Page 1 of 1

Reign of Bullets

Posted: Fri May 12, 2017 6:03 pm
by STN
Simple table for Reign of Bullets, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0.0. May work on other versions.

2. GameManager.
"Currency Set to Massive?" sets Currency to massive.
"Stats Set to Massive?" sets Gun Slots, Luck, Shield, Autogun to massive.

3. InGameMovement.
"health Set?" sets to health.
"HP Set to Max?" sets HP to max.

Re: Reign of Bullets

Posted: Fri Nov 17, 2017 4:15 am
by Bizonchik
Doesn't work. Any possibility of an update?