Octopath Traveler 2 [+77]

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Raynard
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Octopath Traveler 2 [+77]

Post by Raynard »

Octopath Traveler II Steam

Code: Select all

Genre:			RPG/Turn-Based/Square Enix
Release:		24,Feb 2023
Process:		Octopath_Traveler2-Win64-Shipping.exe
SaveLocation:		%USERPROFILE%\Documents\My Games\Octopath_Traveler2\Steam\<user-id>\SaveGames\
Build:			Initial/Build.10493019
CheatEngine:		7.50/Open to public for free

Save and back up frequently.

I've finished playing and won't be updating this unless specific informations are provided.


Item and stats/Money/Stats/Battle/Play Time/Summonable Character and Monster/Learned skill

Play Time 0
No Cost in Shop
Automatically win
Equip stats Editor
Set Extend Status
Extend EXP Bonus
Enemy can't move
Set Character's level
FOV/RGB/Luminance
Infinite Item/Summonable
Field Command 100% success
Max Money/HP/SP/BP/JP/Latent
Save current monsters and restore
Overwriting to above rare 8 monsters
Always Max in Field/HP/SP/Potentiality
OHK/No SP/No BP/Shield 1 for Enemies
JP/EXP/Money/Sell Price/Move Multiplier
No Encount/Force Encount/Set Frequency
Enemy HP1/SP0 after start battle/Test Phase
Preempt/Flee/Capture/Steal/Enemy Drop 100%
Output Strong Skills/Strong Persons/Useful Items
Overwriting skills to For Boss Battle/Normal Battle
Start the battle with maximum HP/SP/Potentiality
Save current skills temporarily/Restore saved skills
No need for items required for quests or inventions
Set JP EXP Extend Status/Align with member's greatest value
Max quantity what you already have/Consumable/Equip/Generic/License/All


Add new:
Coordinate/Save location and restore location


If something doesn't work, look at the Q&A

If Path 100% isn't available, Q&A will solve, but applying another 100% script also will give 100%.

If something is no longer available only in the previous version, re-download and merge that version.


Thanks:
Information to steal by sonycman

If you like this Table, Click the Rep button, Thanks
Table Options Image
Tutorial to add the script written here

Code: Select all

1. Copy entire codes

Code: Select all

2. Launch Cheat Engine

Code: Select all

3. Ctrl + Alt + A (Open Auto Assemble Display)

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4. Ctrl + V (Paste what you just copied)

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5. Click "File" and Select "Assign to current cheat table"

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6. Close Auto Assemble Display

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7. If that's okay, Save the content

Code: Select all

For everything else, run in the order 1.2.4
Where's ID lists?
There're in Basic_Author is~_DropdownList_ ID Lists.
And right click then "Set/Change dropdown selection options"
Or you can open the CT with a text editor (Notepad++, etc.) to check it.
About unavailability of some scripts
If you can't use some scripts, you may not have checked ScanSettings_Mem in Cheat Engine settings.
If this doesn't work, you may want to check Use VEH debugger as well, but it probably doesn't related.
Or make sure you have the latest version of Cheat Engine, my version is identical to the officially public free of charge.

About JP/EXP/Money not being zero even if multiplier is set to zero.
Turn off associated support abilities.
The original multiplier is 0, but the calculation is different for what you get in addition.
How can I use this table on a different console,like Ryujinx or yuzu,etc?
Impossible, they're completely different games.
The data structure itself is probably the same, but the coding and processing is very different.
Previous Versions for Demo and completed version
Attachments limit has been reached and the demo version has been removed except for the final version for demo.
Octopath_Traveler2.CT
V6 Added 3 scripts
(235.95 KiB) Downloaded 2182 times
Octopath_Traveler2.CT
V5 Added FOV RGB Luminance and minor fix
(228.86 KiB) Downloaded 1923 times
Octopath_Traveler2.CT
V4 Added Item IDs for product version
(227.28 KiB) Downloaded 2005 times
Octopath_Traveler2.CT
V3 Improved Convenience
(215.46 KiB) Downloaded 1204 times
Octopath_Traveler2.CT
V2 Added 4 scripts
(211.69 KiB) Downloaded 1017 times
Octopath_Traveler2.CT
Initial
(207.84 KiB) Downloaded 807 times
Octopath_Traveler2_Demo.CT
V15 Support production and minor fixes to battle scripts.
(203.08 KiB) Downloaded 850 times
Other Table


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Octopath_Traveler2.CT
V7 Added 2 scripts
(239.55 KiB) Downloaded 23490 times
Last edited by Raynard on Fri Mar 03, 2023 4:53 pm, edited 54 times in total.

