Oxygen Not Included

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Allen1013
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Re: Oxygen Not Included

Post by Allen1013 » Tue May 30, 2017 2:34 pm

Theorac wrote:
Sat May 27, 2017 4:18 am
Looks like the Super Duplicants option might be affecting decor requirements now. Im getting fresh duplicants with 50 decor requirement.
Yeah I'm getting this as well.

Arcos
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Re: Oxygen Not Included

Post by Arcos » Tue May 30, 2017 3:31 pm

rukiss wrote:
Thu May 25, 2017 4:04 am
Nice job! thx
Would you add cheat for INF water and algae?
this the code i'm using. Before activate it you should build at least one thing that produces oxygen, click on it and activate the option

[ENABLE]

aobscan(Algae,F3 0F 10 4E 54 F3 0F 5A C9 F2 0F 5A E9 F3 0F 11 6C) // should be unique
alloc(newmem,$1000,00D3679F)

label(code)
label(return)

newmem:

code:
mov [rsi+54], (float)600
movss xmm1,[rsi+54]
jmp return

Algae:
jmp newmem
return:
registersymbol(Algae)

[DISABLE]

Algae:
db F3 0F 10 4E 54

unregistersymbol(Algae)
dealloc(newmem)

ImpalaPUA
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Re: Oxygen Not Included

Post by ImpalaPUA » Tue May 30, 2017 11:44 pm

Rudo wrote:
Thu May 25, 2017 10:41 am
Alternative way to enable debug-commands: create an empty text inside "OxygenNotIncluded_Data", file name: "debug_enable.txt"
Some debug commands I found on the internet:

Code: Select all

DebugToggle Backspace
ToggleProfiler Backquote/Tilde
DebugPaintForceFlower AlphaO

DebugVisualTest SHIFT + F1
DebugGameplayTest SHIFT + F2
DebugElementTest SHIFT + F3
DebugRiverTest SHIFT + F4
DebugTileTest SHIFT + F5

DebugSelectMalerlia! CTRL + 5
DebugToggleMusic CTRL + M
DebugFocus CTRL + T
DebugUltraTestMode CTRL + U
DebugSpawnMinion CTRL + F2
DebugPlace CTRL + F3
DebugInstantBuildMode CTRL + F4
DebugShowTestMode CTRL + F5
DebugDig CTRL + F6
DebugExplosion CTRL + F8
DebugDiscoverAllElements CTRL + F9
DebugTriggerException CTRL + F12

DebugRefreshNavDell ALT + N
DebugTeleport ALT + O
DebugGotoTarget ALT + O
DebugToggleSelectInEditor ALT + T
DebugPathFinding ALT + P
DebugReloadMods ALT + M
DebugReloadLevel ALT + L
DebugSuperSpeed ALT + Z
DebugNotification ALT + X
DebugNotificationMessage ALT + C
DebugToggleUI ALT + F1
DebugCollectGarbage ALT + F3
DebugInvincible ALT + F7
DebugApplyHighAudioReverb ALT + F8
DebugApplyLowAudioReverb ALT + F9
DebugForceLightEverywhere ALT + F10
DebugCellInfo ALT + F11
In response to this, you remove the extension and keep the file debug_enable

The person who originally wrote that because the easiest way to do this is right click and create a new text file in windows. If you then rename the file and remove the txt extension, you will get a warning that says "this can cause instability" or words to that effect. This will enable the console

yodi2007
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Re: Oxygen Not Included

Post by yodi2007 » Thu Jun 01, 2017 11:04 pm

Is there a way to lower the starting stats to around 12 or so? I want to play the game with much lower stats.

Iamjaylyn
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Re: Oxygen Not Included

Post by Iamjaylyn » Tue Jun 27, 2017 9:39 pm

Is there a way to make it do 500?

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Zpyzix
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Re: Oxygen Not Included

Post by Zpyzix » Mon Jul 31, 2017 2:35 pm

Reason their decor needs goes up is I think apparently when their skills go up, their expectations of their surroundings rises as well with the new update.

I'm looking at the script and I'm trying to figure out how to give +20 instead of +99. It looks silly seeing the duplicants run around at almost instant speed.

