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Endless Space 2

Posted: Sat May 20, 2017 2:10 am
by DrummerIX
I have an option to enable the debug menu in Endless Space 2. You toggle the script and then you can press Shift+F1 in-game to access the debug menu where you can modify many things. I may work on more options, but this should help for those that want to cheat some things.

EDIT1:
I updated the script to try to update itself when they update the game. This was working for me as of October 16, 2017. It may not be totally immune to updates, so let me know if it stops working. It takes a few seconds to enable the first time you click it.

EDIT2:
Looks like it's back to updating this every time it changes. This should work as of November 17, 2017. You probably have to wait until you get into the game to enable the option.

Re: Endless Space 2

Posted: Sat May 20, 2017 3:58 am
by DrummerIX
If anybody has suggestions on what other options are required that the debug menu doesn't handle, feel free to post and let me know. I can try working on them this weekend if I can.

Re: Endless Space 2

Posted: Sat May 20, 2017 8:48 am
by the128pin
Thanks for this!

Assuming i did not miss it, I noticed the debug menu does not touch:

- Hero experience / skills / etc
- I was unable to get anything but gold to work using the debug menu; e.g. the Terrans use influence as a currency, and i could not figure that one out. Seems due to the specifics of each race not everything in terms of currency is in the debug menu.
- Research time seems unaffected by anything on offer in the debug menu.
- not sure if something like a god mode for ships is doable since combat is automatic, but might be worth looking into

I just started with it so I am sure there is more in regards of trade etc. that is not covered by the debug option, I will let you know once i had more time with the game.

Re: Endless Space 2

Posted: Sat May 20, 2017 10:49 am
by Hertzofottoman
We need an table for this game debug mode dont have infinte resources thing also no insta build god mode etc..I dont want to wait 630 turns to build a building

note : Thanks for the x person if x person make that table !

Re: Endless Space 2

Posted: Sat May 20, 2017 12:31 pm
by Ashar
its easy to just create a mod for this, i built an uber resources mod that gives plenty of everything, FIDSI, luxury and strategic

Re: Endless Space 2

Posted: Sat May 20, 2017 2:51 pm
by DrummerIX
I'm going to be busy today, so won't have time to make more options today. Shinkansen has a table also, but I enjoy learning to make tables, so I will continue mine just for that.

It will be Sunday before I have any more options most likely.

Re: Endless Space 2

Posted: Sun May 21, 2017 3:34 am
by DrummerIX
I believe the debug menu for resources works well for me. You choose EmpirePoint something for Influence.

I spent some time this evening trying to come up with a few options besides the debug menu and didn't get anywhere that much. I'm still fairly new to creating these tables, so it takes me more time than others.

Re: Endless Space 2

Posted: Sun May 21, 2017 9:02 am
by ori'grom

Re: Endless Space 2

Posted: Sun May 21, 2017 4:06 pm
by DrummerIX
Yes, we know Shinkansen has a good table for this game. Feel free to use his for any other options you need and this one if you want to use the Debug Menu.

I'm not having much fun with this game.

Re: Endless Space 2

Posted: Sat Sep 09, 2017 2:52 am
by Annex
This script still works, but the two references to location 3C need to be changed to 48 in the 1.0.46 patch coming sept 12th. I got this working in the beta version of that patch. For future reference if this breaks again and someone wants to get it working, here is what I did. Start the game, load a save, open fearlessrevolution, select Endless Space 2, follow this:

Mono -> Dissect Mono
look at second hex value in mono dissector (first one is for the game, second one applies to your running save file)
expand Assembly-CSharp
search for DebugUIToggle (uncheck search whole file)
expand Methods, right click Update and select Jit
look for this:
DebugUIToggle:Update+46 83 F8 01 cmp eax,01 1
may no longer be at 46 so look for the cmp eax,01
double click on it and change 01 to 05 to enable debug menu (shift+F1 in the game)
if it works in game, youve found the correct location
to fix the script, since the 01 or 05 is the 3rd value then you need to modify 48 instead of 46 in the above example

Re: Endless Space 2

Posted: Mon Oct 16, 2017 5:48 pm
by catman27
well, sadly report that 1.0.61(2017Oct17), even this won't work.
will try to follow the above desc...

Re: Endless Space 2

Posted: Tue Oct 17, 2017 1:42 am
by DrummerIX
catman27 wrote:
Mon Oct 16, 2017 5:48 pm
well, sadly report that 1.0.61(2017Oct17), even this won't work.
will try to follow the above desc...
I uploaded a fixed version that is working for me.

Re: Endless Space 2

Posted: Fri Nov 17, 2017 3:43 pm
by jhkim127
Please update 1.1.0.

Re: Endless Space 2

Posted: Sat Nov 18, 2017 12:56 am
by DrummerIX
jhkim127 wrote:
Fri Nov 17, 2017 3:43 pm
Please update 1.1.0.
Uploaded a version that's working for me. I will probably have to update it as the game updates though.

Re: Endless Space 2

Posted: Sat Nov 18, 2017 2:59 pm
by Gvaz
Thanks!