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fantomas
Table Makers
Posts: 1163 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Thu May 25, 2017 10:03 pm
Hi
Let's start this all together!
Cheats
Inf Ammo // Not the best way, aesthetically speaking (e.g. Assault Rifle - max ammo 600, it will show 599 after the first shot)
Ammo Never Decrease // I use it for grenades and clip ammo
Statistics
Enjoy!
BR
fantomas
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Vanquish.CT
Added Unlimited Boost cheat Added Boost statistic (1.45 MiB) Downloaded 336 times
Vanquish.CT
First release (502.08 KiB) Downloaded 88 times
Last edited by
fantomas on Fri Dec 29, 2017 3:24 pm, edited 4 times in total.
fantomas
Table Makers
Posts: 1163 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Fri May 26, 2017 12:10 am
Next cheat - Unlimited Boost
I use two different ways to get unlimited boost:
Code: Select all
{
Game : Vanquish.exe
Version:
Date : 2017-05-26
Author : fantomas
}
[ENABLE]
aobscanmodule(aobBoost,Vanquish.exe,F2 0F 5C C1 66 0F 5A C0 F3 0F 11 86 20 7B)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
addsd xmm0,xmm1
cvtpd2ps xmm0,xmm0
jmp return
code:
subsd xmm0,xmm1
cvtpd2ps xmm0,xmm0
jmp return
aobBoost:
jmp newmem
nop
nop
nop
return:
registersymbol(aobBoost)
[DISABLE]
aobBoost:
db F2 0F 5C C1 66 0F 5A C0
unregistersymbol(aobBoost)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Vanquish.exe"+D099E
"Vanquish.exe"+D097D: CC - int 3
"Vanquish.exe"+D097E: CC - int 3
"Vanquish.exe"+D097F: CC - int 3
"Vanquish.exe"+D0980: F3 0F 10 4C 24 04 - movss xmm1,[esp+04]
"Vanquish.exe"+D0986: 56 - push esi
"Vanquish.exe"+D0987: 8B F1 - mov esi,ecx
"Vanquish.exe"+D0989: F3 0F 10 86 20 7B 00 00 - movss xmm0,[esi+00007B20]
"Vanquish.exe"+D0991: 0F BF 86 1C 7B 00 00 - movsx eax,word ptr [esi+00007B1C]
"Vanquish.exe"+D0998: 0F 5A C0 - cvtps2pd xmm0,xmm0
"Vanquish.exe"+D099B: 0F 5A C9 - cvtps2pd xmm1,xmm1
// ---------- INJECTING HERE ----------
"Vanquish.exe"+D099E: F2 0F 5C C1 - subsd xmm0,xmm1
"Vanquish.exe"+D09A2: 66 0F 5A C0 - cvtpd2ps xmm0,xmm0
// ---------- DONE INJECTING ----------
"Vanquish.exe"+D09A6: F3 0F 11 86 20 7B 00 00 - movss [esi+00007B20],xmm0
"Vanquish.exe"+D09AE: 0F 57 C9 - xorps xmm1,xmm1
"Vanquish.exe"+D09B1: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
"Vanquish.exe"+D09B5: F2 0F 2A C8 - cvtsi2sd xmm1,eax
"Vanquish.exe"+D09B9: 66 0F 2F C1 - comisd xmm0,xmm1
"Vanquish.exe"+D09BD: 76 27 - jna Vanquish.exe+D09E6
"Vanquish.exe"+D09BF: 8B 16 - mov edx,[esi]
"Vanquish.exe"+D09C1: 8B 82 58 04 00 00 - mov eax,[edx+00000458]
"Vanquish.exe"+D09C7: FF D0 - call eax
"Vanquish.exe"+D09C9: 0F BF 8E 1C 7B 00 00 - movsx ecx,word ptr [esi+00007B1C]
}
or
Code: Select all
{
Game : Vanquish.exe
Version:
Date : 2017-05-26
Author : fantomas
}
[ENABLE]
aobscanmodule(aobBoost,Vanquish.exe,F3 0F 11 86 20 7B 00 00 0F 57 C9 F3 0F 5A C0 F2 0F 2A C8)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov [esi+00007B20],(float)1000
jmp return
code:
movss [esi+00007B20],xmm0
jmp return
aobBoost:
jmp newmem
nop
nop
nop
return:
registersymbol(aobBoost)
[DISABLE]
aobBoost:
db F3 0F 11 86 20 7B 00 00
unregistersymbol(aobBoost)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Vanquish.exe"+D09A6
"Vanquish.exe"+D097F: CC - int 3
