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Kyn

Posted: Tue May 23, 2017 7:22 pm
by STN
Simple table for Kyn, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. StatsPanel.
Use this to modify stats when in the Village.
"Stats Set to Massive?" sets Stats to massive.

2. ItemStack.
"Quantity Set to Max?" sets Item Stack quantities to max -1 when the appropriate Inventory Item tab is viewed. Also affects Components, Quest Items, and Feedstones.


V1000
1. SquadMemberPanel.
"Health Set to Massive?" sets Health to massive
"Spirit Set to Massive?" sets Spirit to massive.
"Stats Set to Massive?" sets Stats to massive.

2. VillageData.
"Gold Set to Massive?" sets Gold to massive.

Made by Shinkansen