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Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Posted: Tue Feb 13, 2018 5:49 pm
by Jwing75
Never mind, just doesn't seem to work with Vaulters.

Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Posted: Tue Feb 13, 2018 8:02 pm
by al103
Jwing75 wrote:
Tue Feb 13, 2018 5:49 pm
Never mind, just doesn't seem to work with Vaulters.
It's kinda funny. Script did activated when activated while loading new game.

1st turn unlimited move option didn't work despite being activated. Second turn it did.

And now on new attempt it does not activate even for non-Vaulters. Even on newly launched game.

PS. If it's somehow related new attempt is on 14th for me meaning "make war not love" is in action...

Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Posted: Wed Feb 14, 2018 9:47 pm
by al103
Well, so managed script to activate. And, well, Unlimited Movement just plain do not work on the first turn. It worked fine after I ended first turn and second started, but on first turn it didn't.

And given that for Vaulters it's like the most important first turn option... meh.

PS. Oh, it just don't work on newly created ships/newly assigned admirals at all...

Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Posted: Thu Feb 15, 2018 10:26 pm
by Recifense
Hi guys,

There is a note at the "Table Extras" regarding The Vaulters:

[NOTE] When staring a new game for the Vaulters, only load the table and activate the main script when you have already colonized a Star System at the second turn. Otherwise the table may not load.

The Vaulters ship has 11 MP and as far as I have tested, you can reach a star system and colonize it at the first turn.

The is also a note regarding fleets:

[NOTE] Remember, after loading a savegame, to select each fleet at least once;



Cheers!

Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Posted: Fri Feb 16, 2018 2:37 am
by al103
1. Is there any chance for MOST annoying thing to search on manually - because it's needed so often - Hero Unlock Points?
2.
Recifense wrote:
Thu Feb 15, 2018 10:26 pm
[NOTE] When staring a new game for the Vaulters, only load the table and activate the main script when you have already colonized a Star System at the second turn. Otherwise the table may not load.

The Vaulters ship has 11 MP and as far as I have tested, you can reach a star system and colonize it at the first turn.
Being able to find best system for your captital is nice touch for Vaulters though... well, not that hard to find ship's mp ONE time, especially as said 11 MP solidly give at least 3 checkpoints.
2B. I experienced problems not just with vaulters, for some reason script just refused to switch on. Well, not very important.
2C. Testing testing testing. Loaded turn one Vaulters save. Colonized planet. Skipped turn. Tried to turn script on... NOPE.JPG. Loaded game in later turn... NOPE.JPG. Started entirely new Sophons (and not Vaulters) game... NOPE.JPG. Skipped turn... NOPE.JPG
Each time it was entirely new Cheat Engine run just in case.

Exited game, started again, started new game as Sophons, skipped turn just in case, NOPE.jpg... WTF, chose from process list again, loaded script again... HALLELUJAH, IT WORKED FINALLY. Loaded Vaulters game without turning script of - and it's still working.

So... A bit more convoluted than just "skip one turn".
Recifense wrote:
Thu Feb 15, 2018 10:26 pm
[NOTE] Remember, after loading a savegame, to select each fleet at least once;
Well, actually works even on pre-1st planet Argosy from save (as long as script is loaded somewhere else).
PS. And I really don't know why it's problem with new game, but isn't for save of the said new game.

Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-21

Posted: Thu Feb 22, 2018 12:28 am
by Recifense
Hi guys,

A table was added for version 1.2.11 + New approaches +RIFTBORN colonization (s5.0).

Code: Select all

===========================================
[USAGE] 
1) Run CE67 or greater; 
----------------- important -----------------
2) Run Game; 
3) Load or start a new game; 
----------------------CE--------------------- 
4) Load the game process "EndlessSpace2.exe" in CE;
5) Load this table; 
6) Activate the script (in blue) by checking/clicking its box [X];
7) Now Activate the script of each cheat you want to use;
--------------- Back to Game ----------------
----------------- important -----------------
8) Click on the "Empire Summary" or on one of your STAR SYSTEMs;
9) Select each fleet by clicking on [arrow box] n fleets times;
--------------------------------------------- 
10) Play On.
--------------------------------------------- 
[IMPORTANT] Close Main Script before closing the game;
===========================================
The new approaches brought some improvement. Please follow the usage steps.

