z Palworld

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candeth
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Re: z Palworld

Post by candeth »

Austin wrote:
Wed Jan 24, 2024 12:27 pm
Valatros wrote:
Wed Jan 24, 2024 4:38 am
For anyone who hasn't realized... Unlimited Ammo also doubles as a "Rapid Fire" cheat code. You skip the reloading process and can shoot super, super fast, which is... obnoxiously powerful given that some of the mid tier weapons are very high damage with slower attack speeds.

Not all bad, really, but an Unlimited Ammo that didn't also give you quick shots would be appreciated, maybe make the quick shot feature a separate code?
Odd. My version of unlimited ammo didn't have the same result. But good to know for something to look into.
Just another data point mine does this as well, no reload animation on the Crossbow.

Tried taking the cheat off and swapping weapon, firing a few times (animation plays for reload) and then toggling back on but the reload immediately disappears.

For now since I have "no weight" on I am just carrying a ton of arrows and leaving this cheat off, since it cheeses the combat more than I personally like :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

tfigment
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Re: z Palworld

Post by tfigment »

darkknight091 wrote:
Wed Jan 24, 2024 5:18 pm
The table is not working for me, I tried to check the box to activate the table after I selected the game but the table shows the character as ??? and all the stats are are also unknown. And after a few more tries, I was unable to check the box too. I am using CE7.5 and my game is on Steam, Did I missing something before I activate the table?
cfemen's table uses same address apparent for hooking pal updates so that may conflict. you also need to go to pal management interface and hover over pal's to get pointers to update.

johntails2
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Re: z Palworld

Post by johntails2 »

Jessen wrote:
Wed Jan 24, 2024 6:48 pm
kyoski wrote:
Wed Jan 24, 2024 4:23 pm
i'm pretty sure it's not a flag but actually a seperate pal ID,
example:
BOSS_ElecLion
and
ElecLion
same pal, but two different pal IDs
the boss versions are the larger ones
its not because I don't think but if it is we just need a way to figure out what to switch.
If you don't mind the sound effect from shiny pal, try this script which change both rare flag and size.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>286</ID>
      <Description>"Big and Shiny Pals"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(AlwaysBigRare,Palworld-Win64-Shipping.exe,0F 2F F0 0F 28 B4 24 00 03 00 00) // should be unique
alloc(newmem,$1000,AlwaysBigRare)

label(code)
label(return)

newmem:
  movss xmm0,xmm6
code:
  comiss xmm6,xmm0
  movaps xmm6,[rsp+00000300]
  jmp return

AlwaysBigRare:
  jmp newmem
  nop 6
return:
registersymbol(AlwaysBigRare)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
AlwaysBigRare:
  db 0F 2F F0 0F 28 B4 24 00 03 00 00

unregistersymbol(AlwaysBigRare)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Palworld-Win64-Shipping.exe+2B34881

Palworld-Win64-Shipping.exe+2B3484E: 49 8B CD                 - mov rcx,r13
Palworld-Win64-Shipping.exe+2B34851: 0F 29 B4 24 00 03 00 00  - movaps [rsp+00000300],xmm6
Palworld-Win64-Shipping.exe+2B34859: E8 D2 F0 FF FF           - call Palworld-Win64-Shipping.exe+2B33930
Palworld-Win64-Shipping.exe+2B3485E: F3 0F 10 70 54           - movss xmm6,[rax+54]
Palworld-Win64-Shipping.exe+2B34863: F3 0F 59 35 F1 87 2B 03  - mulss xmm6,[Palworld-Win64-Shipping.exe+5DED05C]
Palworld-Win64-Shipping.exe+2B3486B: FF 15 4F 96 28 03        - call qword ptr [Palworld-Win64-Shipping.exe+5DBDEC0]
Palworld-Win64-Shipping.exe+2B34871: 25 FF 7F 00 00           - and eax,00007FFF
Palworld-Win64-Shipping.exe+2B34876: 66 0F 6E C0              - movd xmm0,eax
Palworld-Win64-Shipping.exe+2B3487A: 0F 5B C0                 - cvtdq2ps xmm0,xmm0
Palworld-Win64-Shipping.exe+2B3487D: F3 0F 59 C7              - mulss xmm0,xmm7
// ---------- INJECTING HERE ----------
Palworld-Win64-Shipping.exe+2B34881: 0F 2F F0                 - comiss xmm6,xmm0
// ---------- DONE INJECTING  ----------
Palworld-Win64-Shipping.exe+2B34884: 0F 28 B4 24 00 03 00 00  - movaps xmm6,[rsp+00000300]
Palworld-Win64-Shipping.exe+2B3488C: 0F 82 D0 00 00 00        - jb Palworld-Win64-Shipping.exe+2B34962
Palworld-Win64-Shipping.exe+2B34892: 4C 8B 85 58 02 00 00     - mov r8,[rbp+00000258]
Palworld-Win64-Shipping.exe+2B34899: 48 8D 54 24 78           - lea rdx,[rsp+78]
Palworld-Win64-Shipping.exe+2B3489E: 49 8B CC                 - mov rcx,r12
Palworld-Win64-Shipping.exe+2B348A1: E8 4A 2A E6 FF           - call Palworld-Win64-Shipping.exe+29972F0
Palworld-Win64-Shipping.exe+2B348A6: 48 8B 18                 - mov rbx,[rax]
Palworld-Win64-Shipping.exe+2B348A9: 85 DB                    - test ebx,ebx
Palworld-Win64-Shipping.exe+2B348AB: 0F 85 A5 00 00 00        - jne Palworld-Win64-Shipping.exe+2B34956
Palworld-Win64-Shipping.exe+2B348B1: 48 8B C3                 - mov rax,rbx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

