Endless Space 2 v1.0.1/1.2.11 S5 CODEX/STEAM (GM and More) 2018-Feb-21

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Jwing75
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Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Post by Jwing75 » Tue Feb 13, 2018 5:49 pm

Never mind, just doesn't seem to work with Vaulters.

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Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Post by al103 » Tue Feb 13, 2018 8:02 pm

Jwing75 wrote:
Tue Feb 13, 2018 5:49 pm
Never mind, just doesn't seem to work with Vaulters.
It's kinda funny. Script did activated when activated while loading new game.

1st turn unlimited move option didn't work despite being activated. Second turn it did.

And now on new attempt it does not activate even for non-Vaulters. Even on newly launched game.

PS. If it's somehow related new attempt is on 14th for me meaning "make war not love" is in action...

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Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Post by al103 » Wed Feb 14, 2018 9:47 pm

Well, so managed script to activate. And, well, Unlimited Movement just plain do not work on the first turn. It worked fine after I ended first turn and second started, but on first turn it didn't.

And given that for Vaulters it's like the most important first turn option... meh.

PS. Oh, it just don't work on newly created ships/newly assigned admirals at all...

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Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Post by Recifense » Thu Feb 15, 2018 10:26 pm

Hi guys,

There is a note at the "Table Extras" regarding The Vaulters:

[NOTE] When staring a new game for the Vaulters, only load the table and activate the main script when you have already colonized a Star System at the second turn. Otherwise the table may not load.

The Vaulters ship has 11 MP and as far as I have tested, you can reach a star system and colonize it at the first turn.

The is also a note regarding fleets:

[NOTE] Remember, after loading a savegame, to select each fleet at least once;



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Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-11

Post by al103 » Fri Feb 16, 2018 2:37 am

1. Is there any chance for MOST annoying thing to search on manually - because it's needed so often - Hero Unlock Points?
2.
Recifense wrote:
Thu Feb 15, 2018 10:26 pm
[NOTE] When staring a new game for the Vaulters, only load the table and activate the main script when you have already colonized a Star System at the second turn. Otherwise the table may not load.

The Vaulters ship has 11 MP and as far as I have tested, you can reach a star system and colonize it at the first turn.
Being able to find best system for your captital is nice touch for Vaulters though... well, not that hard to find ship's mp ONE time, especially as said 11 MP solidly give at least 3 checkpoints.
2B. I experienced problems not just with vaulters, for some reason script just refused to switch on. Well, not very important.
2C. Testing testing testing. Loaded turn one Vaulters save. Colonized planet. Skipped turn. Tried to turn script on... NOPE.JPG. Loaded game in later turn... NOPE.JPG. Started entirely new Sophons (and not Vaulters) game... NOPE.JPG. Skipped turn... NOPE.JPG
Each time it was entirely new Cheat Engine run just in case.

Exited game, started again, started new game as Sophons, skipped turn just in case, NOPE.jpg... WTF, chose from process list again, loaded script again... HALLELUJAH, IT WORKED FINALLY. Loaded Vaulters game without turning script of - and it's still working.

So... A bit more convoluted than just "skip one turn".
Recifense wrote:
Thu Feb 15, 2018 10:26 pm
[NOTE] Remember, after loading a savegame, to select each fleet at least once;
Well, actually works even on pre-1st planet Argosy from save (as long as script is loaded somewhere else).
PS. And I really don't know why it's problem with new game, but isn't for save of the said new game.

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Re: Endless Space 2 v1.0.1/1.2.8 S5 CODEX/STEAM (GM and More) 2018-Feb-21

Post by Recifense » Thu Feb 22, 2018 12:28 am

Hi guys,

A table was added for version 1.2.11 + New approaches +RIFTBORN colonization (s5.0).

Code: Select all

===========================================
[USAGE] 
1) Run CE67 or greater; 
----------------- important -----------------
2) Run Game; 
3) Load or start a new game; 
----------------------CE--------------------- 
4) Load the game process "EndlessSpace2.exe" in CE;
5) Load this table; 
6) Activate the script (in blue) by checking/clicking its box [X];
7) Now Activate the script of each cheat you want to use;
--------------- Back to Game ----------------
----------------- important -----------------
8) Click on the "Empire Summary" or on one of your STAR SYSTEMs;
9) Select each fleet by clicking on [arrow box] n fleets times;
--------------------------------------------- 
10) Play On.
--------------------------------------------- 
[IMPORTANT] Close Main Script before closing the game;
===========================================
The new approaches brought some improvement. Please follow the usage steps.

The table can be found at the first post.

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Re: Endless Space 2 v1.0.1/1.2.11 S5 CODEX/STEAM (GM and More) 2018-Feb-21

Post by grimpanda » Sat Feb 24, 2018 1:55 am

can't get the table to trigger

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