Page 6 of 18

Re: Endless Space 2 v1.0.1/1.2.4 S5 CODEX/STEAM (GM and More) 2018-Jan-28

Posted: Thu Feb 01, 2018 10:41 am
by reinzhart
@Recifense
if you mean how to find it with CE i don't know i'm not that good with CE.
but if you mean for the game you can see Essence resource when playing vodyani.

Re: Endless Space 2 v1.0.1/1.2.4 S5 CODEX/STEAM (GM and More) 2018-Jan-28

Posted: Thu Feb 01, 2018 5:22 pm
by Akulio
Is it possible to create an option to give units massive health via mouse selection somehow? Just interested.

Re: Endless Space 2 v1.0.1/1.2.4 S5 CODEX/STEAM (GM and More) 2018-Jan-28

Posted: Thu Feb 01, 2018 6:22 pm
by kynnlol
Recifense wrote:
Thu Feb 01, 2018 1:12 am
@kynnlol,

The game sometimes crashes between turns. It remains forever processing turn. You can see that reported at the steam forum this game.

In our case, unload the script, close CE and force game to crash by trying to close it. now do a clean start and load the last autosave and game on.

@reinzhart,

Where can I find the Essence?

@all,

When staring a new game for the Vaulters, only load the table and activate the main script when you have already colonized a Star System at the second turn. Otherwise the table may not load.

Regarding GM, the battle result is ready even before you press fight. The health of each ship is only updated after the batlle is finished (not during the battle). If the game decided a ship is dead, the update health routine is not called for it (the health is not zeroed). The script works when the health is updated, it does nor recover the HP, it does not let it decrease. It also makes you fleet or ship ready for another battle.

Cheers!
thanks for the reply. i tried to unload the script, and started a clean game. however, my save will always crash the game on turn 106. that's why i m asking here on the forum maybe i did something wrong with the table, so the cheat actually did corrupt the game.

Re: Endless Space 2 v1.0.1/1.2.4 S5 CODEX/STEAM (GM and More) 2018-Jan-28

Posted: Thu Feb 01, 2018 9:06 pm
by ncviet
Hi the game is update to 1.26 to fix the bug for the crash turn so the table do not work anymore. Can you update it. Thanks

Re: Endless Space 2 v1.0.1/1.2.6 S5 CODEX/STEAM (GM and More) 2018-Feb-01

Posted: Fri Feb 02, 2018 1:07 am
by Recifense
Hi guys,

A table was added for version 1.2.6. A feature was added for ESSENCE (valid when you are playing "the Vodyani").

Cheers!

Re: Endless Space 2 v1.0.1/1.2.6 S5 CODEX/STEAM (GM and More) 2018-Feb-01

Posted: Sat Feb 03, 2018 2:13 am
by agamemnon
this time was even quicker! thx!

Re: Endless Space 2 v1.0.1/1.2.6 S5 CODEX/STEAM (GM and More) 2018-Feb-04

Posted: Sun Feb 04, 2018 10:50 pm
by Recifense
Hi guys,

I have updated the last table with 2 more features (script version 4.2):

[X] <== Minimum Ship Offensive/Defensive Powers -----> (HK: CTRL+numeric 1 / CTRL+numeric 0)
[X] <== Ship Full Manpower ------------------------------> (HK: CTRL+numeric 1 / CTRL+numeric 0)

The first one may help GM. The second may help when attacking Star Systems.

Please play close attention to the usage and notes. Here are they anyway:

Code: Select all

===========================================
[USAGE] 
1) Run CE67 or greater; 
----------------- important -----------------
2) Run Game; 
3) Load or start a new game; 
----------------------CE--------------------- 
4) Load the game process "EndlessSpace2.exe" in CE;
5) Load this table; 
6) Activate the script (in blue) by checking/clicking its box [X];
7) Now Activate the script of each cheat you want to use;
----------------- important -----------------
8) Click on the "Empire Summary" or on one of your STAR SYSTEMs;
--------------------------------------------- 
9) Play On.
--------------------------------------------- 
[NOTE] When staring a new game for the Vaulters, only load the table and activate the main script when you have already colonized a Star System at the second turn. Otherwise the table may not load. 
--------------------------------------------- 
[NOTE] Remember, after loading a savegame, to select each fleet at least once;
--------------------------------------------- 
[NOTE] When finding a ship with your probes, the features will not work for it until next turn or, if you are in a hurry, just save the game;
--------------------------------------------- 
[IMPORTANT] Close Main Script before closing the game;
===========================================
The table can be found at the first post.

