Sengoku Dynasty

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DhaosCollider
Table Makers
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Posts: 97
Joined: Sat Mar 23, 2019 6:59 pm
Reputation: 714

Sengoku Dynasty

Post by DhaosCollider »



Notes:
  • Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
  • This game is surprisingly slow on my PC. It takes about 10 minutes for the first scan of CE to complete.
    I'm not going to do any more trial & error until this is improved.

    Have fun :)
    SengokuDynasty-Win64-Shipping.CT
    (101.47 KiB) Downloaded 3228 times
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Movement:
    • Walking/Crouching Speed Multipliier
      • times
    • Acceleration Multiplier
      • times
  • Attribute:
    • Infinite Health
    • Infinite Energy
    • Infinite Stamina
  • Inventory:
    • Inventory Data List

<pointers>
  • Pointer->World
    • P->SengokuDynastyGameInstance
      • P->PlayerController
        • P->SGBaseCharacter
          • P->SengokuDynastyPlayerState
            • P->BaseAttributeSet
              • Health
                • BaseValue
                • CurrentValue
              • MaxHealth
                • BaseValue
                • CurrentValue
              • Energy
                • BaseValue
                • CurrentValue
              • MaxEnergy
                • BaseValue
                • CurrentValue
              • Stamina
                • BaseValue
                • CurrentValue
              • MaxStamina
                • BaseValue
                • CurrentValue
          • P->CharacterMovementComponent
            • MaxWalkSpeed
            • MaxWalkSpeedCrouched
            • MaxSwimSpeed
            • MaxFlySpeed
            • MaxCustomMovementSpeed
            • MaxAcceleration
            • MinAnalogWalkSpeed
          • P->ActorComponent
            • P->Inventory
            • Inventory_size

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
Reply:
kalitbartman wrote:
Sun Aug 13, 2023 2:05 am
could you try to add an item doesn't decrease/stay's in inventory when dropped so we can dupe items please thanks
  • I uninstalled this game now, but I tried creating it. Under Inventory Data List you will find it.
    Perhaps it doesn't work if the item amount goes from 1 to 0.
    If you can't use it, I can't do trial & error, so solve it yourself or give up.
    SengokuDynasty-Win64-Shipping.CT
    Added: No Item Loss
    (102.46 KiB) Downloaded 1428 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by DhaosCollider on Sun Aug 13, 2023 3:14 am, edited 1 time in total.

totodudu
Novice Cheater
Novice Cheater
Posts: 24
Joined: Sat May 01, 2021 9:05 am
Reputation: 1

Re: Sengoku Dynasty

Post by totodudu »

thx

totodudu
Novice Cheater
Novice Cheater
Posts: 24
Joined: Sat May 01, 2021 9:05 am
Reputation: 1

Re: Sengoku Dynasty

Post by totodudu »

hello it is possible to add teleport to the point

kalitbartman
Expert Cheater
Expert Cheater
Posts: 117
Joined: Thu Jul 19, 2018 8:13 am
Reputation: 20

Re: Sengoku Dynasty

Post by kalitbartman »

DhaosCollider wrote:
Sat Aug 12, 2023 1:02 am


Notes:
  • Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
  • This game is surprisingly slow on my PC. It takes about 10 minutes for the first scan of CE to complete.
    I'm not going to do any more trial & error until this is improved.

    Have fun :)
    SengokuDynasty-Win64-Shipping.CT
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Movement:
    • Walking/Crouching Speed Multipliier
      • times
    • Acceleration Multiplier
      • times
  • Attribute:
    • Infinite Health
    • Infinite Energy
    • Infinite Stamina
  • Inventory:
    • Inventory Data List

