StarCrawlers (2017-08-07)

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Shinkansen
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StarCrawlers (2017-08-07)

Post by Shinkansen » Wed May 24, 2017 11:46 am

Simple table for StarCrawlers, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1003
1. Tested game version V1.0.2 64-bit. May work on other versions.

2. Game_static Stats.
"Credits Set to Max?" sets Credits to massive.
"Inventory Slots Set to Massive?" sets Inventory Slots to massive.

Allows the following to be modfied.
- "Game_static Stats -> _instance -> _playerInfo -> Progression -> StoryFlags -> Slot X with CURR_EON_CUBE". Eon Cubes.


V1002
1. PlayerInfo.
Allows the following to be modfied.
- "PlayerInfo Stats -> Progression -> StoryFlags -> Slot X with CURR_EON_CUBE". Eon Cubes.

2. InventoryItem.
"Stat Changes Set to Massive?" fixed for negative Health and excessive Shield Icons.

3. UICharacter.
Allows the following to be modfied.
- "PlayerCharacter -> __currentXp". XP.

4. Faction.
Allows modifying Factions not in Wire Terminal.
"Reputation Set to Max?" sets Reputation to max.
"Favor Set to Massive?" sets Favor to massive.


V1001
1. PlayerInfo.
"Credits Set to Max?" sets Credits to massive.
"Inventory Slots Set to Massive?" sets Inventory Slots to massive.

2. InventoryItem.
"Stat Changes Set to Massive?" sets Stat Changes to massive.

3. UI_FactionInterface.
"Reputation Set to Max?" sets Reputation to max.
"Favor Set to Massive?" sets Favor to massive.


V1000
1. Tested game version V1.0 64-bit. May work on other versions.

2. UICharacter.
Allows the following to be modfied.
- "Abilities -> _unspentPoints". Ability Points.
- isImmortal. Godmode?
Attachments
Shinkansen StarCrawlers V1003.CT
2017-08-07
(614.09 KiB) Downloaded 98 times
Shinkansen StarCrawlers V1002.CT
2017-05-26
(497.92 KiB) Downloaded 335 times
Shinkansen StarCrawlers V1001.CT
2017-05-25
(163.85 KiB) Downloaded 113 times
Shinkansen StarCrawlers V1000.CT
2017-05-24
(71.1 KiB) Downloaded 121 times
Last edited by Shinkansen on Mon Aug 07, 2017 7:01 am, edited 3 times in total.

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Lord Blade
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Re: StarCrawlers (2017-05-24)

Post by Lord Blade » Wed May 24, 2017 11:11 pm

Table seems to work great for editing stats. Got a bunch of godlike crawlers now. :)
Didn't change the "is immortal" thing, I just found their base dodge and hit chances, and boosts those. 100 Hit/Dodge gives them 100% base hit/dodge. 1 point of Crit Chance gives them a 100% base crit.


Any chance of getting something to edit your standing with the different factions?

kain33
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Re: StarCrawlers (2017-05-25)

Post by kain33 » Thu May 25, 2017 11:21 am

thanks @shinkansen! you are the best! :)

kain33
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Re: StarCrawlers (2017-05-25)

Post by kain33 » Thu May 25, 2017 11:31 am

in the UIcharacter says "to activate view character," what does that mean?

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Lord Blade
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Re: StarCrawlers (2017-05-25)

Post by Lord Blade » Thu May 25, 2017 3:33 pm

kain33 wrote:
Thu May 25, 2017 11:31 am
in the UIcharacter says "to activate view character," what does that mean?
Just pop open the character status screen before trying to activate it the first time.

alantic
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Re: StarCrawlers (2017-05-25)

Post by alantic » Fri May 26, 2017 3:34 am

hi,
in the codes

"UICharacter_basepointer" and "PlayerInfo_basepointer" is the SAME?
where is the "player hp_max"? (NOT UICharacter hp_max) how i scan it

thanks

Acleacius
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Re: StarCrawlers (2017-05-26)

Post by Acleacius » Mon May 29, 2017 7:23 pm

Thanks for your work on this great table! :)

Would you consider adding a option to Remove Faction, i.e. down to 0? The reason being, (with only a minor spoiler) there are several factions who won't even give you the gear you earned by doing favors, if you still have good faction with a different faction. Possibly even Neutral, so we might need a '0' option and -50 option.

Basically I've got 100+ faction and 10+ favors, with one group and the guy is spitting and cursing me because I still have good faction with someone else. He hangs up on me refusing to give me my gear, lmao.

Thanks

Edit: Basically we've got the UFP, Accord and Anarchists. So maybe if we could '0' or -50 those without having to do each individual faction, could work. After testing, it looks like 0 will work.

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Re: StarCrawlers (2017-05-26)

Post by Acleacius » Tue May 30, 2017 5:50 pm

Opps, apologizes I didn't understand version 1002 was capable of doing all I listed and more!

Thanks again for all your work!

Passer556
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Re: StarCrawlers (2017-05-26)

Post by Passer556 » Wed May 31, 2017 1:44 am

Thanks for the work, but after the 5/29 hotfix I can't get the UICharacter to work anymore, the scan script simply won't activate, also while Faction scan script works, all the stat shows ??, UI_Factioninterface works fine though.

Martell
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Re: StarCrawlers (2017-05-26)

Post by Martell » Fri Jun 02, 2017 9:02 am

Let me second this. The dev is taking a break post-release too, so can get a good 3 weeks of play in before the game updates again.

Also, has anyone had any luck creating a class specific Autocraft drop item using the InventoryItem script? I literally have half a dozen Smuggler Tote Bags and nothing else atm.

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Lord Blade
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Re: StarCrawlers (2017-05-26)

Post by Lord Blade » Sun Jun 04, 2017 4:37 am

Yeah, can't activate the character stuff. Item cheats seemt o work fine.

X95-Crimson Kai
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Re: StarCrawlers (2017-05-26)

Post by X95-Crimson Kai » Tue Jul 18, 2017 7:07 pm

Anything for v1.0.1(2017-06-16) yet?

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