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Re: Final fantasy VII Ever Crisis

Posted: Thu Apr 18, 2024 2:41 am
by nengow
sorry if this is a dumb question, but what is the difference between the cheat table speed hack vs. just using cheat engine's "enable speedhack" function?

Re: Final fantasy VII Ever Crisis

Posted: Thu Apr 18, 2024 8:09 am
by Rinkorin
Is it possible to make a damage multiplier script?

That would be useful for the new Highwind collection buffs.

Re: Final fantasy VII Ever Crisis

Posted: Thu Apr 18, 2024 11:12 am
by Revolver
Rinkorin wrote:
Thu Apr 18, 2024 8:09 am
Is it possible to make a damage multiplier script?

That would be useful for the new Highwind collection buffs.
Probably, but the Super Damage Score script already works for at least the Power Orb enhancements.

Re: Final fantasy VII Ever Crisis

Posted: Thu Apr 18, 2024 7:12 pm
by r3v
and did you tried to discover the script for crash events?
also
any script you find to the new highwind collection?

Re: Final fantasy VII Ever Crisis

Posted: Fri Apr 19, 2024 1:09 am
by topboy
stage 15 Reno & Rude & Elena always game over even with OHK & Freeze HP

Re: Final fantasy VII Ever Crisis

Posted: Fri Apr 19, 2024 3:29 am
by Revolver
topboy wrote:
Fri Apr 19, 2024 1:09 am
stage 15 Reno & Rude & Elena always game over even with OHK & Freeze HP
Crash battles are server-side, cheats don't work on those.

Re: Final fantasy VII Ever Crisis

Posted: Fri Apr 19, 2024 12:28 pm
by powerzx
Does anybody know how time is stored in this game? Is it a Float or 4 Bytes? What is 1 second equal to in Cheat Engine?

Re: Final fantasy VII Ever Crisis

Posted: Tue Apr 30, 2024 1:11 pm
by Chris_Chocobo
No new table?

Re: Final fantasy VII Ever Crisis

Posted: Thu May 02, 2024 3:51 am
by Xer0Daze
Chris_Chocobo wrote:
Tue Apr 30, 2024 1:11 pm
No new table?
What's not working for you? Even with the newest update today at 10pm PST everything is still working on the client-side engagements for me as far as I can tell.

Re: Final fantasy VII Ever Crisis

Posted: Thu May 02, 2024 7:45 am
by Chris_Chocobo
Xer0Daze wrote:
Thu May 02, 2024 3:51 am
Chris_Chocobo wrote:
Tue Apr 30, 2024 1:11 pm
No new table?
What's not working for you? Even with the newest update today at 10pm PST everything is still working on the client-side engagements for me as far as I can tell.
Sorry man i missed V13 my mistake :?

Re: Final fantasy VII Ever Crisis

Posted: Wed May 08, 2024 6:42 am
by namlas87
hi i think we need an update. much appreciated in advance

Re: Final fantasy VII Ever Crisis

Posted: Wed May 08, 2024 7:00 am
by foxhidden2009
Hello, infinite HP not working anymore in V13 version need update maybe ? Thanks !

Re: Final fantasy VII Ever Crisis

Posted: Wed May 08, 2024 8:08 am
by Cissa90
Updated.
Also added new score script for 1 Hit Max Damage.

Seems there was some offset and register use changes, should all be functional. The Super damage I cannot test as there is no event with dmg output atm.

Re: Final fantasy VII Ever Crisis

Posted: Wed May 08, 2024 3:48 pm
by BolderRock
Hello. Everything seems to be working except for the infinite HP.

Re: Final fantasy VII Ever Crisis

Posted: Wed May 08, 2024 4:15 pm
by foxhidden2009
Hey Cissa, thanks for the update for me it-s working perfectly !

Sorry for the noob question but in the V13, when ticking for example "Scripts" it was ticking automatically all sub-categories.
With the V14 it's not the case anymore, I have to ticket all boxes. And when I close the game and if I let the table open, it didn't work once the game is open again so I have to reopen the table and tick again all boxes, is there a way to save this please ? :o