Cheers!

Re: Endless Space 2 v1.0.1/1.2.6 S5 CODEX/STEAM (GM and More) 2018-Feb-04

Posted: Mon Feb 05, 2018 2:39 am
by agamemnon
thx 4 the update~

Re: Endless Space 2 v1.0.1/1.2.6 S5 CODEX/STEAM (GM and More) 2018-Feb-04

Posted: Tue Feb 06, 2018 8:01 pm
by DorianOtten
Thanks for the table man this is great. Would it be cheeky of me to request you add the hero point counter to the table. to make it easier to get more of them. Ive found it as a float but when I try change it it just changes back next turn

Thanks

Re: Endless Space 2 v1.0.1/1.2.6 S5 CODEX/STEAM (GM and More) 2018-Feb-04

Posted: Wed Feb 07, 2018 1:39 am
by tfigment
@DorianOtten: Hero point counter is an integer. It is also cumulative total points spent. So you want to look for increasing number when you use them and set it to zero to get a bunch of points to spend. (Shameless plug: I do this in the "trainer" that I wrote here and it works fine.)

Re: Endless Space 2 v1.0.1/1.2.6 S5 CODEX/STEAM (GM and More) 2018-Feb-04

Posted: Thu Feb 08, 2018 7:21 pm
by starfuryzeta
Was playing earlier, break for lunch, come back to patch 1.2.8. Spot check of a few table items appear to still work.

Re: Endless Space 2 v1.0.1/1.2.6 S5 CODEX/STEAM (GM and More) 2018-Feb-04

Posted: Sat Feb 10, 2018 3:01 pm
by aeneax
No matter what I try I can't activate the main script to access any of its children. At first I thought it was because of the update to 1.2.8, but the above poster doesn't seem to have that trouble. I see a few pages back some others running into the same issue, but none of those solutions (mainly restarting) seem to have done anything and it's been a full day. It could just be that since I've been using CE 6.5.1 for so long and only installed 6.7 purely for this awesome-looking table, I'm just missing something simple. And yes, I've made sure my AV (G Data) is properly excluding 6.7's folder, although it's been so long since I needed to set CE exclusions I've forgotten whether I need to set any further, for tmp files, the game process itself or the like. I'd appreciate any help.

Re: Endless Space 2 v1.0.1/1.2.6 S5 CODEX/STEAM (GM and More) 2018-Feb-04

Posted: Sat Feb 10, 2018 7:38 pm
by Ashar
ditto, it wont even try to activate the script with the current version of the game

Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Posted: Sun Feb 11, 2018 2:49 pm
by Recifense
Hi guys,

A table for version 1.2.8 was added with 1 more feature (script version 4.3):

[X] <== Entwine Quick Spreading (for The Unfallen) -----> (HK: CTRL+numeric 7 / CTRL+numeric 4)

Vineships will spread The Unfallen to adjacent systems in 2 turns

Please play close attention to the usage and notes. Here are they anyway:

Code: Select all

===========================================
[USAGE] 
1) Run CE67 or greater; 
----------------- important -----------------
2) Run Game; 
3) Load or start a new game; 
----------------------CE--------------------- 
4) Load the game process "EndlessSpace2.exe" in CE;
5) Load this table; 
6) Activate the script (in blue) by checking/clicking its box [X];
7) Now Activate the script of each cheat you want to use;
----------------- important -----------------
8) Click on the "Empire Summary" or on one of your STAR SYSTEMs;
--------------------------------------------- 
9) Play On.
--------------------------------------------- 
[NOTE] When staring a new game for the Vaulters, only load the table and activate the main script when you have already colonized a Star System at the second turn. Otherwise the table may not load. 
--------------------------------------------- 
[NOTE] Remember, after loading a savegame, to select each fleet at least once;
--------------------------------------------- 
[NOTE] When finding a ship with your probes, the features will not work for it until next turn or, if you are in a hurry, just save the game;
--------------------------------------------- 
[IMPORTANT] Close Main Script before closing the game;
===========================================
The table can be found at the first post.

Cheers!

Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Posted: Tue Feb 13, 2018 5:20 pm
by Jwing75
The table isn't working for me. I can't activate the main script.