Simple table for Atelier Sophie: The Alchemist of the Mysterious Book, may or may not work.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
IDs here:
Shinkansen Atelier Sophie The Alchemist of the Mysterious Book Lists V1000.csv
which can be downloaded from here
Shinkansen Agarest Tables
Important information.
1. Do not freeze Day or Hour as this may corrupt the savegame.
2. Do not obtain more than 1 of a Cauldron, i.e. 2 Practice Cauldrons, or this may crash the game during Synthesis.
If this accidentally happens, change unwanted Cauldron Stacked Quantity to 0, save and reload the game to remove the extra Cauldrons.
V1005
1. Tested game version V1.0.0.17. May work on other versions.
V1004
1. ChainLink Stats.
"ChainLink Set to Max?" sets ChainLink to max.
2. Player Stats.
Added all characters and town people.
Allows the following to be modfied.
- Party Members. May break storyline progression.
3. Item Stats.
Allows the following to be modfied.
- Enhance.
- Enhance Bonuses.
V1003
1. Player Stats.
"LP Set to Massive?" sets LP to massive.
"Voucher Set to Massive?" sets Voucher to massive.
Added Fritz.
2. Duplication Stats.
"Quantity Set to Quantity Value?" sets Duplicated Item Quantities to "Quantity Value".
3. Recipe Stats.
Experimental.
View a Recipe in "Recipe Ideas", Quantity is the progress to learn it.
"Quantity Set to Quantity Value?" sets Quantities to "Quantity Value". Enabling this can have weird effects. Probably shouldn't save.
V1002
1. Player Stats.
"Abilities Points Set to Massive?" sets Abilities Points to massive.
Allows the following to be modfied.
- Friendship Level. Added Julio.
- Inventory Size. Increasing this beyond the maximum might cause corrupt savegames due to memory overruns when storing excess Items.
2. Character Stats.
Fixed to work with Level 20 Characters.
3. Item Stats.
"Quality Set to Massive?" Quality fixed to be accepted by Requests.
"Synthesis Value Size Set to Massive?" sets Synthesis Value Size to massive.
Fixed Bottom Right size.
4. Synthesis Stats.
"Synthesis Value Multiplied by Synthesis Multiplier Value?" sets Synthesis Value multiplied by "Synthesis Multiplier Value" resulting in maxed bars.
5. Shop Stats.
"Quantity Set to Quantity Value?" sets Quantities to "Quantity Value".
V1001
1. Player Stats.
Allows the following to be modfied.
- Alchemy Level.
- Alchemy EXP.
- Some Memory.
2. Item Stats.
"Quality Set to Massive?" sets Quality to massive.
"Size Set to Centre?" sets Size to Centre.
"Count Set to Massive?" sets Count to massive. This is the charge or how many times an item can be used.
"Stacked Quantity Set to Massive?" sets Stacked Quantity to massive. Enable this only when increasing items when returning from Expeditions. If left on at other times, this can be fixed by manually modifying "Stacked Quantity" back to 1.
Allows the following to be modfied.
- Item ID.
- Quality. This affects the stats of the item. Also some Requests will only accept items of normal quality.
- Traits.
- Effects.
- Stacked Quantity. This is how many copies has been stacked into that item slot. If set higher than 1, can bug the game into thinking multiple items has been selected. This can be used to increase the amount of items when returning from Exploration.
A. Return to Atelier.
B. Check Items.
C. Modify Item "Stacked Quantity".
D. Transfer Items to Container. The game will unstack the item into individual slots.
V1000
1. Tested game version V1.0.0.1. May work on other versions.
2. Battle Stats.
"HP Set to Max?" sets HP to max (effectively Godmode).
"MP Set to Max?' sets MP to max.
"LP Set to Max?" sets LP to max.
"Stats Set to Massive?" sets Stats to massive.
3. Player Stats.
"Cole Set to Massive?" sets Cole to massive.
"Friendship Level Set to Massive??" sets Monka and Oskar's Friendship Level to massive.
Allows the following to be modfied.
- Hour.
- Day.
4. Character Stats.
Allows the following to be modfied.
- Level.
- Exp.
Atelier Sophie: The Alchemist of the Mysterious Book (2017-04-25)
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- RCE Fanatics
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Atelier Sophie: The Alchemist of the Mysterious Book (2017-04-25)
- Attachments
-
- Shinkansen Atelier Sophie The Alchemist of the Mysterious Book V1005.CT
- 2017-04-25
- (235.09 KiB) Downloaded 1576 times
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- Shinkansen Atelier Sophie The Alchemist of the Mysterious Book V1004.CT
- 2017-02-25
- (233.81 KiB) Downloaded 702 times
Last edited by Shinkansen on Tue Apr 25, 2017 5:22 am, edited 1 time in total.
