Star Ocean The Second Story R

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J3r3k
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Posts: 19
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 1

Re: Star Ocean The Second Story R Demo

Post by J3r3k »

Heya, thanks again for the insane table, it really helps. Being able to play with both Dias and Leon in the same run is insane.

Would it be possible to have a list of item values somewhere as reference? I struggle to find/edit the item I need to add in my inventory :/

(Unique item ID more especially; you cant change your items if it doesn’t match the item ID)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Darkedone02
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Re: STAR OCEAN THE SECOND STORY R

Post by Darkedone02 »

DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am
My contributions for FRF.

Notes:
  • Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
  • Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.

    Have fun :)
    SO2R.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • 100% Pickpocket Success Rate
    • Always Back Attack
    • No Enemy Wandering
    • No Enemy Chasing
    • Ignore Encounter Trigger
    • No Clip
  • Combat:
    • Physical Damage Multiplier
      • times: party
      • times: enemy
    • Spell Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • One Hit Break
    • Auto Perfect Counters
    • Sphere Bonus Point Multiplier
      • times
    • EXP Gained Multiplier
      • times
    • FOL Gained Multiplier
      • times
    • SP Gained Multiplier
      • times
    • BP Gained Multiplier
      • times
    • 100% Item Drop Rate
    • Drop Item Modifier
      • item id
  • Improve:
    • Ignore IC/Specialty Skill Costs
    • Ignore Combat Skill Costs
    • Ignore Special Art/Spell Costs
  • IC/Specialty:
    • No Item Loss
    • 100% IC Success Rate
  • Misc:
    • Set Playtime to 0
    • Give Highest Stat Gains at Level Up
    • Character Data Modifier
      • REQ: Select target character on Equipment screen.
      • Pointer->CharacterParameter
        • CharacterID
        • LevelBase
        • Level
        • Experience
        • HitPointMaxBase
        • HitPointMaxBase2
        • HitPointMax
        • HitPoint
        • MentalPointMaxBase
        • MentalPointMax
        • MentalPoint
        • StrengthBase
        • Strength
        • ConstitutionBase
        • Constitution
        • IntelligenceBase
        • Intelligence
        • HitRateBase
        • HitRate
        • EvasionRateBase
        • EvasionRate
        • GutsBase
        • Guts
        • CriticalRateBase
        • CriticalRate
        • PowerBase
        • Power
        • WeightBase
        • Weight
        • LuckBase
        • Luck
        • StaminaBase
        • StaminaMax
        • Stamina
        • DeathResistanceBase
        • DeathResistance
        • DebuffResistanceBase
        • DebuffResistance
        • KnockBackResistanceBase
        • KnockBackResistance
        • ShootUpResistanceBase
        • ShootUpResistance
        • AttackElementBase
        • AttackElement
        • SpeedUpRate
        • SkillPoint
        • CombatSkillPoint
        • Talent
        • assistPoint
    • Item Data Modifier
      • REQ: Select target item on Items screen.
      • Pointer->PossessionItem
        • saveUniqueItemID
        • saveItemID
        • saveCount
        • saveFactorID
        • lastGetTime
        • isNew
        • isStatic
        • isGuest
        • pad0
        • pad1
        • pad2
        • pad3
        • pad4
    • Equipment Combat Skill Modifier
      • REQ: Select target character on Special Arts/Spells screen.
      • Pointer->EquipmentBattleSkillIDs
        • [0]
        • [1]
        • [2]
        • [3]
    • Friendship Modifier
      • Friendship of Selected Character
        • CHARA_CLAUDE
        • CHARA_RENA
        • CHARA_CELINE
        • CHARA_BOWMAN
        • CHARA_DIAS
        • CHARA_PRECIS
        • CHARA_ASHTON
        • CHARA_LEON
        • CHARA_OPERA
        • CHARA_ERNEST
        • CHARA_NOEL
        • CHARA_CHISATO
        • CHARA_WELCH
    • Party Member Modifier
    • All Treasure Chests Open
    • All Treasure Chests Close
    • All Maps Open
View update history
Nov 05, 2023:
  • Added
    • Character Data Modifier
    • 100% Pickpocket Success Rate
Nov 03, 2023: Supports Build ID 12353858+
  • Added
    • Auto Perfect Counters
    • Ignore IC/Specialty Skill Costs
  • Fixed
    • Ignore MP Costs
    • BP Gained Multiplier
    • No Item Loss
    • Offsets under Required.getParameterManager
  • SO2R.CT
Sep 20, 2023:
  • Added
    • Item Data Modifier
  • Fixed
    • No Item Loss
  • SO2R_Demo.CT
Sep 18, 2023:
  • Added
    • No Enemy Chasing
    • No Enemy Wandering
    • Friendship Modifier
    • No Clip
      you can cross the sea so you can find unique spots/fishing spots etc.
      In the demo you cannot enter towns/dungeons.
      Note that the game will freeze if you encounter an enemy for which you do not have data.
    • Ignore Encounter Trigger
    • Always Back Attack
  • SO2R_Demo.CT
Sep 17, 2023:
  • Added
    • Party Member Modifier
      In DEMO, members with ID 4/higher will crash the game.
    • All Treasure Chests Open
      No items are acquired. For those who don't want to worry about treasure chests.
    • All Treasure Chests Close
      Of course, their contents were also restored.
    • All Maps Open
    • Sphere Bonus Point Multiplier
    • Spell Damage Multiplier
    • Ignore Combat Skill Costs
      for Improve.
    • Ignore Special Art/Spell Costs
      for Improve.
    • IC Success Rate 100%
    • No Item Loss
    • Equipment Combat Skill Modifier
      I wanted to use Phase Gun again.
      Game will freeze if the skill data doesn't exist due to DEMO.
  • Fixed
    • Renamed Damage Multiplier to Physical Damage Multiplier
  • SO2R_Demo.CT
Sep 16, 2023:
  • Added
    • Drop Item Modifier
      You can change it to the selected item If the enemy has an item.
    • Ignore MP Costs
    • One Hit Break
    • Give Highest Stat Gains at Level Up
      Disable Random Number Generator.
  • SO2R_Demo.CT
Sep 15, 2023:
  • SO2R_Demo.CT
I have seen a bug where that without one hit break on, dispite having x2 damage enabled on both spells and physical damage, that you could bug out an enemy sometimes that somehow make the enemy stand still, with full health, the enemy is not casting or attacking, but all your attacks won't hit at all, like you won't see 0's, and all your spells and animations won't go off, like your fail casting.

