Page 2 of 7

Re: Oxygen Not Included

Posted: Tue May 30, 2017 2:34 pm
by Allen1013
Theorac wrote:
Sat May 27, 2017 4:18 am
Looks like the Super Duplicants option might be affecting decor requirements now. Im getting fresh duplicants with 50 decor requirement.
Yeah I'm getting this as well.

Re: Oxygen Not Included

Posted: Tue May 30, 2017 3:31 pm
by Arcos
rukiss wrote:
Thu May 25, 2017 4:04 am
Nice job! thx
Would you add cheat for INF water and algae?
this the code i'm using. Before activate it you should build at least one thing that produces oxygen, click on it and activate the option

[ENABLE]

aobscan(Algae,F3 0F 10 4E 54 F3 0F 5A C9 F2 0F 5A E9 F3 0F 11 6C) // should be unique
alloc(newmem,$1000,00D3679F)

label(code)
label(return)

newmem:

code:
mov [rsi+54], (float)600
movss xmm1,[rsi+54]
jmp return

Algae:
jmp newmem
return:
registersymbol(Algae)

[DISABLE]

Algae:
db F3 0F 10 4E 54

unregistersymbol(Algae)
dealloc(newmem)

Re: Oxygen Not Included

Posted: Tue May 30, 2017 11:44 pm
by Impala
Rudo wrote:
Thu May 25, 2017 10:41 am
Alternative way to enable debug-commands: create an empty text inside "OxygenNotIncluded_Data", file name: "debug_enable.txt"
Some debug commands I found on the internet:

Code: Select all

DebugToggle Backspace
ToggleProfiler Backquote/Tilde
DebugPaintForceFlower AlphaO

DebugVisualTest SHIFT + F1
DebugGameplayTest SHIFT + F2
DebugElementTest SHIFT + F3
DebugRiverTest SHIFT + F4
DebugTileTest SHIFT + F5

DebugSelectMalerlia! CTRL + 5
DebugToggleMusic CTRL + M
DebugFocus CTRL + T
DebugUltraTestMode CTRL + U
DebugSpawnMinion CTRL + F2
DebugPlace CTRL + F3
DebugInstantBuildMode CTRL + F4
DebugShowTestMode CTRL + F5
DebugDig CTRL + F6
DebugExplosion CTRL + F8
DebugDiscoverAllElements CTRL + F9
DebugTriggerException CTRL + F12

DebugRefreshNavDell ALT + N
DebugTeleport ALT + O
DebugGotoTarget ALT + O
DebugToggleSelectInEditor ALT + T
DebugPathFinding ALT + P
DebugReloadMods ALT + M
DebugReloadLevel ALT + L
DebugSuperSpeed ALT + Z
DebugNotification ALT + X
DebugNotificationMessage ALT + C
DebugToggleUI ALT + F1
DebugCollectGarbage ALT + F3
DebugInvincible ALT + F7
DebugApplyHighAudioReverb ALT + F8
DebugApplyLowAudioReverb ALT + F9
DebugForceLightEverywhere ALT + F10
DebugCellInfo ALT + F11
In response to this, you remove the extension and keep the file debug_enable

The person who originally wrote that because the easiest way to do this is right click and create a new text file in windows. If you then rename the file and remove the txt extension, you will get a warning that says "this can cause instability" or words to that effect. This will enable the console

Re: Oxygen Not Included

Posted: Thu Jun 01, 2017 11:04 pm
by yodi2007
Is there a way to lower the starting stats to around 12 or so? I want to play the game with much lower stats.

Re: Oxygen Not Included

Posted: Tue Jun 27, 2017 9:39 pm
by Iamjaylyn
Is there a way to make it do 500?

Re: Oxygen Not Included

Posted: Mon Jul 31, 2017 2:35 pm
by Zpyzix
Reason their decor needs goes up is I think apparently when their skills go up, their expectations of their surroundings rises as well with the new update.

I'm looking at the script and I'm trying to figure out how to give +20 instead of +99. It looks silly seeing the duplicants run around at almost instant speed.

