Star Hammer: The Vanguard Prophecy

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STN
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Star Hammer: The Vanguard Prophecy

Post by STN » Fri May 12, 2017 6:02 pm

Simple table for Star Hammer: The Vanguard Prophecy, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0.0. May work on other versions.

2. ShipInfo.
"Health Set to Max?" sets Health to max
"Shields Set to Max?" sets Shields to max
"Power Set to Massive?" sets power allocations to massive.

3. AdjustEnergyUI.
Allows selected ship to be modfied. Select a ship by changing its power allocation.

4. CrewSkillsUI.
"Develoment Points Set to Massive?" sets Development Points to massive.

5. FleetLoadoutUI.
"Command Points Set to Massive?" sets Command Points to massive.
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Shinkansen Star Hammer The Vanguard Prophecy V1000.CT
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