Re: Atelier Sophie: The Alchemist of the Mysterious Book (2017-02-25)
Infinite Use Count (Items)
Synthesize/Quest Items Unlimited
- Can result in more than 1 cauldrons. Use Shinkansen's workaround of settings stack quantity, saving and reloading to delete unwanted cauldrons.
Sell/Deliver/Destroy/Store Items Unlimited
- Doesn't clear basket after returning to home.
- Can be used to duplicate basket items.
- Turn off and return to home again to clear basket.
Synthesize/Quest Items Unlimited
- Can result in more than 1 cauldrons. Use Shinkansen's workaround of settings stack quantity, saving and reloading to delete unwanted cauldrons.
Sell/Deliver/Destroy/Store Items Unlimited
- Doesn't clear basket after returning to home.
- Can be used to duplicate basket items.
- Turn off and return to home again to clear basket.
- Attachments
-
- Atelier Sophie The Alchemist of the Mysterious Book.CT
- (12.73 KiB) Downloaded 450 times
Re: Atelier Sophie: The Alchemist of the Mysterious Book (2017-02-25)
sorry if this is a noob question but how do i use this
Re: Atelier Sophie: The Alchemist of the Mysterious Book (2017-02-25)
I'm sorry to ask this one, but new patch (1.0.0.17) ruined all pointers, can you adjust it, Shinkansen?
Re: Atelier Sophie: The Alchemist of the Mysterious Book (2017-04-25)
V1.0.0.18 > not working T T
Re: Atelier Sophie: The Alchemist of the Mysterious Book (2017-04-25)
Trying to use on 1.0.0.19 and no success. But this is complicated compared to the Rorona / Meruru / Totori, the other tables are so clean and easy to understand.
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- Expert Cheater
- Posts: 201
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Re: Atelier Sophie: The Alchemist of the Mysterious Book (2017-04-25)
Different author so different means but from how I remember the table works by being gradually updated from in-game actions so you toggle a option and it should have a method or description for what you do to update or hook the address and have it populate with values or activate in case it's a on/off thing.
Haven't played either Sophie or Firis in a long time now but from the date in the topic title I am fairly certain it's compatible with the later updates GUST made for both titles and it's just a matter of getting the option to hook or populate by performing the requisite action which is often described in the option itself once activated and there should be a option to update the value too if needed though if it can't currently hook then you might find Cheat Engine to act up for a few seconds and then the option doesn't activate.
Some settings are a bit easier than others, health for example I think you just need to be in battle and take damage for it to get that data, inventory and alchemy editing can be a bit more difficult since it's a much bigger and complex mechanism in the game.
EDIT: Ah yes it's right there under usage info. As I mentioned though it can take some trial & error until you find the best means to get the table to populate with the actual values, I would try simpler settings first and then move to more complex ones and finding out gradually how to best update and refresh or get the in-game values into the table from the action you need to do in order for this to update.
Sorry if that sounds overly complicated, I'm not that good at detailed explanations and it's been a year or more since I used the table myself when going through the game and from memory it could be a bit back and forth before the values were finally hooked and the option was fully working with how complex some of the gameplay systems were.
Haven't played either Sophie or Firis in a long time now but from the date in the topic title I am fairly certain it's compatible with the later updates GUST made for both titles and it's just a matter of getting the option to hook or populate by performing the requisite action which is often described in the option itself once activated and there should be a option to update the value too if needed though if it can't currently hook then you might find Cheat Engine to act up for a few seconds and then the option doesn't activate.

Some settings are a bit easier than others, health for example I think you just need to be in battle and take damage for it to get that data, inventory and alchemy editing can be a bit more difficult since it's a much bigger and complex mechanism in the game.
EDIT: Ah yes it's right there under usage info. As I mentioned though it can take some trial & error until you find the best means to get the table to populate with the actual values, I would try simpler settings first and then move to more complex ones and finding out gradually how to best update and refresh or get the in-game values into the table from the action you need to do in order for this to update.
Sorry if that sounds overly complicated, I'm not that good at detailed explanations and it's been a year or more since I used the table myself when going through the game and from memory it could be a bit back and forth before the values were finally hooked and the option was fully working with how complex some of the gameplay systems were.
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- Noobzor
- Posts: 6
- Joined: Sat Dec 08, 2018 9:25 pm
- Reputation: 1
Re: Atelier Sophie: The Alchemist of the Mysterious Book (2017-04-25)
Not having any luck on 1.0.0.19-CDX either, instructions aren't exactly clear. Say I want to edit synthesis. Do I first click on the recipe in the crafting menu, then the "(Activate this first)" and then the "... base address scan" or do I click the "activate this first" first, then the other two? The instructions in the usage info section above suggest to do the action (selecting the synthesis item) first, but you can't actually see what the action is without clicking the "activate first" option. That and it doesn't seem to read the values or hook the values, however it's called.
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