Endless Space 2 v1.0.1/1.1.0 S5 CODEX/STEAM (GM and More) 2017-Nov-24

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Akulio
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Re: Endless Space 2 v1.0.0 S5 CODEX (GM and More)

Post by Akulio » Tue May 23, 2017 4:49 pm

The game is fully released now ;)

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Re: Endless Space 2 v1.0.0 S5 CODEX (GM and More)

Post by Recifense » Tue May 23, 2017 10:59 pm

Hi guys,

I am using this game for testing CE6.7. Mono features mainly. GM is not working as a real GM, but if your fleet survives a battle, it will be as new before battle. Added a feature so you can battle again, again and again. Also added a feature for luxury resources.

[NOTE]
- Only activate the main script when a game was started(new or by loading);
- First thing when back to the game is zoom in/out on one of yopur colonies or outpost;
- Before closing the game, close first CE.

[NOTE]
I will check the SURVEY regarding PATREON only after CE6.7 is released.

Cheers!

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Re: Endless Space 2 v1.0.1 S5 CODEX (GM and More) 2017-May-23

Post by alantic » Wed May 24, 2017 2:30 am

thanks for 1.0.1

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Re: Endless Space 2 v1.0.0 S5 CODEX (GM and More)

Post by Futeki » Wed May 24, 2017 4:20 am

lukebrahhh13 wrote:
Mon May 22, 2017 12:52 pm
try downloading it again mine worked after that only activate when you have started a game
Thank you but still doesn't work out for me.

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Re: Endless Space 2 v1.0.0 S5 CODEX (GM and More)

Post by Futeki » Wed May 24, 2017 4:20 am

Recifense wrote:
Tue May 23, 2017 10:59 pm
Hi guys,

I am using this game for testing CE6.7. Mono features mainly. GM is not working as a real GM, but if your fleet survives a battle, it will be as new before battle. Added a feature so you can battle again, again and again. Also added a feature for luxury resources.

[NOTE]
- Only activate the main script when a game was started(new or by loading);
- First thing when back to the game is zoom in/out on one of yopur colonies or outpost;
- Before closing the game, close first CE.

[NOTE]
I will check the SURVEY regarding PATREON only after CE6.7 is released.

Cheers!
Thank you for the update!

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Re: Endless Space 2 v1.0.0 S5 CODEX (GM and More)

Post by Hertzofottoman » Wed May 24, 2017 4:33 am

Recifense wrote:
Tue May 23, 2017 10:59 pm
Hi guys,

I am using this game for testing CE6.7. Mono features mainly. GM is not working as a real GM, but if your fleet survives a battle, it will be as new before battle. Added a feature so you can battle again, again and again. Also added a feature for luxury resources.

[NOTE]
- Only activate the main script when a game was started(new or by loading);
- First thing when back to the game is zoom in/out on one of yopur colonies or outpost;
- Before closing the game, close first CE.

[NOTE]
I will check the SURVEY regarding PATREON only after CE6.7 is released.

Cheers!
1.0.1 table not working I have 1.0.1 S5 Gold from codex but still not working

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Re: Endless Space 2 v1.0.1 S5 CODEX (GM and More) 2017-May-23

Post by Arjik » Wed May 24, 2017 4:52 pm

A recent observation - cheats for Unlimited Movement or Probes only work for fleets without heroes. Fleets that contain a hero (or if it's just a hero alone) do not gain anything from these two cheats.

EDIT: Some other fleets don't benefit as well, at least Unfallen vineships (basically colonization ships) lose movement points as well.

EDIT EDIT: The game has been updated to version 1.0.5

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Re: Endless Space 2 v1.0.1 S5 CODEX (GM and More) 2017-May-23

Post by Hertzofottoman » Thu May 25, 2017 4:32 am

1.0.5 update is out !!

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Re: Endless Space 2 v1.0.1 S5 CODEX (GM and More) 2017-May-23

Post by websmith » Thu May 25, 2017 8:34 pm

Most of table still work with 1.0.5

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Re: Endless Space 2 v1.0.1 S5 CODEX (GM and More) 2017-May-23

Post by headlines » Fri May 26, 2017 2:44 am

websmith wrote:
Thu May 25, 2017 8:34 pm
Most of table still work with 1.0.5
I can't get 1 turn research or minimum resources to work. Those two are really the only ones I'd like to work too.

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Re: Endless Space 2 v1.0.1 S5 CODEX (GM and More) 2017-May-23

Post by Sxsxarael » Fri May 26, 2017 8:56 am

What do i edit in the table to make minimum resources larger?

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Re: Endless Space 2 v1.0.1 S5 CODEX (GM and More) 2017-May-23

Post by Hertzofottoman » Fri May 26, 2017 11:14 am

I cant get work tables with 1.0.5 they're not working

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Re: Endless Space 2 v1.0.1 S5 CODEX (GM and More) 2017-May-23

Post by Arjik » Fri May 26, 2017 6:17 pm

Sxsxarael wrote:
Fri May 26, 2017 8:56 am
What do i edit in the table to make minimum resources larger?
Open up the main script for editing and look for values like 200, 66000 and 6600.0, those are the resource values.

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Re: Endless Space 2 v1.0.1 S5 CODEX (GM and More) 2017-May-23

Post by batoto » Mon May 29, 2017 2:32 am

Just a little observation guys, I was about 83-85 turns in game and decided to build the Trade Clearing Bureau wonder; as soon as the building is finished, my dust count went up like crazy (like hundred K a minute kind of crazy).
I figured out that it was caused by the % of taxation imposed on any transaction in the market. But it was going wildly and out of proportion for so early in game.
As it turns out, apparently the unlimited luxury and strategic resources option affected the AI at some point, and when the Trade Clearing Bureau effects activated, they decided to sell like 5000 Adamantines and Antimatters, 5000 Superspuds and that crystal thingy; thus the crazy amount of dust I received (mind you that the Inflation level jumped up to around 3.15).

In admission of my own failure to keep a regular save point, I was forced to turn back to about turn 64 (right when I first set up a Trading HQ and subsidiaries).
I disabled the unlimited luxury and strategic resources option, invest in trading HQ, build the Trade Clearing Bureau wonder and voila! no more crazy dust increase, no AI selling crazy amount of strategic/luxury resource for about 10 turns and all is fine with the universe.

This is not game breaking or anything (though I did suffer some spikes in CPU usage and drop in fps during the crazy dust "storm"), but it is quite immersion breaking.
So I recommend using the option of unlimited luxury and strategic resource options with care, keep watch on your economy/market, maintain a regular save point and have fun.
For the record, Recifense's table worked amazingly and flawlessly as advertised. This problem is just part of the game mechanics that probably involve some sort of economy mechanics that clashed with the table's functions.

PS: I am using CEv6.6 and sorry for the wall of text, can't make a TL;DR without losing core of the message.

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Re: Endless Space 2 v1.0.1 S5 CODEX (GM and More) 2017-May-23

Post by rifleman223 » Wed May 31, 2017 3:18 am

with 1.0.5 influence/manpower modifiers dont seem to work with the resource cheat. all I've noticed so far

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