Starfield

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gir489
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Re: Starfield

Post by gir489 »

ionstorm66 wrote:
Sat Sep 09, 2023 11:49 pm
gir489 wrote:
Sat Sep 09, 2023 5:00 am
ionstorm66 wrote:
Fri Sep 08, 2023 10:23 pm
Any chance for more ship crew? 8 makes the ship pretty empty.
You can set its actor value of SpaceshipCrewSlots. The AVIF for it is 2CC9EA.
player.getav SpaceshipCrewSlots is zero. I have 25 slots on my ship,i just cant assign any more because of the skill limit.

EDIT: SpaceshipCrewCommandSlots is the one for the player skill.
It's not the player's actorvalue, it's the ship's, although I thought you could've figured that out by it literally fucking being called SpaceshipCrewSlots. Find the spaceship's actor form then apply it to it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

tslim2696
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Re: Starfield

Post by tslim2696 »

Any cheat / console commands to make planet scanning to 100% or fully discover trait when scanning from ship?

revanchrist
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Re: Starfield

Post by revanchrist »

I have noticed that if you put a lot of turrets on a ship, at any one time only 12-15 of the turrets will be firing at enemy ships in combat while the rest is simply idling (both in terms of turret rotation animation and actual damage done to enemy ships). Assigning more companions onto the ship vs no companion assigned as crew member does not seems to affect the number of turrets firing. Manual firing weapons are unaffected however. So it could be an engine limitation on turrets AI. If anyone want to put lots of weapons on your ship, best do it in a combination of <20 turrets + as many manual weapons as you wish.

rudm09
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Re: Starfield

Post by rudm09 »

tslim2696 wrote:
Sun Sep 10, 2023 1:38 am
Any cheat / console commands to make planet scanning to 100% or fully discover trait when scanning from ship?
I also want that!

tsur
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Re: Starfield

Post by tsur »

Or is there any way for easy fauna/flora/mineral discovery? Maybe 1 scan for 100% instead of multiple scans?

dirtydanisreal
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Re: Starfield

Post by dirtydanisreal »

How can i give myself ships or spawn a ship? i had one and i added something to it and messed it up.

eTheBlack
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Re: Starfield

Post by eTheBlack »

tslim2696 wrote:
Sun Sep 10, 2023 1:38 am
Any cheat / console commands to make planet scanning to 100% or fully discover trait when scanning from ship?
No, not yet. Its optional anyway, dont overburn yourself over it, there is a lot of planets...
tsur wrote:
Sun Sep 10, 2023 10:20 am
Or is there any way for easy fauna/flora/mineral discovery? Maybe 1 scan for 100% instead of multiple scans?
There is mod that allows you that over at nexus
Its just bat file

Code: Select all

SetGS iHandScannerAnimalCountBase 1
SetGS iHandScannerPlantsCountBase 1

kmyraid
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Re: Starfield

Post by kmyraid »

Does this table allow you to add traits, or be able to select more at character creation?

Edit; Nevermind, looks like I can do what I want via the console.

ionstorm66
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Re: Starfield

Post by ionstorm66 »

gir489 wrote:
Sun Sep 10, 2023 12:43 am
ionstorm66 wrote:
Sat Sep 09, 2023 11:49 pm
gir489 wrote:
Sat Sep 09, 2023 5:00 am


You can set its actor value of SpaceshipCrewSlots. The AVIF for it is 2CC9EA.
player.getav SpaceshipCrewSlots is zero. I have 25 slots on my ship,i just cant assign any more because of the skill limit.

EDIT: SpaceshipCrewCommandSlots is the one for the player skill.
It's not the player's actorvalue, it's the ship's, although I thought you could've figured that out by it literally fucking being called SpaceshipCrewSlots. Find the spaceship's actor form then apply it to it.
SpaceshipCrewSlots gave the ship more slots, but wouldn't let me assign more people to it. SpaceshipCrewCommandSlots allowed me to assign more than 8.

Kafua
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Re: Starfield

Post by Kafua »

is there a no fall damage script available? its nice flying around with the jetpack but i keep snapping my ankles 😂

dartof
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Re: Starfield

Post by dartof »

hello everyone someone know how can i take the vigilance whit the console ?

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gir489
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Re: Starfield

Post by gir489 »

Kafua wrote:
Sun Sep 10, 2023 4:53 pm
is there a no fall damage script available? its nice flying around with the jetpack but i keep snapping my ankles 😂
Scope in before you hit the ground and you will hover a little bit. IDK if it's a perk I took that causes that, but it's very useful. It will also work the other way around, if you're on a low gravity planet and jump, scope in, and your arc will stop.

Revhard
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Re: Starfield

Post by Revhard »

Anyone find Eternity’s Gate weapon ID?

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gir489
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Re: Starfield

Post by gir489 »

Revhard wrote:
Sun Sep 10, 2023 9:17 pm
Anyone find Eternity’s Gate weapon ID?
It's just a renamed Va'ruun Inflictor with some legendary stats applied to it.

khuong
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Re: Starfield

Post by khuong »

Has anyone taken a look at Contraband? Either a) remove it, b) 100% chance to bypass scan?

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