"Vanquish.exe"+D0980: F3 0F 10 4C 24 04 - movss xmm1,[esp+04]
"Vanquish.exe"+D0986: 56 - push esi
"Vanquish.exe"+D0987: 8B F1 - mov esi,ecx
"Vanquish.exe"+D0989: F3 0F 10 86 20 7B 00 00 - movss xmm0,[esi+00007B20]
"Vanquish.exe"+D0991: 0F BF 86 1C 7B 00 00 - movsx eax,word ptr [esi+00007B1C]
"Vanquish.exe"+D0998: 0F 5A C0 - cvtps2pd xmm0,xmm0
"Vanquish.exe"+D099B: 0F 5A C9 - cvtps2pd xmm1,xmm1
"Vanquish.exe"+D099E: F2 0F 5C C1 - subsd xmm0,xmm1
"Vanquish.exe"+D09A2: 66 0F 5A C0 - cvtpd2ps xmm0,xmm0
// ---------- INJECTING HERE ----------
"Vanquish.exe"+D09A6: F3 0F 11 86 20 7B 00 00 - movss [esi+00007B20],xmm0
// ---------- DONE INJECTING ----------
"Vanquish.exe"+D09AE: 0F 57 C9 - xorps xmm1,xmm1
"Vanquish.exe"+D09B1: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
"Vanquish.exe"+D09B5: F2 0F 2A C8 - cvtsi2sd xmm1,eax
"Vanquish.exe"+D09B9: 66 0F 2F C1 - comisd xmm0,xmm1
"Vanquish.exe"+D09BD: 76 27 - jna Vanquish.exe+D09E6
"Vanquish.exe"+D09BF: 8B 16 - mov edx,[esi]
"Vanquish.exe"+D09C1: 8B 82 58 04 00 00 - mov eax,[edx+00000458]
"Vanquish.exe"+D09C7: FF D0 - call eax
"Vanquish.exe"+D09C9: 0F BF 8E 1C 7B 00 00 - movsx ecx,word ptr [esi+00007B1C]
"Vanquish.exe"+D09D0: 0F 57 C0 - xorps xmm0,xmm0
}
Enjoy!
fantomas
Table Makers
Posts: 1163 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Fri May 26, 2017 1:01 am
Ok,
do not know why 'Ammo Never Decrease' cheat does work any more for Clip ammo but never mind - here's new cheat for Unlimited Clip Ammo (aka No Reload).
Code: Select all
{
Game : Vanquish.exe
Version:
Date : 2017-05-26
Author : fantomas
}
[ENABLE]
aobscanmodule(aobClipAmmo,Vanquish.exe,0F B7 78 0E 66 3B FB)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
movzx edi,word ptr [eax+0C]
cmp di,bx
jmp return
code:
movzx edi,word ptr [eax+0E]
cmp di,bx
jmp return
aobClipAmmo:
jmp newmem
nop
nop
return:
registersymbol(aobClipAmmo)
[DISABLE]
aobClipAmmo:
db 0F B7 78 0E 66 3B FB
unregistersymbol(aobClipAmmo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Vanquish.exe"+FEC20
"Vanquish.exe"+FEC06: 8B 70 04 - mov esi,[eax+04]
"Vanquish.exe"+FEC09: 69 F6 B8 00 00 00 - imul esi,esi,000000B8
"Vanquish.exe"+FEC0F: 81 C6 A8 6A FD 00 - add esi,Vanquish.exe+BD6AA8
"Vanquish.exe"+FEC15: 66 3B D3 - cmp dx,bx
"Vanquish.exe"+FEC18: 75 05 - jne Vanquish.exe+FEC1F
"Vanquish.exe"+FEC1A: 5E - pop esi
"Vanquish.exe"+FEC1B: 33 C0 - xor eax,eax
"Vanquish.exe"+FEC1D: 5B - pop ebx
"Vanquish.exe"+FEC1E: C3 - ret
"Vanquish.exe"+FEC1F: 57 - push edi
// ---------- INJECTING HERE ----------
"Vanquish.exe"+FEC20: 0F B7 78 0E - movzx edi,word ptr [eax+0E]
"Vanquish.exe"+FEC24: 66 3B FB - cmp di,bx
// ---------- DONE INJECTING ----------
"Vanquish.exe"+FEC27: 0F 8F 97 00 00 00 - jg Vanquish.exe+FECC4
"Vanquish.exe"+FEC2D: 0F B6 81 2E 03 00 00 - movzx eax,byte ptr [ecx+0000032E]
"Vanquish.exe"+FEC34: 83 C0 F4 - add eax,-0C
"Vanquish.exe"+FEC37: 83 F8 59 - cmp eax,59
"Vanquish.exe"+FEC3A: 77 7A - ja Vanquish.exe+FECB6
"Vanquish.exe"+FEC3C: 0F B6 80 30 ED 4F 00 - movzx eax,byte ptr [eax+Vanquish.exe+FED30]
"Vanquish.exe"+FEC43: FF 24 85 14 ED 4F 00 - jmp dword ptr [eax*4+Vanquish.exe+FED14]
"Vanquish.exe"+FEC4A: 5F - pop edi
"Vanquish.exe"+FEC4B: 5E - pop esi
"Vanquish.exe"+FEC4C: 66 C7 81 2E 03 00 00 1C 00 - mov word ptr [ecx+0000032E],001C
}
Enjoy!