Nuerion
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Re: Oxygen Not Included

Post by Nuerion » Sat Aug 26, 2017 8:20 am

update please

Megaherz
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Re: Oxygen Not Included

Post by Megaherz » Tue Aug 29, 2017 6:57 pm

Yes, update please

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afraidless
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Re: Oxygen Not Included

Post by afraidless » Mon Sep 25, 2017 11:56 am

If anyone feels like working on this that'd be kewl. but. the first post's table still works mostly. only thing ya need is "activate debug mode". press backspace, spawn any resource. ez peasy.
still, outbreak update is out. surface germs are 4byte value, for everything. guys, gals, objects, etc. germs inside the peeps are harder to find. for idiots like me. anyway. if anyone would kindly put up an updated table with some neat options? :)

yodi2007
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Re: Oxygen Not Included

Post by yodi2007 » Sat Sep 30, 2017 4:02 am

afraidless wrote:
Mon Sep 25, 2017 11:56 am
If anyone feels like working on this that'd be kewl. but. the first post's table still works mostly. only thing ya need is "activate debug mode". press backspace, spawn any resource. ez peasy.
still, outbreak update is out. surface germs are 4byte value, for everything. guys, gals, objects, etc. germs inside the peeps are harder to find. for idiots like me. anyway. if anyone would kindly put up an updated table with some neat options? :)
The table now crashes for me. Ever since the outbreak update it doesnt work!

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afraidless
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Re: Oxygen Not Included

Post by afraidless » Sat Sep 30, 2017 9:58 am

yodi2007 wrote:
Sat Sep 30, 2017 4:02 am
afraidless wrote:
Mon Sep 25, 2017 11:56 am
If anyone feels like working on this that'd be kewl. but. the first post's table still works mostly. only thing ya need is "activate debug mode". press backspace, spawn any resource. ez peasy.
still, outbreak update is out. surface germs are 4byte value, for everything. guys, gals, objects, etc. germs inside the peeps are harder to find. for idiots like me. anyway. if anyone would kindly put up an updated table with some neat options? :)
The table now crashes for me. Ever since the outbreak update it doesnt work!
yea, only debug mode works for me. let's pray to the cheat engine gods for a table. :(

JackStark
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Re: Oxygen Not Included

Post by JackStark » Mon Nov 13, 2017 5:07 pm

Is there an updated table table that is currently working?

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afraidless
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Re: Oxygen Not Included

Post by afraidless » Mon Nov 13, 2017 10:07 pm

JackStark wrote:
Mon Nov 13, 2017 5:07 pm
Is there an updated table table that is currently working?
no

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Darkedone02
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Re: Oxygen Not Included

Post by Darkedone02 » Fri Nov 17, 2017 5:21 am

game got updated to the automation stuff.

Cake-san
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Re: Oxygen Not Included

Post by Cake-san » Fri Nov 17, 2017 5:10 pm

Here're some fix for @pox911's scripts regarding automation update
Show
Enable Debug Functions

Code: Select all

[ENABLE]
assert(DebugHandler:OnKeyDown+8d,0F 84 4C 1B 00 00)
DebugHandler:OnKeyDown+8d:
db 90 90 90 90 90 90
returnhere:

[DISABLE]
dealloc(newmem)
DebugHandler:OnKeyDown+8d:
db 0F 84 4C 1B 00 00
//je DebugHandler:OnKeyDown+1bdf
Super Dupelicants(On Generation)

Code: Select all

[ENABLE]
assert(MinionStartingStats:GenerateAttributes+25b,48 8B 85 C0 FE FF FF)
alloc(newmem,2048,MinionStartingStats:GenerateAttributes+25b) 
label(returnhere)

newmem:
mov rax,[rbp-00000140]
mov rbx,#99
cmp r14,0
jne short @f
mov rdi,#891
@@:
jmp returnhere

MinionStartingStats:GenerateAttributes+25b:
jmp newmem
nop
nop
returnhere:
 
[DISABLE]
dealloc(newmem)
MinionStartingStats:GenerateAttributes+25b:
db 48 8B 85 C0 FE FF FF
//mov rax,[rbp-00000140]
Both are asm codes not combination of xml...

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