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Genre: SRPG/Dungeon/Turn Based
Release: 15 Feb,2023
Process: LabyrinthOfGalleria.exe
Build: Ver.1.00/Build.10346116
CheatEngine: 7.50/Open to public for free
I don't know this game system, but I just made it anyway.
Data/Dungeon/Progress/Chara Stats/Enemy/PlayTime/Coordinate
OHK
EXP Multiplier
Max Mana/Money/Item
Infinite DP/HP/Usable/Reinforce
No key needed to open treasure chest
Add new:
Total EXP Multiplier
Total Gain EXP Multiplier
Basically, if you use only "Total Gain", you'll be fine, and level increase more easily when you return.
My motivation has gone from 0 to 10, so updated a bit.
If you like this Table, Click the Rep button, Thanks
Previous versions
Tutorial to add the script written here
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1. Copy entire codes
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2. Launch Cheat Engine
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3. Ctrl + Alt + A (Open Auto Assemble Display)
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4. Ctrl + V (Paste what you just copied)
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5. Click "File" and Select "Assign to current cheat table"
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6. Close Auto Assemble Display
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7. If that's okay, Save the content
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For everything else, run in the order 1.2.4
Fix Coordinate addresses script
Read tutorial and do 1.2.4
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
<CheatEntries>
<CheatEntry>
<ID>44</ID>
<Description>"Progress and Coordinate/Open and Close Menu"</Description>
<Options moHideChildren="1"/>
<Color>008000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{
Author : Raynald
Date : 2023-02-16
Game : LabyrinthOfGalleria.exe
Version : 1.0.0.0
}
[ENABLE]
aobscanmodule(Progress,$process,8B??????????E8????????EB??E8????????498B????BA)
alloc(al_Progress,$128,Progress)
alloc(mem_Progress,6)
alloc(Progress_Pointer,8)
label(re_Progress)
registersymbol(Progress mem_Progress Progress_Pointer)
aobscanmodule(Coordinate,$process,0FBE??????????440F????????????448D)
alloc(al_Coordinate,$128,Coordinate)
alloc(mem_Coordinate,7)
alloc(Coordinate_Pointer,8)
label(re_Coordinate)
registersymbol(Coordinate mem_Coordinate Coordinate_Pointer)
mem_Progress:
readmem(Progress,6)
Progress_Pointer:
dq
al_Progress:
mov [Progress_Pointer],rsi
readmem(Progress,6)
jmp re_Progress
Progress:
jmp al_Progress
nop
re_Progress:
mem_Coordinate:
readmem(Coordinate,7)
Coordinate_Pointer:
dq
al_Coordinate:
mov [Coordinate_Pointer],rax
readmem(Coordinate,7)
jmp re_Coordinate
Coordinate:
jmp al_Coordinate
nop 2
re_Coordinate:
[DISABLE]
Progress:
readmem(mem_Progress,6)
Coordinate:
readmem(mem_Coordinate,7)
dealloc(*)
unregistersymbol(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>45</ID>
<Description>"Value"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>Progress_Pointer</Address>
<Offsets>
<Offset>4E930</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>46</ID>
<Description>"Coordinate X1"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>008000</Color>
<VariableType>Byte</VariableType>
<Address>Progress_Pointer</Address>
<Offsets>
<Offset>4E10C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>94</ID>
<Description>"Coordinate X2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>008000</Color>
<VariableType>Byte</VariableType>
<Address>Coordinate_Pointer</Address>
<Offsets>
<Offset>98</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>47</ID>
<Description>"Coordinate Y1"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>008000</Color>
<VariableType>Byte</VariableType>
<Address>Progress_Pointer</Address>
<Offsets>
<Offset>4E10D</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>95</ID>
<Description>"Coordinate Y2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>008000</Color>
<VariableType>Byte</VariableType>
<Address>Coordinate_Pointer</Address>
<Offsets>
<Offset>99</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>48</ID>
<Description>"Direction"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:North
1:East
2:South
3:West
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<Color>008000</Color>
<VariableType>Byte</VariableType>
<Address>Progress_Pointer</Address>
<Offsets>
<Offset>4E10E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>49</ID>
<Description>"There're Difference in visual info from Coordinate."</Description>
<Color>008000</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"So it should be used basically only for confirmation."</Description>
<Color>008000</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>96</ID>
<Description>"The area must be moved (or Encount battle) to restore the coordinate state."</Description>
<Color>008000</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Other Table
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1