The table can be found at the first post.

Cheers!

Re: Endless Space 2 v1.0.1/1.2.11 S5 CODEX/STEAM (GM and More) 2018-Feb-21

Posted: Sat Feb 24, 2018 1:55 am
by grimpanda
can't get the table to trigger

Re: Endless Space 2 v1.0.1/1.2.11 S5 CODEX/STEAM (GM and More) 2018-Feb-21

Posted: Mon Feb 26, 2018 1:01 am
by kurstein
same on my codex ver. and yes it is the 1.2.11 S5 gold

Re: Endless Space 2 v1.0.1/1.2.11 S5 CODEX/STEAM (GM and More) 2018-Feb-21

Posted: Sun Mar 11, 2018 2:19 am
by CannonFodder
The option "Research in 1 Turn" in table 1.2.11 S5 affects AI as well. They all get tier 3 techs at turn 6.

Re: Endless Space 2 v1.0.1/1.2.11 S5 CODEX/STEAM (GM and More) 2018-Feb-21

Posted: Mon Mar 12, 2018 11:01 pm
by Recifense
CannonFodder wrote:
Sun Mar 11, 2018 2:19 am
The option "Research in 1 Turn" in table 1.2.11 S5 affects AI as well. They all get tier 3 techs at turn 6.
Are you sure about the table affecting AIs as well? What you say is not proof.

@All,

Table 1.2.11 S5 works fine with version 1.2.18 S5.

Cheers!

Re: Endless Space 2 v1.0.1/1.2.11 S5 CODEX/STEAM (GM and More) 2018-Feb-21

Posted: Thu Mar 22, 2018 12:44 am
by Recifense
Hi guys,

The table for version 1.2.11 S5 works fine with version 1.2.20 S5.

Cheers!

Re: Endless Space 2 v1.0.1/1.2.11 S5 CODEX/STEAM (GM and More) 2018-Feb-21

Posted: Thu Mar 22, 2018 7:40 pm
by kurstein
Hi Recifense

The table for version 1.2.11 S5 is not working with CODEX version 1.2.18 S5
it is "the Endless Space 2 Untold Tales"

best regards
kürstein

Re: Endless Space 2 v1.0.1/1.2.11 S5 CODEX/STEAM (GM and More) 2018-Feb-21

Posted: Fri Mar 23, 2018 12:38 pm
by BennYthehitman
I'm gonna have to back-up what CannonFodder said. Using the table as is and not disabling Economic Victory will show you that you along with the AI all win. Also you can verify this by looking at the AI's available resources in the diplomacy screen.

Re: Endless Space 2 v1.0.1/1.2.11 S5 CODEX/STEAM (GM and More) 2018-Feb-21

Posted: Fri Mar 23, 2018 10:15 pm
by Recifense
Hi guys,

Please follow the steps described at the Table Extras under [USAGE]:

Code: Select all

===========================================
[USAGE] 
1) Run CE67 or greater; 
----------------- important -----------------
2) Run Game; 
3) Load or start a new game; 
----------------------CE--------------------- 
4) Load the game process "EndlessSpace2.exe" in CE;
5) Load this table; 
6) Activate the script (in blue) by checking/clicking its box [X];
7) Now Activate the script of each cheat you want to use;
--------------- Back to Game ----------------
----------------- important -----------------
8) Click on the "Empire Summary" or on one of your STAR SYSTEMs;
9) Select each fleet by clicking on [arrow box] n fleets times;
--------------------------------------------- 
10) Play On.
--------------------------------------------- 
[IMPORTANT] Close Main Script before closing the game;
===========================================
When already playing, you decide to start another match or to load a savegame then: close the main script, close game and please follow the steps from 2) on (always a clean start).

Cheers!

Endless Space 2 v1.0.1/1.3.3 S5 CODEX/STEAM (GM and More) 2018-Aug-03

Posted: Mon Apr 23, 2018 6:07 am
by tima2
Hi Recifense,



It seems like the current version of the trainer is not working.

As kurstein mentioned, it may be due to the recently added DLC "Endless Space 2 Untold Tales".

I am able to load the table. However, I am unable to activate the table since it will crash both the CE and the game itself.

I may be doing something wrong, but I am confident that I have followed all the instructions correctly.

I would appreciate if you could update me on this matter.



Kind regards,