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Endless Space 2 (2018-03-21)

Posted: Fri May 19, 2017 11:01 pm
by Shinkansen
Simple table for Endless Space 2, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1006
1. Tested game version V1.2.18.55 64-bit. May work on other versions.

2. ControlBanner.
"Faction Stats Set to Massive?" sets Faction-specific stats to massive. May enable other faction abilities which conflicts with player faction abilities e.g. buying outposts colonization and vine colonization.
"Empire Stats Set to Massive?" sets Empire-specific stats to massive.

3. GuiShip.
"Probes Set to Massive?" sets Probes to massive.
"Visual Range, Fog of War Set to Massive?" sets Visual and Fog of War to massive.
"Vining Set to Massive, Portal Cost Set to 0?" sets Vining to massive, Portal cost to 0.

4. FactionTrait.
"Traits Hidden Set to 0?" sets Traits to be unhidden.
"Prequisites Set to 0?" removes all Trait prerequisites. Some illegal Trait and Affinities combos may crash the game.


V1005
1. Tested game version V1.1.0.55 64-bit. May work on other versions.


V1004
1. Tested game version V1.0.19.55 64-bit. May work on other versions.

2. FactionTrait.
"Positive Trait Cost Set to 1 & Traits Count Set to 0?" sets Positive Trait costs to 1 & Traits Count to 0 for creating Custom Factions.


V1003
1. Tested game version V1.0.5.55 64-bit. May work on other versions.

2. Hero.
Allows the following to be modfied.
- "Hero Stats -> Stats -> Experience". Experience.
- "Hero Stats -> Stats -> Level". Level.
- "Hero Stats -> Stats -> Assignment Cooldown". Assignment Cooldown.

3. GuiShip.
View Ship Info Panel.
"Health Set to Massive?" sets Health to massive.
"Movement Set to Massive?" sets Movement to massive.
"Curiosity Expedition Power Set to Massive?" sets Curiosity Expedition Power to massive.


V1002
1. Tested game version V1.0.1.55 64-bit. May work on other versions.

2. FactionTrait.
"Positive Trait Cost Set to 1?" sets Positive Trait costs to 1 for creating Custom Factions.


V1001
1. ControlBanner.
"Dust Set to Massive?" sets Dust to massive.
"Influence Set to Massive?" sets Influence to massive.
"Research Surplus Set to Massive?" sets Research Surplus to massive.
"Manpower Set to Massive?" sets Manpower to massive.
"Strategic Resources Set to Massive?" sets Strategic Resources to massive.
"Luxury Resources Set to Massive?" sets Luxury Resources to massive. To discover unknown resources, just sell some.
"Essence Set to Massive?" sets Vodyani Essence to massive.

2. Hero.
"Points Set to Massive?" fixed to actually work.


V1000
1. Tested game version V1.0.0.55 64-bit. May work on other versions.

2. Hero.
"Points Set to Massive?" sets Skill points, Specialization points to massive.

Re: Endless Space 2 (2017-05-20)

Posted: Sat May 20, 2017 11:48 am
by Las0mbra
Great work as always.

But you're missing a few Luxury Resources. In different games you have access to different sets. I think either the political trait or the species determines which one is used.

The Unfallen have this three missing ones:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112443</ID>
      <Description>"Proto-Orchid"</Description>
      <LastState Value="50" RealAddress="95A4A618"/>
      <VariableType>Float</VariableType>
      <Address>ControlBanner_basepointer</Address>
      <Offsets>
        <Offset>68</Offset>
        <Offset>628</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>68</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112444</ID>
      <Description>"Giga Lattice"</Description>
      <LastState Value="60" RealAddress="95A4A538"/>
      <VariableType>Float</VariableType>
      <Address>ControlBanner_basepointer</Address>
      <Offsets>
        <Offset>68</Offset>
        <Offset>638</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>68</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112451</ID>
      <Description>"Drift Buds"</Description>
      <LastState Value="70" RealAddress="95A4A068"/>
      <VariableType>Float</VariableType>
      <Address>ControlBanner_basepointer</Address>
      <Offsets>
        <Offset>68</Offset>
        <Offset>690</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>68</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And these should be the rest:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112445</ID>
      <Description>"Lost Cities"</Description>
      <LastState Value="55" RealAddress="A09D06F8"/>
      <VariableType>Float</VariableType>
      <Address>ControlBanner_basepointer</Address>
      <Offsets>
        <Offset>68</Offset>
        <Offset>640</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>68</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112446</ID>
      <Description>"Gossamer"</Description>
      <LastState Value="66" RealAddress="A09D0618"/>
      <VariableType>Float</VariableType>
      <Address>ControlBanner_basepointer</Address>
      <Offsets>
        <Offset>68</Offset>
        <Offset>650</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>68</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112450</ID>
      <Description>"Proto-spores"</Description>
      <LastState Value="77" RealAddress="A09D0458"/>
      <VariableType>Float</VariableType>
      <Address>ControlBanner_basepointer</Address>
      <Offsets>
        <Offset>68</Offset>
        <Offset>670</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>68</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112453</ID>
      <Description>"Benthic Gems"</Description>
      <LastState Value="88" RealAddress="A09D0378"/>
      <VariableType>Float</VariableType>
      <Address>ControlBanner_basepointer</Address>
      <Offsets>
        <Offset>68</Offset>
        <Offset>680</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>68</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112452</ID>
      <Description>"Virtual Artifacts"</Description>
      <LastState Value="99" RealAddress="A09D0308"/>
      <VariableType>Float</VariableType>
      <Address>ControlBanner_basepointer</Address>
      <Offsets>
        <Offset>68</Offset>
        <Offset>688</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>10</Offset>
        <Offset>68</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Endless Space 2 (2017-05-21)

