Final fantasy VII Ever Crisis

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Bigjoe91
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Re: Final fantasy VII Ever Crisis

Post by Bigjoe91 »

Please Lord Cissa90, our saviour, when you have time update the table.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

FeniX21
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Re: Final fantasy VII Ever Crisis

Post by FeniX21 »

Hello !
Thank you for cheat table
Is it possible to have a code to modify the experience gain?

Thanks again

Nova_Megami
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Re: Final fantasy VII Ever Crisis

Post by Nova_Megami »

FeniX21 wrote:
Fri Dec 22, 2023 11:52 am
Hello !
Thank you for cheat table
Is it possible to have a code to modify the experience gain?

Thanks again
Not possible that is server side

xgsimo
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Re: Final fantasy VII Ever Crisis

Post by xgsimo »

Hi everyone, can anyone explain to me how to update the version? in my opinion it is just a reference that changes within the versioning of the game, and not the code strip itself, so maybe just update the table to the same version of the game. My thoughts, if I say something stupid I apologize.
Bye

gtao725
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Re: Final fantasy VII Ever Crisis

Post by gtao725 »

It's not that easy, with each new version or update, memory values can have completely different offsets which requires you to look for the values at the new offset locations.

xgsimo
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Re: Final fantasy VII Ever Crisis

Post by xgsimo »

gtao725 wrote:
Fri Dec 22, 2023 3:29 pm
It's not that easy, with each new version or update, memory values can have completely different offsets which requires you to look for the values at the new offset locations.
Thanks for your explanation :)

Chris_Chocobo
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Re: Final fantasy VII Ever Crisis

Post by Chris_Chocobo »

I guess this needs another update

Zolsana46
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Re: Final fantasy VII Ever Crisis

Post by Zolsana46 »

Hello Cissa90 pls update tables :)
thank you for your efforts

powerzx
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Re: Final fantasy VII Ever Crisis

Post by powerzx »

Can someone tell me what is the max value for ATB and Limit Break?
I guess that they are saved as a float value, Am I right?

Revolver
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Re: Final fantasy VII Ever Crisis

Post by Revolver »

powerzx wrote:
Sat Dec 23, 2023 1:15 pm
Can someone tell me what is the max value for ATB and Limit Break?
I guess that they are saved as a float value, Am I right?
17.5 for ATB, 1 for LB. And yeah, float values.

I generally have no idea what I'm doing, but I messed around in CE for long enough to get everything (seemingly) working again.
Here's the updated table.
Attachments
FF7EC V5.CT
(61.19 KiB) Downloaded 705 times

MaxSaikyo
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Re: Final fantasy VII Ever Crisis

Post by MaxSaikyo »

Works! Thank you!

gtao725
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Re: Final fantasy VII Ever Crisis

Post by gtao725 »

Works like a charm Revolver, thx so much! I've been trying to mess around in CE myself but didnt get anywhere. Care to share a brief guide on how you searched for the new memory addresses so I could work on it as well next time there is an update?

Revolver
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Re: Final fantasy VII Ever Crisis

Post by Revolver »

gtao725 wrote:
Sun Dec 24, 2023 3:07 pm
Works like a charm Revolver, thx so much! I've been trying to mess around in CE myself but didnt get anywhere. Care to share a brief guide on how you searched for the new memory addresses so I could work on it as well next time there is an update?
Most of the AOBs changed very little or not at all, so it was just a matter of referencing Cissa's code and using the old AOBs to find the new addresses and then updating the address or scan region or changing it to aobscanmodule with the value of the new AOB.
For example, the old 1-Hit-Kill AOB value was 80 3D 4E DE 16 07 00 8B 78 10, so I used the last four bytes with six wildcards (* * * * * * 00 8B 78 10) to look for values that closely match it. Out of the list of results only one value had the same first two bytes as the old AOB: 80 3D 46 3D 22 06 00 8B 78 10, which turned out to be the correct array.
For Low Battle Timer I did it the "correct" way and first searched for the battle timer value and then used the debugger to locate what opcode accessed it.

gtao725
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Re: Final fantasy VII Ever Crisis

Post by gtao725 »

Thx a lot Revolver, managed to get the battle timer right by myself by doing it completely fresh from the start as you suggested! Also followed the guide from this video which was really helpful: (planning to watch the entire series from the start for a more comprehensive understanding of assembly code). Hopefully we get more and more ppl working on this so we got all future updates covered :)

Bigjoe91
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Re: Final fantasy VII Ever Crisis

Post by Bigjoe91 »

Thank you Revolver!

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