[imghttps://i.imgur.com/VGz6h14.png][/img]

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Lord Blade
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Posts: 1348
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Reputation: 132

Re: STAR OCEAN THE SECOND STORY R

Post by Lord Blade »

Darkedone02 wrote:
Sun Nov 05, 2023 12:43 pm
I have seen a bug where that without one hit break on, dispite having x2 damage enabled on both spells and physical damage, that you could bug out an enemy sometimes that somehow make the enemy stand still, with full health, the enemy is not casting or attacking, but all your attacks won't hit at all, like you won't see 0's, and all your spells and animations won't go off, like your fail casting.
Yes, I get that constantly. An enemy will just stand there for a few seconds and be invincible. They will take shield damage, but all hits will do 0 HP damage.

They can only be hurt once they start moving.

yeriano
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Posts: 41
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Reputation: 1

Re: STAR OCEAN THE SECOND STORY R

Post by yeriano »

Kionaru wrote:
Sun Nov 05, 2023 6:26 am
DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am
My contributions for FRF.

Notes:
  • Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
  • Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.

    Have fun :)
    SO2R.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • Always Back Attack
    • No Enemy Wandering
    • No Enemy Chasing
    • Ignore Encounter Trigger
    • No Clip
  • Combat:
    • Physical Damage Multiplier
      • times: party
      • times: enemy
    • Spell Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • One Hit Break
    • Auto Perfect Counters
    • Sphere Bonus Point Multiplier
      • times
    • EXP Gained Multiplier
      • times
    • FOL Gained Multiplier
      • times
    • SP Gained Multiplier
      • times
    • BP Gained Multiplier
      • times
    • Item Drop Rate 100%
    • Drop Item Modifier
      • item id
  • Improve:
    • Ignore IC/Specialty Skill Costs
    • Ignore Combat Skill Costs
    • Ignore Special Art/Spell Costs
  • IC/Specialty:
    • No Item Loss
    • IC Success Rate 100%
  • Misc:
    • Set Playtime to 0
    • Give Highest Stat Gains at Level Up
    • Character Data Modifier
      • REQ: Select target character on Equipment screen.
      • Pointer->CharacterParameter
        • CharacterID
        • LevelBase
        • Level
        • Experience
        • HitPointMaxBase
        • HitPointMaxBase2
        • HitPointMax
        • HitPoint
        • MentalPointMaxBase
        • MentalPointMax
        • MentalPoint
        • StrengthBase
        • Strength
        • ConstitutionBase
        • Constitution
        • IntelligenceBase
        • Intelligence
        • HitRateBase
        • HitRate
        • EvasionRateBase
        • EvasionRate
        • GutsBase
        • Guts
        • CriticalRateBase
        • CriticalRate
        • PowerBase
        • Power
        • WeightBase
        • Weight
        • LuckBase
        • Luck
        • StaminaBase
        • StaminaMax
        • Stamina
        • DeathResistanceBase
        • DeathResistance
        • DebuffResistanceBase
        • DebuffResistance
        • KnockBackResistanceBase