mannie2569
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Re: z Palworld

Post by mannie2569 »

rynerlutexd wrote:
Tue Jan 23, 2024 8:15 am
Zanzer wrote:
Mon Jan 22, 2024 1:23 pm
If you try to duplicate your egg by setting its quantity, you cannot hatch more than one.
A pointer to the Pal is shared between all duplicates.
So when it hatches once, the pointer is cleared and the remaining eggs no longer work.
50as_df wrote:
Tue Jan 23, 2024 7:58 am
Update:
Instant crafting works but the eggs generated by console dropitem palegg command still have the 99.99 timer problem, guessing it's generated similar way to duplicate item. Still needs to find a easier and faster way to get more eggs.

One workaround I found for this is to make a shit ton of incubators, dupe the eggs/change the quantity to however many you have, move it to a box so the eggs separate to single stacks each, THEN you activate the cheat place an egg on every incubator you have (DONT actually incubate just place the egg so it shows incubation complete and you get the option to hold to hatch) til youre out of eggs and then you can start to hatch the eggs that youve incubated. You will be able to hatch all of them this way.

This will allow you to dupe your eggs without bugging it out with the timers. Also if you change the quantity/dupe an egg, DO NOT do anything that doesnt involve moving/incubating the egg aka like destroying extra eggs or whatnot since this will also bug out the rest of the copies of that egg and treat it as if youve already hatched one copy hence ruining the entire batch.
UPDATE: THIS DOES WORK, may not give you different passives but youll need around 106 ish i think of the same pal to max it out once you get the passives you want so good luck guys.

21Orphans
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Re: z Palworld

Post by 21Orphans »

Hi the Pal editor works and the passive changes visually but the stats dont change and it changes back to what it was if i put in a box or restart the game, i am admin in my server how do i fix this>

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Deepthroat
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Re: z Palworld

Post by Deepthroat »

21Orphans wrote:
Thu Jan 25, 2024 7:44 am
Hi the Pal editor works and the passive changes visually but the stats dont change and it changes back to what it was if i put in a box or restart the game, i am admin in my server how do i fix this>
You don't, we don't supporting cheating in multi-player (even if you're the host).

21Orphans
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Re: z Palworld

Post by 21Orphans »

Fair enough that makes sense, we were trying to respawn a friends PAL after his character corrupted because he had a good one he spent like a day breeding :(.

Thanks though :).

peng56293
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Re: z Palworld

Post by peng56293 »

Is there a way to add in Lifmunk Effigies? I want to skip that grind if that's possible. Thank you!

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alienrex
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Re: z Palworld

Post by alienrex »

peng56293 wrote:
Thu Jan 25, 2024 9:48 am
Is there a way to add in Lifmunk Effigies? I want to skip that grind if that's possible. Thank you!
is on 4bytes easy search. i guess late game is harder to find

ssj782
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Re: z Palworld

Post by ssj782 »

Any chance for a drop rate increase? I just learned about the legendary weapons and armors that fall off some of the Alpha pals that I've never seen even after over a dozen kills on several of them trying for 'perfect' passive rolls.

RionKatt
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Re: z Palworld

Post by RionKatt »

Awesome table! The game just updated. Unlimited ammo works for the gun. That's the only thing I got to test.

Valatros
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Re: z Palworld

Post by Valatros »

ChubyDubyDua wrote:
Wed Jan 24, 2024 6:44 pm
Is there a way to get more stat points for the character?
Instead of just 1 point per lvl up
The GameTweaks mod lets you set that; i've got 5 per level so i can have an even spread with 0 drawbacks. Not sure if there's a good way to change the points gained each level via cheat engine.

Kanatan
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Re: z Palworld

Post by Kanatan »

When I clicked on "Try Add Passive Skill ->", I got the following error message and it failed.

<<Error in line 32 (call Palworld-Win64-Shipping.UPalIndividualCharacterParameter::AddPassiveSkill) :This instruction can't be compiled>>

I waited one minute and tried again, but without success.
Could you please tell me how to solve this problem?

magiman
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Re: z Palworld

Post by magiman »

There was an anti-cheating update this morning, since people were going on the official servers and doing things like taking over people's guilds and destroying all their things/spawning in lots of high level Pals. So this may not work, at least for the mean time.

bhfff
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Re: z Palworld

Post by bhfff »

Kanatan wrote:
Thu Jan 25, 2024 1:55 pm
When I clicked on "Try Add Passive Skill ->", I got the following error message and it failed.

<<Error in line 32 (call Palworld-Win64-Shipping.UPalIndividualCharacterParameter::AddPassiveSkill) :This instruction can't be compiled>>

I waited one minute and tried again, but without success.
Could you please tell me how to solve this problem?
This usually happens when a process (usually 64 bit) takes lots of memory and for cheat engine is a struggle, it is written in pascal and lua and those languages struggle with loops

Cheat engine by default, tries to "transform" memory addresses/locations composed of letters and numbers (called hex) into symbols or something more readable such as call Palworld-Win64-Shipping.UPalIndividualCharacterParameter::AddPassiveSkill

While an awesome feature, it may take time for CE to recognize that string as the one in memory and the activation of scripts is usually done after a delay, solution is to wait a bit and try again !

Imo it is best practice to use a signature scan first and then if it fails check upon the symbols

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