Dead Cells Table

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BooBoo
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Dead Cells Table

Post by BooBoo » Thu May 11, 2017 4:36 pm

Quick table for this game called, Dead Cells. Enjoy <3 xoxo <3

Author: BooBoo

Version: 803d3e7

Features:

Code: Select all

Infinite Health -> Script
Souls -> Pointer
Gold -> Pointer
Ammo -> Pointer
Cooldown Timer -> Script
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deadcells.CT
(3.95 KiB) Downloaded 960 times

pgain2004
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Re: Dead Cells Table

Post by pgain2004 » Fri May 12, 2017 12:53 am

GJ, n it's a good game so far.

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Kyria
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Re: Dead Cells Table

Post by Kyria » Fri May 12, 2017 1:37 pm

the infinite health affects bosses. making them invincible.

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BooBoo
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Re: Dead Cells Table

Post by BooBoo » Fri May 12, 2017 4:28 pm

Kyria wrote:
Fri May 12, 2017 1:37 pm
the infinite health affects bosses. making them invincible.
I never got that far in the game, that's why I didn't test the health option with any boss.

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Nemesis
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Re: Dead Cells Table

Post by Nemesis » Fri May 12, 2017 9:08 pm

Try this. Infinite energy should work with the bosses as well.


deadcells_v1.0.CT
(135.3 KiB) Downloaded 297 times


Regards

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Patchumz
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Re: Dead Cells Table

Post by Patchumz » Wed May 17, 2017 4:41 am

I added the timer value to the table. Helps get into those pesky time-locked doors. Value is in seconds.


EDIT: Fixed timer, separated from rest of PlayerBase script.

EDIT2: Also added infinite jumps. Just freeze it when it's listed as true, which should be any time you have jumps available. (I don't know of a more elegant way of doing it, too noob)
Attachments
deadcells_v1.0.CT
Added timer and infinite jumps
(138.71 KiB) Downloaded 474 times
Last edited by Patchumz on Wed May 17, 2017 8:51 pm, edited 3 times in total.

Anglican
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Re: Dead Cells Table

Post by Anglican » Wed May 17, 2017 1:48 pm

Does the timer script work for you guys? everytime I use it the game crashes

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Patchumz
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Re: Dead Cells Table

Post by Patchumz » Wed May 17, 2017 4:16 pm

Anglican wrote:
Wed May 17, 2017 1:48 pm
Does the timer script work for you guys? everytime I use it the game crashes
When is it crashing? I've made sure to test it in every scenario you can put it through. You should just have to enable the PlayerBase script and that's all. Then just modify the Timer that's counting up. Nothing else needs to be touched to get the timer to work.

Anglican
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Re: Dead Cells Table

Post by Anglican » Wed May 17, 2017 5:28 pm

What version are you using? Every time I active the playerbase then immediately attack the game crashes.

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Patchumz
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Re: Dead Cells Table

Post by Patchumz » Wed May 17, 2017 6:53 pm

Anglican wrote:
Wed May 17, 2017 5:28 pm
What version are you using? Every time I active the playerbase then immediately attack the game crashes.
Alright, fixed it. No idea what was bugging out, so I just separated it from the PlayerBase script instead.

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Re: Dead Cells Table

Post by headshot0052 » Fri Jan 12, 2018 10:16 am

Patchumz wrote:
Wed May 17, 2017 4:41 am
I added the timer value to the table. Helps get into those pesky time-locked doors. Value is in seconds.


EDIT: Fixed timer, separated from rest of PlayerBase script.

EDIT2: Also added infinite jumps. Just freeze it when it's listed as true, which should be any time you have jumps available. (I don't know of a more elegant way of doing it, too noob)
can you pls update?

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