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Nightside

Posted: Wed May 17, 2017 7:41 pm
by STN
Simple table for Nightside, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0.0. May work on other versions.

2. resourcesGUI.
"Gold Set to Massive?" sets Gold to massive.
Allows the following to be modfied.
- hideEnemy. Reveals enemies when set to 0.

3. unit_properties.
"Set to Invincible?" sets to Invincible
"Health & Shields Set to Max?" sets Health & Shields to max
"Stats Set to Massive?" sets View and Sensor range to massive.

4. building_properties.
"Set to Invincible?" sets to Invincible
"Health & Shields Set to Max?" sets Health & Shields to max
"Stats Set to Massive?" sets View and Sensor range to massive.