Re: Oxygen Not Included

Posted: Sat Aug 26, 2017 8:20 am
by Nuerion
update please

Re: Oxygen Not Included

Posted: Tue Aug 29, 2017 6:57 pm
by Megaherz
Yes, update please

Re: Oxygen Not Included

Posted: Mon Sep 25, 2017 11:56 am
by afraidless
If anyone feels like working on this that'd be kewl. but. the first post's table still works mostly. only thing ya need is "activate debug mode". press backspace, spawn any resource. ez peasy.
still, outbreak update is out. surface germs are 4byte value, for everything. guys, gals, objects, etc. germs inside the peeps are harder to find. for idiots like me. anyway. if anyone would kindly put up an updated table with some neat options? :)

Re: Oxygen Not Included

Posted: Sat Sep 30, 2017 4:02 am
by yodi2007
afraidless wrote:
Mon Sep 25, 2017 11:56 am
If anyone feels like working on this that'd be kewl. but. the first post's table still works mostly. only thing ya need is "activate debug mode". press backspace, spawn any resource. ez peasy.
still, outbreak update is out. surface germs are 4byte value, for everything. guys, gals, objects, etc. germs inside the peeps are harder to find. for idiots like me. anyway. if anyone would kindly put up an updated table with some neat options? :)
The table now crashes for me. Ever since the outbreak update it doesnt work!

Re: Oxygen Not Included

Posted: Sat Sep 30, 2017 9:58 am
by afraidless
yodi2007 wrote:
Sat Sep 30, 2017 4:02 am
afraidless wrote:
Mon Sep 25, 2017 11:56 am
If anyone feels like working on this that'd be kewl. but. the first post's table still works mostly. only thing ya need is "activate debug mode". press backspace, spawn any resource. ez peasy.
still, outbreak update is out. surface germs are 4byte value, for everything. guys, gals, objects, etc. germs inside the peeps are harder to find. for idiots like me. anyway. if anyone would kindly put up an updated table with some neat options? :)
The table now crashes for me. Ever since the outbreak update it doesnt work!
yea, only debug mode works for me. let's pray to the cheat engine gods for a table. :(

Re: Oxygen Not Included

Posted: Mon Nov 13, 2017 5:07 pm
by JackStark
Is there an updated table table that is currently working?

Re: Oxygen Not Included

Posted: Mon Nov 13, 2017 10:07 pm
by afraidless
JackStark wrote:
Mon Nov 13, 2017 5:07 pm
Is there an updated table table that is currently working?
no

Re: Oxygen Not Included

Posted: Fri Nov 17, 2017 5:21 am
by Darkedone02
game got updated to the automation stuff.

Re: Oxygen Not Included

Posted: Fri Nov 17, 2017 5:10 pm
by Cake-san
Here're some fix for @pox911's scripts regarding automation update
Spoiler
Enable Debug Functions

Code: Select all

[ENABLE]
assert(DebugHandler:OnKeyDown+8d,0F 84 4C 1B 00 00)
DebugHandler:OnKeyDown+8d:
db 90 90 90 90 90 90
returnhere:

[DISABLE]
dealloc(newmem)
DebugHandler:OnKeyDown+8d:
db 0F 84 4C 1B 00 00
//je DebugHandler:OnKeyDown+1bdf
Super Dupelicants(On Generation)

Code: Select all

[ENABLE]
assert(MinionStartingStats:GenerateAttributes+25b,48 8B 85 C0 FE FF FF)
alloc(newmem,2048,MinionStartingStats:GenerateAttributes+25b) 
label(returnhere)

newmem:
mov rax,[rbp-00000140]
mov rbx,#99
cmp r14,0
jne short @f
mov rdi,#891
@@:
jmp returnhere

MinionStartingStats:GenerateAttributes+25b:
jmp newmem
nop
nop
returnhere:
 
[DISABLE]
dealloc(newmem)
MinionStartingStats:GenerateAttributes+25b:
db 48 8B 85 C0 FE FF FF
//mov rax,[rbp-00000140]
Both are asm codes not combination of xml...