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Re: The Killing Antidote

Posted: Mon Mar 18, 2024 2:29 am
by Cyber
Numbers66 wrote:
Sun Mar 17, 2024 9:08 pm
Snip
Use time dilation (set to 0) to freeze frame but it only works for player or you can use command SLOMO 0 ( 1 for normal).

Re: The Killing Antidote

Posted: Wed Mar 20, 2024 11:59 pm
by Numbers66
Cyber wrote:
Mon Mar 18, 2024 2:29 am
Numbers66 wrote:
Sun Mar 17, 2024 9:08 pm
Snip
Use time dilation (set to 0) to freeze frame but it only works for player or you can use command SLOMO 0 ( 1 for normal).
Thank you.

any way to increase the difficulty, you have things to make it easier so just wondering if you could make a 'Easy Kill' but still allow it to be hard? If it works like I think it does, it creates a sort of damage multiplier depends where you hit instead of the lose of blood system the game has so you can still increase the HP of enemies or decrease the damage of weapons still.

Re: The Killing Antidote

Posted: Thu Apr 04, 2024 2:50 pm
by Foxbb
Does anyone knows the new boss and halloween boss console commands? Like how to summon this two

Re: The Killing Antidote

Posted: Fri Apr 05, 2024 1:33 pm
by Numbers66
Foxbb wrote:
Thu Apr 04, 2024 2:50 pm
Does anyone knows the new boss and halloween boss console commands? Like how to summon this two
Halloween boss is somewhere in here, think the table maker shared its code although you cant spawn it in unless your in the Halloween event area, as for the other boss, Don't think this is a Enemy yet as it doesn't seem to be able to die even with kill commands and overpowered weapon damage so might be only available in that area, you can glitch your way into that area by messing around with the triggers, just do things in the wrong order, should mess it up enough so it spawns without you needing to trigger it with the shower. Might need the fly or the Dressbox to this this though.

Re: The Killing Antidote

Posted: Sat Apr 20, 2024 12:03 am
by AsrielChara
wdym man, i don't see the reaper code anywhere in the forum

Re: The Killing Antidote

Posted: Sat Apr 20, 2024 11:56 am
by Numbers66
AsrielChara wrote:
Sat Apr 20, 2024 12:03 am
wdym man, i don't see the reaper code anywhere in the forum
Found it already...
on the first page from the table maker themselves...
"GrimReaper_C but it's only summonable in halloween map."

You can also try finding the name of the boss and do the same summon command to see if the second boss spawns.

Re: The Killing Antidote

Posted: Mon Apr 22, 2024 8:35 pm
by dankew1
Was the console disabled in version 0.4.8 ? I tried activating the script and using the injector and both show nothing upon pressing ~
Edit: NVM it was another button. Don't know why this game is different.

Re: The Killing Antidote

Posted: Mon Apr 22, 2024 8:53 pm
by Numbers66
dankew1 wrote:
Mon Apr 22, 2024 8:35 pm
Was the console disabled in version 0.4.8 ? I tried activating the script and using the injector and both show nothing upon pressing ~
Edit: NVM it was another button. Don't know why this game is different.
yeah think the Dev changed the command code or something as it has changed XD

Re: The Killing Antidote

Posted: Wed Apr 24, 2024 1:11 pm
by dankew1
I've got another question. Can I summon a storage box ?
And if you could please tell me which program I can use to unpack this game's .pak file ?

Re: The Killing Antidote

Posted: Wed Apr 24, 2024 2:32 pm
by Numbers66
dankew1 wrote:
Wed Apr 24, 2024 1:11 pm
I've got another question. Can I summon a storage box ?
And if you could please tell me which program I can use to unpack this game's .pak file ?
Dont think you can as I think its not something you can spawn, it might be a interactable asset, like a door or locker.

As for the .Paks, think you should ask the Modding community like nexus mods. /thekillingantidote

Re: The Killing Antidote

Posted: Fri Apr 26, 2024 8:30 am
by Anolas
Both 'Enemy don't attack' don't stop Reaper from hunting down player.

Re: The Killing Antidote

Posted: Fri Apr 26, 2024 3:43 pm
by Numbers66
Anolas wrote:
Fri Apr 26, 2024 8:30 am
Both 'Enemy don't attack' don't stop Reaper from hunting down player.
No, boss or encounters dont count, the alt version is for the elites I think.

Re: The Killing Antidote

Posted: Wed May 01, 2024 12:05 pm
by GliderCane
amazing cheat table with so many things to use!!

though i'm replying cause there's two things i'm wondering if anyone else knows how to deal with : -
1. the wet hair pointer isn't changing anything for some reason (whether when changing it's value or activating it after or before value changes)
2. the clothes effect (which is effectively a clothes destruction modifier) it does work but it also often crashes the game when switching clothes.

i find the clothes effect to be especially sexy and badass in combination with scars alpha it's honestly pretty cool and i'm loving it
any idea of a potential fix to stop the crashes?

Re: The Killing Antidote

Posted: Wed May 01, 2024 2:05 pm
by Numbers66
GliderCane wrote:
Wed May 01, 2024 12:05 pm
amazing cheat table with so many things to use!!

though i'm replying cause there's two things i'm wondering if anyone else knows how to deal with : -
1. the wet hair pointer isn't changing anything for some reason (whether when changing it's value or activating it after or before value changes)
2. the clothes effect (which is effectively a clothes destruction modifier) it does work but it also often crashes the game when switching clothes.

i find the clothes effect to be especially sexy and badass in combination with scars alpha it's honestly pretty cool and i'm loving it
any idea of a potential fix to stop the crashes?
The wet hair, doesn't seem to work, think it only gives a slight reflection in the hair.
For the Damaged clothes, it changes after equipping it again though you also need to keep it on in the background, some clothes will not have a damaged state so this may also be reason for the crash. I think you also cant use the damaged effect in the office as, like spawning the gun in Story mode, it could cause a crash.
as for the reasons, Might be a counter measure for cheats or something, or just because its a Beta and has a few bugs lol

Re: The Killing Antidote

Posted: Wed May 01, 2024 5:36 pm
by RyonaAngel
Thanks for the awesome work on this table!

Did anyone manage to get the summon code for the mercenaries already?

Edit: I assume it must be something like Chief_C, Militant_C, Mercenary_C or Terrorist_C.

Also interestingly, you can summon a copy of yourself with summon Jodi_C :D

And edit again: It's Mercenary_C but only works in Campaign!