        • KnockBackResistance
        • ShootUpResistanceBase
        • ShootUpResistance
        • AttackElementBase
        • AttackElement
        • SpeedUpRate
        • SkillPoint
        • CombatSkillPoint
        • Talent
        • assistPoint
    • Item Data Modifier
      • REQ: Select target item on Items screen.
      • Pointer->PossessionItem
        • saveUniqueItemID
        • saveItemID
        • saveCount
        • saveFactorID
        • lastGetTime
        • isNew
        • isStatic
        • isGuest
        • pad0
        • pad1
        • pad2
        • pad3
        • pad4
    • Equipment Combat Skill Modifier
      • REQ: Select target character on Special Arts/Spells screen.
      • Pointer->EquipmentBattleSkillIDs
        • [0]
        • [1]
        • [2]
        • [3]
    • Friendship Modifier
      • Friendship of Selected Character
        • CHARA_CLAUDE
        • CHARA_RENA
        • CHARA_CELINE
        • CHARA_BOWMAN
        • CHARA_DIAS
        • CHARA_PRECIS
        • CHARA_ASHTON
        • CHARA_LEON
        • CHARA_OPERA
        • CHARA_ERNEST
        • CHARA_NOEL
        • CHARA_CHISATO
        • CHARA_WELCH
    • Party Member Modifier
    • All Treasure Chests Open
    • All Treasure Chests Close
    • All Maps Open
View update history
Nov 05, 2023:
  • Added
    • Character Data Modifier
Nov 03, 2023: Supports Build ID 12353858+
  • Added
    • Auto Perfect Counters
    • Ignore IC/Specialty Skill Costs
  • Fixed
    • Ignore MP Costs
    • BP Gained Multiplier
    • No Item Loss
    • Offsets under Required.getParameterManager
  • SO2R.CT
Sep 20, 2023:
  • Added
    • Item Data Modifier
  • Fixed
    • No Item Loss
  • SO2R_Demo.CT
Sep 18, 2023:
  • Added
    • No Enemy Chasing
    • No Enemy Wandering
    • Friendship Modifier
    • No Clip
      you can cross the sea so you can find unique spots/fishing spots etc.
      In the demo you cannot enter towns/dungeons.
      Note that the game will freeze if you encounter an enemy for which you do not have data.
    • Ignore Encounter Trigger
    • Always Back Attack
  • SO2R_Demo.CT
Sep 17, 2023:
  • Added
    • Party Member Modifier
      In DEMO, members with ID 4/higher will crash the game.
    • All Treasure Chests Open
      No items are acquired. For those who don't want to worry about treasure chests.
    • All Treasure Chests Close
      Of course, their contents were also restored.
    • All Maps Open
    • Sphere Bonus Point Multiplier
    • Spell Damage Multiplier
    • Ignore Combat Skill Costs
      for Improve.
    • Ignore Special Art/Spell Costs
      for Improve.
    • IC Success Rate 100%
    • No Item Loss
    • Equipment Combat Skill Modifier
      I wanted to use Phase Gun again.
      Game will freeze if the skill data doesn't exist due to DEMO.
  • Fixed
    • Renamed Damage Multiplier to Physical Damage Multiplier
  • SO2R_Demo.CT
Sep 16, 2023:
  • Added
    • Drop Item Modifier
      You can change it to the selected item If the enemy has an item.
    • Ignore MP Costs
    • One Hit Break
    • Give Highest Stat Gains at Level Up
      Disable Random Number Generator.
  • SO2R_Demo.CT
Sep 15, 2023:
  • SO2R_Demo.CT
for 100% item drop, i found it always drop the first item(more rare one i think). is there a code for 100% second item drop?