machine4578
Expert Cheater
Posts: 268 Joined: Tue Mar 07, 2017 3:12 pm
Reputation: 161
Post
by machine4578 » Fri May 26, 2017 1:44 pm
thanks for sharing!
kelvin0502
Noobzor
Posts: 7 Joined: Wed Apr 12, 2017 11:32 am
Reputation: 1
Post
by kelvin0502 » Fri May 26, 2017 2:20 pm
THANK YOU!
squall23
Cheater
Posts: 27 Joined: Tue Mar 07, 2017 12:35 pm
Reputation: 0
Post
by squall23 » Sat May 27, 2017 5:36 am
Would it be possible to make an instant max upgrade cheat?
alset85
Cheater
Posts: 46 Joined: Sat Mar 04, 2017 9:06 pm
Reputation: 1
Post
by alset85 » Sat May 27, 2017 8:54 pm
I'd like inf clip ammo for the DLC weapons as well: Boosted MG and AP Pistol.
ray2160
Table Makers
Posts: 97 Joined: Fri Mar 03, 2017 12:57 pm
Reputation: 77
Post
by ray2160 » Sun May 28, 2017 1:42 am
codes I will share
Ammo / No Reload
Code: Select all
[ENABLE]
aobscanmodule(NoReload,Vanquish.exe,66 89 48 08 66 89 50 0E 39)
alloc(newmema,$100)
label(codea)
label(returna)
aobscanmodule(Ammo,Vanquish.exe,66 89 48 08 66 2B 56 2C)
alloc(newmemb,$100)
label(codeb)
label(returnb)
newmema:
mov [eax+08],(float)1.586928472E-37
mov [eax+0E],(float)1.586928472E-37
codea:
jmp returna
NoReload:
jmp newmema
nop
nop
nop
returna:
registersymbol(NoReload)
newmemb:
mov [eax+08],(float)1.38728548E-43
codeb:
jmp returnb
Ammo:
jmp newmemb
nop
nop
nop
returnb:
registersymbol(Ammo)
[DISABLE]
NoReload:
db 66 89 48 08 66 89 50 0E
unregistersymbol(NoReload)
dealloc(newmema)
Ammo:
db 66 89 48 08 66 2B 56 2C
unregistersymbol(Ammo)
dealloc(newmemb)
Infinite Grenade
Code: Select all
[ENABLE]
aobscanmodule(InfiniteGrenade,Vanquish.exe,66 89 48 08 B9 01 00 00 00 66 89 48 0E 8B 83)
alloc(newmem,$100)
label(code)
label(return)
newmem:
code:
mov [eax+08],(float)2.755106924E-40
mov ecx,00000001
jmp return
InfiniteGrenade:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(InfiniteGrenade)
[DISABLE]
InfiniteGrenade:
db 66 89 48 08 B9 01 00 00 00
unregistersymbol(InfiniteGrenade)
dealloc(newmem)
added: Score the amount you earn for each mission set to whatever amount you desire
Last edited by
ray2160 on Sun May 28, 2017 10:40 pm, edited 3 times in total.
genericzombie
What is cheating?
Posts: 2 Joined: Sun May 28, 2017 8:21 am
Reputation: 0
Post
by genericzombie » Sun May 28, 2017 8:22 am
Is it possible to make it so that just melee is unlimited and doesn't overheat?
ray2160
Table Makers
Posts: 97 Joined: Fri Mar 03, 2017 12:57 pm
Reputation: 77
Post
by ray2160 » Sun May 28, 2017 9:05 pm
added: Score
predprey
Expert Cheater
Posts: 207 Joined: Thu Mar 02, 2017 8:46 pm
Reputation: 140
Post
by predprey » Tue May 30, 2017 7:09 pm
Infinite Turret Ammo
Infinite Mech Ammo
Instant Max Weapon Upgrade
- Upgrading a weapon instantly upgrades it to the max
Max Weapon Upgrade [BUGGED]
- Sets weapon to max rank. Buggy, only applies new ammo capacities after switching weapons and shooting.
Attachments
Vanquish.CT
(10.88 KiB) Downloaded 140 times
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