks like I have to redo the entire thing again. Just use the 1.0 version of game for a little while.

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Re: Starpoint Gemini Warlords 1.0 +50 (WIP)

Post by KS212 » Sat May 27, 2017 7:16 pm

Hopefully if you use AOBscans for everything they won't change up too much... Hopefully.

Love your work mate, waiting for the update :)

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Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Post by gideon25 » Sun May 28, 2017 12:01 am

Updated!

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Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Post by Darkedone02 » Sun May 28, 2017 2:05 am

Good, most of the cheats work, but when I used the cheat for T Drive modules don't decrease, It end up crashing upon using T-Drive... I also have other cheats active as well that could be potential CTD that is the infinite item use and no item use cooldown....

edit: I think the culprit is the infinite item and possibly the no item cooldown, I've selected a derelict, used my swarm, instant CTD.

gideon25
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Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Post by gideon25 » Sun May 28, 2017 4:56 am

Its the item use cooldown thats crashing. Strange its crashing for me now but was not earlier. Ill work on it and post an update here when fixed.

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Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Post by Darkedone02 » Sun May 28, 2017 5:00 am

Also that No More Then One T-Drive Charge cheat also crashed upon usage, once it got to the map, it's instant CTD...

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Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Post by KS212 » Sun May 28, 2017 8:19 am

Game's updated to 1.011.1 now... maybe that's it?

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Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Post by gideon25 » Sun May 28, 2017 2:20 pm

Please try out the fix I just put up. And let me know if anything crashes and what option crashes if so. Thanks!

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Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Post by Las0mbra » Sun May 28, 2017 2:37 pm

With the current game version I have an offset of 0x3000 for all the entries.

For example:
Current Hull is StarpointGeminiWarlords.exe+951A84 in the table. For me it's StarpointGeminiWarlords.exe+954A84.
Money is StarpointGeminiWarlords.exe+955D4C in the table. For me it's StarpointGeminiWarlords.exe+958D4C.
and so on...

gideon25
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Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Post by gideon25 » Sun May 28, 2017 2:39 pm

Las0mbra wrote:
Sun May 28, 2017 2:37 pm
With the current game version I have an offset of 0x3000 for all the entries.

For example:
Current Hull is StarpointGeminiWarlords.exe+951A84 in the table. For me it's StarpointGeminiWarlords.exe+954A84.
Money is StarpointGeminiWarlords.exe+955D4C in the table. For me it's StarpointGeminiWarlords.exe+958D4C.
and so on...
What version is that? and Steam? Money and Hull and the plain values on the table are green static values. There are no pointers for them.
Last edited by gideon25 on Sun May 28, 2017 2:44 pm, edited 1 time in total.

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Re: Starpoint Gemini Warlords 1.010.1 +50 (WIP)

Post by Las0mbra » Sun May 28, 2017 2:44 pm

gideon25 wrote:
Sun May 28, 2017 2:39 pm
What version is that? and Steam?
Yes steam and game version 1.011.1

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