Dying Light 2 - ins table (v1.16+)

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ins
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Re: Dying Light 2 - ins table (v1.15.2++ Guns)

Post by ins »

Will be gone for 7 days, hopefully no patch that breaks things since then.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

BlaxFly
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Re: Dying Light 2 - ins table (v1.15.2++ Guns)

Post by BlaxFly »

Just in case anyone wants unlimited lockpick durability, here it is.




[ENABLE]
aobscanmodule(get_lockpickDurability,gamedll_ph_x64_rwdi.dll,F3 0F 11 80 60 01 00 00 48 8B 47 10)
alloc(newmem,$1000,get_lockpickDurability)
label(return)

newmem:
sub rsp,04
mov [rsp],(float)1
movss xmm1,[rsp]
add rsp,04
jmp return

get_lockpickDurability:
jmp newmem
nop 3
return:
registersymbol(get_lockpickDurability)

[DISABLE]
get_lockpickDurability:
db F3 0F 11 80 60 01 00 00 48 8B 47 10

unregistersymbol(get_lockpickDurability)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+1599026

gamedll_ph_x64_rwdi.dll+1598FF2: EB 08 - jmp gamedll_ph_x64_rwdi.dll+1598FFC
gamedll_ph_x64_rwdi.dll+1598FF4: C5 FA 10 3D 48 ED 79 00 - vmovss xmm7,[gamedll_ph_x64_rwdi.dll+1D37D44]
gamedll_ph_x64_rwdi.dll+1598FFC: 48 8B C8 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+1598FFF: E8 4C BE F4 FE - call gamedll_ph_x64_rwdi.dll+4E4E50
gamedll_ph_x64_rwdi.dll+1599004: C5 FA 58 0D FC D1 72 00 - vaddss xmm1,xmm0,[gamedll_ph_x64_rwdi.dll+1CC6208]
gamedll_ph_x64_rwdi.dll+159900C: 48 8B 46 10 - mov rax,[rsi+10]
gamedll_ph_x64_rwdi.dll+1599010: C5 C2 59 D1 - vmulss xmm2,xmm7,xmm1
gamedll_ph_x64_rwdi.dll+1599014: C5 F8 28 7C 24 40 - vmovaps xmm7,[rsp+40]
gamedll_ph_x64_rwdi.dll+159901A: C5 BA 5E CA - vdivss xmm1,xmm8,xmm2
gamedll_ph_x64_rwdi.dll+159901E: C5 FA 10 80 58 01 00 00 - vmovss xmm0,[rax+00000158]
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+1599026: C5 FA 5C D1 - vsubss xmm2,xmm0,xmm1
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+159902A: C5 EA 5F CE - vmaxss xmm1,xmm2,xmm6
gamedll_ph_x64_rwdi.dll+159902E: C5 FA 11 88 58 01 00 00 - vmovss [rax+00000158],xmm1
gamedll_ph_x64_rwdi.dll+1599036: 48 8B 46 10 - mov rax,[rsi+10]
gamedll_ph_x64_rwdi.dll+159903A: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+159903D: 0F 84 A0 01 00 00 - je gamedll_ph_x64_rwdi.dll+15991E3
gamedll_ph_x64_rwdi.dll+1599043: C5 F8 2F B0 58 01 00 00 - vcomiss xmm6,[rax+00000158]
gamedll_ph_x64_rwdi.dll+159904B: 0F 82 92 01 00 00 - jb gamedll_ph_x64_rwdi.dll+15991E3
gamedll_ph_x64_rwdi.dll+1599051: 48 8B 05 D0 84 4B 01 - mov rax,[gamedll_ph_x64_rwdi.dll+2A51528]
gamedll_ph_x64_rwdi.dll+1599058: 4C 8D 05 4D 0C 33 01 - lea r8,[gamedll_ph_x64_rwdi.dll+28C9CAC]
gamedll_ph_x64_rwdi.dll+159905F: 4C 89 64 24 70 - mov [rsp+70],r12
}

czarnozeby
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Re: Dying Light 2 - ins table (v1.15.2++ Guns)

Post by czarnozeby »

Dying.Light.2.Stay.Human v1.16.0 update pls

xM3c
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Re: Dying Light 2 - ins table (v1.15.2++ Guns)

Post by xM3c »

ins wrote:
Fri Apr 12, 2024 8:02 am
Will be gone for 7 days, hopefully no patch that breaks things since then.
Spoiler: they did :D

ins
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Re: Dying Light 2 - ins table (v1.15.2++ Guns)

Post by ins »

xM3c wrote:
Sat Apr 20, 2024 3:33 pm
ins wrote:
Fri Apr 12, 2024 8:02 am
Will be gone for 7 days, hopefully no patch that breaks things since then.
Spoiler: they did :D
Rats!.. :D

Well, I'm back. Hopefully update in a few hours.

ins
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Re: Dying Light 2 - ins table (v1.16+)

Post by ins »

First post updated for 1.16.

Bunch of new variables, haven't sorted through them yet.
Might remove a few useless ones from the list and add some new ones.

xM3c
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Re: Dying Light 2 - ins table (v1.16+)

Post by xM3c »

ins wrote:
Sun Apr 21, 2024 8:16 pm
First post updated for 1.16.

Bunch of new variables, haven't sorted through them yet.
Might remove a few useless ones from the list and add some new ones.
Perfect dude, thanks so much for your work. I wish I could help with the updates, but I've never gotten along with CE and never really understood how you find the variables or how to get started.

czarnozeby
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Re: Dying Light 2 - ins table (v1.16+)

Post by czarnozeby »

thank you

ins
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Re: Dying Light 2 - ins table (v1.16+)

Post by ins »

xM3c wrote:
Mon Apr 22, 2024 6:55 am
ins wrote:
Sun Apr 21, 2024 8:16 pm
First post updated for 1.16.

Bunch of new variables, haven't sorted through them yet.
Might remove a few useless ones from the list and add some new ones.
Perfect dude, thanks so much for your work. I wish I could help with the updates, but I've never gotten along with CE and never really understood how you find the variables or how to get started.
Cheers.

The best way to start is to check out the tutorials inside Cheat Engine. Pretty sure the offiical cheat engine forums (and even here(?)) have a guide on how to go through it. (In the Cheat Engine folder, Tutorial-x86_64.exe) there are also a lot of so called "trainme's" that you can find around, some of them might be malware though, so be aware. And a lot of the concepts you can also apply to CrackMe's, i.e. reverse engineering, so there will be lessons you can learn from attempting those. Especially when it comes to game that try to prevent you from cheating in them - typically this would be games that Caliber and Sunbeam, Sheep and many many others make trainers for, as they manage to bypass the consumer hostile DRM/Rootkits that the game apply to prevent you from doing what you want with your computers game memory).

I wrote a tutorial many years ago for Company of Heroes that went through the basics until it just got too long and I got occupied with something else, but many others have written similars (before and after) so there is a lot of good content out there for the concepts.

The things that are harder to find tutorials for (at least I cant recall finding any, even if looking a bit) is for advanced usage of Cheat Engine, that you see many table makers here use (such as STN, Sunbeam etc) and also for cheating in games that rely on scripts for almost all values (typicaly using LUA).

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