khuong
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Re: Octopath Traveler Ⅱ Demo [+18]

Post by khuong »

Very nice.. just finished up on the switch as well :) it was a hassle to do.. stupid shared functions that have 1000's of addresses

kain_nosgoth
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Re: Octopath Traveler 2 Demo [+22]

Post by kain_nosgoth »

Thanks a lot for this!

mariorqs
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Re: Octopath Traveler 2 Demo [+26]

Post by mariorqs »

Thanks for your work! I can't seem to get the path actions to work with the level code properly and I'm not sure if im doing something work. I have the script activated and I rested at the inn. I still see the same numbers as before for success. Specifically stealing.

EDIT: I see some characters go to level 99 but not all. For me its for Osvald and Ochette. Not Throne or Hikari.

sonycman
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Re: Octopath Traveler 2 Demo [+26]

Post by sonycman »

There is really no way for path actions always success cheat, or for 100% steal especially?
I've found a call to ucrtbase.rand from Octopath_Traveler2-Win64-Shipping.exe+30CACAE, which returns a steal chance, but that address is used by many other calls which i cannot filter away.

Is there a flag somewhere for stealing in the progress, so that we could distinguish the moment?

mariorqs
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What is cheating?
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Re: Octopath Traveler 2 Demo [+40]

Post by mariorqs »

I think Field Command 100% is guaranteeing Cait appearances. I got 3 in a row and I only did 3 fights lol

Edit: After testing it seems to be that. I turn it off and got in a few fights and was normal. Turn it back on, next fight a Cait. Steal command messes with RNG in fights. Osvald has an attack thats 3-5 times and randomizes fire, lightning and ice. With it on, it always did 3 hits and was always fire.

skittlerbelittler
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Re: Octopath Traveler 2 Demo [+40]

Post by skittlerbelittler »

I couldn't get field command box to ever enable. I wanted to see if it could squeeze out a capture cait at the lv48 place.

No encounter works, but doesn't seem to disable w/o a reload.

BBK
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Re: Octopath Traveler 2 Demo [+40]

Post by BBK »

skittlerbelittler wrote:
Tue Feb 14, 2023 7:32 am
I couldn't get field command box to ever enable. I wanted to see if it could squeeze out a capture cait at the lv48 place.

No encounter works, but doesn't seem to disable w/o a reload.
I'm also unable to enable the field command box as well as the member stats box. Using the newest version of the table as well.

Anacra
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Re: Octopath Traveler 2 Demo [+50]

Post by Anacra »

This table is absolutely fantastic. Those hotkeys for no encounters and 100% path actions are really great. And those Summon and Monster lists are very cool too.

1. Is there a way to copy these summon/monster lists into text/pastebin somehow?
2. Any possibility of a 100% flee every time as a hotkey? Sometime flee does not work in battle.

Regardless, you're a legend! Makes the game's experience so much better. Cheers!

Edit: Thank you for answering the above questions. Love your work!

I encountered an issue with EXP multiplier script. It works fine normally, but when I use a skill from Thief (Throne) that gives more EXP and JP at night, the script does not work correctly. I try to set EXP multiplier to 0, but when using that skill (Life in the Shadows) from Thief, I still get EXP. Not sure if possible to fix? I can just remove the skill and use the multiplier, so there is a work around for now.

Anacra
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Re: Octopath Traveler 2 Demo [+52]

Post by Anacra »

Sorry for the double post, but do we have something for Hikari's "Learned Skills", like we have for Summon Character/Monster Captures?

tedmosly
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Re: Octopath Traveler 2 Demo [+60]

Post by tedmosly »

Just completed my character prologue, when i finished chapter 1, there is a message that tell me to buy the game. I need buy full game?

Anacra
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Re: Octopath Traveler 2 Demo [+60]

Post by Anacra »

@Raynard - You're amazing, that's all.

BBK
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Re: Octopath Traveler 2 Demo [+63]

Post by BBK »

Is it possible for me to use this table if I am playing the game via ryujinx or yuzu?

Anacra
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Re: Octopath Traveler 2 Demo [+64]

Post by Anacra »

The latest version is causing some errors when using those Force Encounter or No Encounter scripts. It opens a lua window and says something nil value. Previous versions of these scripts did not give this error.

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Ella_Loves
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Re: Octopath Traveler 2 Demo [+64]

Post by Ella_Loves »

Thank you soooo very much for this! praying this works for the full release tomorrow!!!

Any chance after full release it will be added to change sub job? I tried now.. with the you can change 2nd job checked but nothing is in subclass window.

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