Raijinken
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Re: Star Ocean The Second Story R Demo

Post by Raijinken »

Would you also be able to add 100% Unlock Talent when using Specialty?

pon3904
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Re: Star Ocean The Second Story R Demo

Post by pon3904 »

pon3904 wrote:
Sat Nov 04, 2023 10:42 am
I modified a party member but the private action still shows the character before the modification.
Is it possible to fix this?
Thank you.
I found that the character displayed in the PA is managed by a different flag.

laevar
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Posts: 4
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Re: Star Ocean The Second Story R Demo

Post by laevar »

pon3904 wrote:
Sun Nov 05, 2023 8:43 pm
pon3904 wrote:
Sat Nov 04, 2023 10:42 am
I modified a party member but the private action still shows the character before the modification.
Is it possible to fix this?
Thank you.
I found that the character displayed in the PA is managed by a different flag.
did you find a way to change the character permanently like it was gotten legit?

i wish i could have both ashton and opi

J3r3k
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Posts: 19
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Re: Star Ocean The Second Story R Demo

Post by J3r3k »

Wouldn’t it cause issues if you could remove permanent characters with their flag too?
It would help me remove Celine for someone else actually lol.

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Lord Blade
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Re: Star Ocean The Second Story R Demo

Post by Lord Blade »

Would it be possible to get an "fish caught" modifier?
Basically make it so that you always catch a specific fish?

Would massively help with getting a gold crown on some of the harder fish to get.

Or just, you know, all fish caught are gold crown. :p

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Darkedone02
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Re: Star Ocean The Second Story R Demo

Post by Darkedone02 »

Lord Blade wrote:
Mon Nov 06, 2023 12:44 am
Would it be possible to get an "fish caught" modifier?
Basically make it so that you always catch a specific fish?

Would massively help with getting a gold crown on some of the harder fish to get.

Or just, you know, all fish caught are gold crown. :p
I would like that multi-fish to work contently, I remember getting 6 fish in one pull, i wish that stayed all the time when I fish.

ReptileGG
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Posts: 47
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Re: Star Ocean The Second Story R Demo

Post by ReptileGG »

I get - DLL Injection failed or invalid DLL version - from the Lua Engine popup when i run the script. Some options still work like items don't decrease but most, like 100% item creation success, do not. I am using CE 7.5

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Lord Blade
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Re: Star Ocean The Second Story R Demo

Post by Lord Blade »

Darkedone02 wrote:
Mon Nov 06, 2023 12:51 am
I would like that multi-fish to work contently, I remember getting 6 fish in one pull, i wish that stayed all the time when I fish.
Yeah, use the fish perfume when fishing and you can get up to 6 pulls at a time (fish and/or chests).

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Lord Blade
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Re: Star Ocean The Second Story R Demo

Post by Lord Blade »

So, I have an issue with the damage multiplier cheats.
They don't seem to apply to raid bosses. Even with enemy damage set to 0, they still hit like a truck.

EDIT:

Also looks like the damage cheats don't work properly in the Arena. The "player" damage seems to apply to both the player and enemies.
Last edited by Lord Blade on Mon Nov 06, 2023 4:55 am, edited 1 time in total.

swizzard
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Re: Star Ocean The Second Story R Demo

Post by swizzard »

Would it be possible to get it so food buffs to last forever?

laevar
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Re: Star Ocean The Second Story R Demo

Post by laevar »

J3r3k wrote:
Sun Nov 05, 2023 11:18 pm
Wouldn’t it cause issues if you could remove permanent characters with their flag too?
It would help me remove Celine for someone else actually lol.
you could do it on ps1 through secret debug dev room

so i guess there is a safe way to remove them

but we need a cheat wizard to help us :(

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