Dying Light 2 - ins table (v1.16+)

Upload your cheat tables here (No requests)
ins
Table Makers
Table Makers
Posts: 135
Joined: Fri Aug 11, 2017 3:59 pm
Reputation: 120

Re: Dying Light 2 - ins table (v1.16+)

Post by ins »

ImDazr wrote:
Sun May 05, 2024 4:37 pm
ins wrote:
Sun May 05, 2024 1:54 pm
ImDazr wrote:
Sun May 05, 2024 1:07 pm
"Faction Vendor Prices set to 0" works but you can't buy any items
"ItemsBuyFactor [1] - (Set to 0.0001 for nearly free equipment at vendors)"
tried that, it doesn't work because the value displayed is ??

I was also trying to trade with harper, so idk if using this method would've reduced harper token used to 0
Try the updated version.

1.16.0-c just uploaded.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ImDazr
Noobzor
Noobzor
Posts: 8
Joined: Sat Nov 21, 2020 8:38 am
Reputation: 0

Re: Dying Light 2 - ins table (v1.16+)

Post by ImDazr »

It's works now. Thanks!

Crispys
Novice Cheater
Novice Cheater
Posts: 20
Joined: Fri Nov 10, 2017 1:30 am
Reputation: 2

Re: Dying Light 2 - ins table (v1.16+)

Post by Crispys »

ins wrote:
Mon May 06, 2024 12:52 pm
ImDazr wrote:
Sun May 05, 2024 4:37 pm
ins wrote:
Sun May 05, 2024 1:54 pm


"ItemsBuyFactor [1] - (Set to 0.0001 for nearly free equipment at vendors)"
tried that, it doesn't work because the value displayed is ??

I was also trying to trade with harper, so idk if using this method would've reduced harper token used to 0
Try the updated version.

1.16.0-c just uploaded.
As of 1.16.2-c it doesn't seems to work. All PlayerValues values dislpay "??".

Edit: Nvm, it DOES work. I forgot to enable the very first check box.

ins
Table Makers
Table Makers
Posts: 135
Joined: Fri Aug 11, 2017 3:59 pm
Reputation: 120

Re: Dying Light 2 - ins table (v1.16+)

Post by ins »

Good :-)

I go afk for a few days now so hopefully they do not patch it meanwhile.
By experience, the minute i press submit they go to 1.17 :D

pacifista
Expert Cheater
Expert Cheater
Posts: 134
Joined: Wed Jun 27, 2018 2:07 am
Reputation: 15

Re: Dying Light 2 - ins table (v1.16+)

Post by pacifista »

Thank you for the amazing table.

Is there a good way to accelerate jumps? I mean movement settings are amazing yet when we try to jump after all those extreme values it's slowing us down constantly. Anyone found a way to overcome this? I just want to jump from building to building like spiderman.

ins
Table Makers
Table Makers
Posts: 135
Joined: Fri Aug 11, 2017 3:59 pm
Reputation: 120

Re: Dying Light 2 - ins table (v1.16+)

Post by ins »

pacifista wrote:
Fri May 24, 2024 9:20 pm
Thank you for the amazing table.

Is there a good way to accelerate jumps? I mean movement settings are amazing yet when we try to jump after all those extreme values it's slowing us down constantly. Anyone found a way to overcome this? I just want to jump from building to building like spiderman.
Cheers.

Yes, there are some settings for jumps so you can get really insanely high jumps that will kill you unless you deploy your glider.
There should also be one so your normal jump can trigger "superjump" much faster, this will make navigation troubling.

I'll see if I can run a little test once I gone through all my emails after returning from vacation, but I think I already marked them under movement in the table so you can try experimenting with them, or I might have to add a few more of the options (there are probably like 200-300 options I haven't added since I saw no need to fiddle with them and it takes soooo long to update, but maybe can snag one or two for next update if we need them :-) )

Post Reply

Who is online

Users browsing this forum: Agent_hardndstrong, Bing [Bot], firedragon1x, freet1mma, Ginger256, Google [Bot], Google Adsense [Bot], JKTrigger, QuotterBatt, sonycman