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Sublevel Zero

Posted: Sat May 06, 2017 8:07 am
by STN
Simple table for Sublevel Zero, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Chassis_Model.
"Invulnerable Set?" sets to Invulnerable.
"Infinite Ammo Set?" sets to Infinite Ammo.
"Health Set to Max?" sets Health to max

2. Player_Model.
"Ammo & Nanites Set to Massive?" sets Ammo and Nanites quantities to massive.
"Time Set to 0?" sets Time to 0.

Made by Shinkansen