Posted: Sun May 21, 2017 2:40 pm
by Ashar
yeah, if theres a way of having them all, that would be awesome, each game im missing 8 or so different luxuries

Re: Endless Space 2 (2017-05-21)

Posted: Fri May 26, 2017 12:57 pm
by kyiori
Does Positive Trait Cost Set to 1 cheat still works on 1.0.5?

Re: Endless Space 2 (2017-05-21)

Posted: Fri May 26, 2017 3:27 pm
by Carthagis
Hello,

The table still works for the most part in the new version, but some values have moved; for instance, the luxury and strategic resources indicated in the table now refer to the one just above (for instance, changing the value for 'hyperium' in the table actually changes the 'titanium' stock in the game), making quadrinix and the last luxury resource impossible to change.
Manpower and Empire influene have also changed, I think. That's mostly it!

And if I can make a request, would it be possible to modify hero exp?
Thank you.

Re: Endless Space 2 (2017-05-21)

Posted: Fri May 26, 2017 7:52 pm
by headlines
Carthagis wrote:
Fri May 26, 2017 3:27 pm
Hello,

The table still works for the most part in the new version, but some values have moved; for instance, the luxury and strategic resources indicated in the table now refer to the one just above (for instance, changing the value for 'hyperium' in the table actually changes the 'titanium' stock in the game), making quadrinix and the last luxury resource impossible to change.
Manpower and Empire influene have also changed, I think. That's mostly it!

And if I can make a request, would it be possible to modify hero exp?
Thank you.
Setting research surplus to massive is not enabling me to research all queued research at once. Something else is, but I'm not sure what...

Re: Endless Space 2 (2017-05-26)

Posted: Sat May 27, 2017 4:28 am
by BigWiz
Great table, thanks for the quick updates.

Re: Endless Space 2 (2017-05-26)

Posted: Sat May 27, 2017 11:06 pm
by headlines
Thank you for the updated table.

Re: Endless Space 2 (2017-05-26)

Posted: Sun May 28, 2017 7:21 pm
by Mememasuar
Could we get a "inflation remover" cheat?Because if you use a money cheat,you basicaly instantly ruin the AI.

Re: Endless Space 2 (2017-05-26)

Posted: Thu Jun 01, 2017 12:39 am
by nutty8767
it don't work in game

Re: Endless Space 2 (2017-05-26)

Posted: Mon Jun 12, 2017 9:08 pm
by HappyGamer
It works, check your version.
It is not as easy to use as some other tables, but will do fine.

Re: Endless Space 2 (2017-05-26)

Posted: Thu Jun 15, 2017 11:10 am
by Dragonrider3
the new update has altered some parts of the table. the hero perks and luxury and stragetic resoruces work, but the dust, influence, research and manpower no longer work

Re: Endless Space 2 (2017-05-26)

Posted: Sun Jun 18, 2017 9:09 am
by agamemnon
it worked! even 4 the manpower. as 4 those who claimed it didn't work, pls read the instructions thrice b4 activate anything.

Re: Endless Space 2 (2017-05-26)

Posted: Sun Jun 18, 2017 2:21 pm
by Carthagis
Actually it doesn't work for everything: in my case, the adamantium and antimatter won't update, same with manpower and several other things
it's just like the previous update: some pointers (or however else it works) must have moved. Sadly, I don't know anything about table creation :c

Re: Endless Space 2 (2017-05-26)

Posted: Mon Jun 19, 2017 7:44 am
by Dragonrider3
same here. dust, influence and manpower does not work. most of the stragetic resoruces do work, but only half of the luxury resoruces work. and which ones change every game. the only thing that works completly is the "add hero perks" that works fine