Awesome thank you very much, great work
Kingdoms And Castles
Re: Kingdoms And Castles
Re: Kingdoms And Castles
Please update table to new version 105r1 ?? Thank you in advance!
Re: Kingdoms And Castles
Yes plz update table
Re: Kingdoms And Castles
Sorry guys, don't have the game. Let's hope someone who has the game updates it. It's was not that hard to do the table.
Re: Kingdoms And Castles
Does anyone have the problem when using this tables that villagers just stop working??
Re: Kingdoms And Castles
please update table to 106
I'm a long time user of CE but never actually did a table, how can I update your table to newer versions?
like, what usually changes? :S thanks in advance, table worked great in those versions
Re: Kingdoms And Castles
Just updating my table to V. 106r1s... in case someone wants it...
Edit:
Added
-Intense Buildings (Buildings work even without workers; Archers do insane dmg)
-"Peaceful Mode" - All combatant units die instantly
Edit:
Added
-Intense Buildings (Buildings work even without workers; Archers do insane dmg)
-"Peaceful Mode" - All combatant units die instantly
- Attachments
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- KingdomsAndCastles.CT
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JoeNotSoCool
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Re: Kingdoms And Castles
I'm having some huge trouble getting this stuff to work; on the most recent upload so kindly provided by Pongzilla the only option that seems functional is no resource loss. Regardless of whether I'm at the main menu, map choosing screen, or properly in game, clicking any other option just causes a few seconds of lag before highlighting the option, and not implementing it. The box never checks, menus never appear or expand (Not sure if there ARE any such in these further bits, just saying if they do exist I never see them).
I'm a super mega slow developer in a lot of this sort of game, which makes things rather frustrating; I barely ever have even the slightest stages of my worlds ultimate framework in progress (Maybe some farmland I know I'll maintain for the duration, MAYBE some semi-permanent roads) by the time an attack explodes that I just cannot handle, and of course there's no way to change difficulty after starting a game, so it's not like I can take the first 10-20 years in peaceful and THEN enable attacks.
The point being, I'd really really love to figure out what I'm stupiding so this table worked for me.
I'm a super mega slow developer in a lot of this sort of game, which makes things rather frustrating; I barely ever have even the slightest stages of my worlds ultimate framework in progress (Maybe some farmland I know I'll maintain for the duration, MAYBE some semi-permanent roads) by the time an attack explodes that I just cannot handle, and of course there's no way to change difficulty after starting a game, so it's not like I can take the first 10-20 years in peaceful and THEN enable attacks.
The point being, I'd really really love to figure out what I'm stupiding so this table worked for me.
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Re: Kingdoms And Castles
www.dictionary.com/browse/stupidingJoeNotSoCool wrote: ↑Wed Sep 27, 2017 2:47 pmThe point being, I'd really really love to figure out what I'm stupiding so this table worked for me.
i don't think this word exists. i scoured the world wide webs, nothing. maybe u mean obstructing? hindering? suspending? blocking? impeding? idk
you can use table from first post, op, option "peaceful is hard" once you spent your first 10-20 years in peaceful. and make sure you have the correct version.
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JoeNotSoCool
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Re: Kingdoms And Castles
It is very difficult to reply to that first part without getting entirely too rude, but I will try.
I like to make verbs of things that are not verbs, and for the mostpart, have zero conflict when doing so with people. When doing so, it tends to be understood and in fact rather obvious that in the same way that the word cutting means to cause an object to be cut, and running means to perform the action run, stupiding would be obviously intended to mean to cause something to be stupid, or to do something in a way that would be likely viewed as stupid.
The intent of the statement, was that no matter what I did, all files matching release versions, clicking most if not all options within a table would not activate them, at best causing a large amount of cheat engine lag before "selecting" the desired option, but never ticking the box.
Since, if we are to believe your purported second statement, all these functions should work well if my claim of version compatibility is correct, it is my presumption that this must mean I am doing something uniquely dumb or "wrong".
I like to make verbs of things that are not verbs, and for the mostpart, have zero conflict when doing so with people. When doing so, it tends to be understood and in fact rather obvious that in the same way that the word cutting means to cause an object to be cut, and running means to perform the action run, stupiding would be obviously intended to mean to cause something to be stupid, or to do something in a way that would be likely viewed as stupid.
The intent of the statement, was that no matter what I did, all files matching release versions, clicking most if not all options within a table would not activate them, at best causing a large amount of cheat engine lag before "selecting" the desired option, but never ticking the box.
Since, if we are to believe your purported second statement, all these functions should work well if my claim of version compatibility is correct, it is my presumption that this must mean I am doing something uniquely dumb or "wrong".
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