<pointers>
  • Pointer->World
    • P->SengokuDynastyGameInstance
      • P->PlayerController
        • P->SGBaseCharacter
          • P->SengokuDynastyPlayerState
            • P->BaseAttributeSet
              • Health
                • BaseValue
                • CurrentValue
              • MaxHealth
                • BaseValue
                • CurrentValue
              • Energy
                • BaseValue
                • CurrentValue
              • MaxEnergy
                • BaseValue
                • CurrentValue
              • Stamina
                • BaseValue
                • CurrentValue
              • MaxStamina
                • BaseValue
                • CurrentValue
          • P->CharacterMovementComponent
            • MaxWalkSpeed
            • MaxWalkSpeedCrouched
            • MaxSwimSpeed
            • MaxFlySpeed
            • MaxCustomMovementSpeed
            • MaxAcceleration
            • MinAnalogWalkSpeed
          • P->ActorComponent
            • P->Inventory
            • Inventory_size

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
could you try to add an item doesn't decrease/stay's in inventory when dropped so we can dupe items please thanks

compmomnc
Noobzor
Noobzor
Posts: 5
Joined: Mon Mar 18, 2019 9:07 pm
Reputation: 0

Re: Sengoku Dynasty

Post by compmomnc »

Thank you for taking the time to make this.

eddmos
What is cheating?
What is cheating?
Posts: 4
Joined: Sat Feb 11, 2023 7:03 pm
Reputation: 1

Re: Sengoku Dynasty

Post by eddmos »

maybe is option of instant build ? :D

Shedar
What is cheating?
What is cheating?
Posts: 2
Joined: Sun Oct 23, 2022 4:20 pm
Reputation: 1

Re: Sengoku Dynasty

Post by Shedar »

I wish you will add game speed/season days multiplier

Okies
Cheater
Cheater
Posts: 27
Joined: Tue Sep 21, 2021 8:38 pm
Reputation: 3

Re: Sengoku Dynasty

Post by Okies »

I am a big fan of Medieval Dynasty, but I've gotten used to the time freeze option so much so that I kinda "have" to have it. Especially with this game where a lot of exploring is taking place. I have tried to look into this myself, but it's way too advanced for me. I'm hoping someone who knows how to implement it can chime in.

Immortalpickle78
Noobzor
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Posts: 12
Joined: Sat Nov 20, 2021 11:40 pm
Reputation: 3

Re: Sengoku Dynasty

Post by Immortalpickle78 »

DhaosCollider wrote:
Sat Aug 12, 2023 1:02 am
[Link]

Notes:
  • Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
  • This game is surprisingly slow on my PC. It takes about 10 minutes for the first scan of CE to complete.
    I'm not going to do any more trial & error until this is improved.

    Have fun :)
    SengokuDynasty-Win64-Shipping.CT
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Movement:
    • Walking/Crouching Speed Multipliier
      • times
    • Acceleration Multiplier
      • times
  • Attribute:
    • Infinite Health
    • Infinite Energy
    • Infinite Stamina
  • Inventory:
    • Inventory Data List

<pointers>
  • Pointer->World
    • P->SengokuDynastyGameInstance
      • P->PlayerController
        • P->SGBaseCharacter
          • P->SengokuDynastyPlayerState
            • P->BaseAttributeSet
              • Health
                • BaseValue
                • CurrentValue
              • MaxHealth
                • BaseValue
                • CurrentValue
              • Energy
                • BaseValue
                • CurrentValue
              • MaxEnergy
                • BaseValue
                • CurrentValue
              • Stamina
                • BaseValue
                • CurrentValue
              • MaxStamina
                • BaseValue
                • CurrentValue
          • P->CharacterMovementComponent
            • MaxWalkSpeed
            • MaxWalkSpeedCrouched
            • MaxSwimSpeed
            • MaxFlySpeed
            • MaxCustomMovementSpeed
            • MaxAcceleration
            • MinAnalogWalkSpeed
          • P->ActorComponent
            • P->Inventory
            • Inventory_size

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
Reply:
kalitbartman wrote:
Sun Aug 13, 2023 2:05 am
could you try to add an item doesn't decrease/stay's in inventory when dropped so we can dupe items please thanks
  • I uninstalled this game now, but I tried creating it. Under Inventory Data List you will find it.
    Perhaps it doesn't work if the item amount goes from 1 to 0.
    If you can't use it, I can't do trial & error, so solve it yourself or give up.
    SengokuDynasty-Win64-Shipping.CT
not working, update please.

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