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Dawn of Andromeda [2017-5-6]

Posted: Fri May 05, 2017 5:32 pm
by ColonelRVH
Dawn of Andromeda v1.00 | CE TABLE V2.1, [2017-5-6] COLONELRVH | May not work on other version.

--- This cheat table is a request accepted from ---
- Single Player Cheat Requests.
--------------------------------------------------------------


- Features -
  • [Stats]
    • Get Player Stats Base Address
      • Funds Always Max
      • Influence Always Max
      • 200+ Pointers

    • Get Planet Base Address [Update: View Planet]
      • 100+ Pointers

    • Multiply Governor EXP Gain [Default: 2]

  • [Battle]
    • Get Battle Stats Addresses
      • God Mode
      • Instant Kill

  • [Extra]
    • Instant Research Technology
    • Instant Research Project
    • Instant Build ShipYard
    • Instant Build Ship
    • Set Ship Speed Bonus [Default: 2]

- Future Plan -
  • Instant Build Infrastructures
  • Ship Design Cheats
  • Diplomacy Cheats


- Notes -
  • [Fix List]
  • Set Ship Speed Bonus [Default: 2]
    Now only applies to player
  • Instant Research Project & Instant Research Technology fixed


- Other's works -
Other's works wrote:

Code: Select all

None
=======================================

- Changes History -
Changes History wrote:Dawn of Andromeda v1.00 | CE TABLE V1.0, [2017-5-6] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Get Funds Base Address
      • Funds Always Max
      • 100+ Pointers

    • Instant Research Technology



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It would be a great help for me to cover my living expenses so I can focus on making & improving cheats for you.
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Re: Dawn of Andromeda [2017-5-6]

Posted: Fri May 05, 2017 5:38 pm
by Rudo
That's a lot of pointers.

Re: Dawn of Andromeda [2017-5-6]

Posted: Fri May 05, 2017 8:22 pm
by CaesarCzech
Rudo wrote:
Fri May 05, 2017 5:38 pm
That's a lot of pointers.
And you just had to point it out

Re: Dawn of Andromeda [2017-5-6]

Posted: Fri May 05, 2017 8:29 pm
by Rudo
CaesarCzech wrote:
Fri May 05, 2017 8:22 pm
And you just had to point it out
I just wanted to show my impression on the effort ColonelRVH put in to make the table, didn't have any intention to spam or anything. Sorry.

Re: Dawn of Andromeda [2017-5-6]

Posted: Fri May 05, 2017 9:08 pm
by Kalas
[ENABLE]

aobscan(aobTimeLeftToBuild,F3 0F 11 AE E0 01 00 00 48 63 86 28)
alloc(newmem,$100,aobTimeLeftToBuild)

label(code)
label(return)

newmem:

code:
movss [rsi+000001E0],xmm5
mov [rsi+000001E0],(float)0
jmp return

aobTimeLeftToBuild:
jmp newmem
nop
nop
nop
return:
registersymbol(aobTimeLeftToBuild)

[DISABLE]

aobTimeLeftToBuild:
db F3 0F 11 AE E0 01 00 00

unregistersymbol(aobTimeLeftToBuild)
dealloc(newmem)
This is a Script for Instant Unit Build.

Re: Dawn of Andromeda [2017-5-6]

Posted: Sat May 06, 2017 8:06 am
by ColonelRVH

Re: Dawn of Andromeda [2017-5-6]

Posted: Sat May 06, 2017 8:13 am
by CaesarCzech
Rudo wrote:
Fri May 05, 2017 8:29 pm
CaesarCzech wrote:
Fri May 05, 2017 8:22 pm
And you just had to point it out
I just wanted to show my impression on the effort ColonelRVH put in to make the table, didn't have any intention to spam or anything. Sorry.
It was joke i wasnt accusing you of spamming or anzthing. Not like i like you Sudo.
(yes that is another joke :D )

Re: Dawn of Andromeda [2017-5-6]

Posted: Sat May 06, 2017 8:51 am
by Kalas
ColonelRVH wrote:
Sat May 06, 2017 8:06 am
Table v2.0 Added
Quick Note, you need to cmp between you and all the rest in Investment Points, there you go:
newmem:
cmp [rsi+140],1
jne code
movsxd rax,dword ptr [rsi+0000024C]
mov [rsi+0000024C],5
jmp return
Also for Shipyard Build Time:
newmem:
cmp [rsi+140],1
jne code
mov [rsi+0000022C],(float)0
jmp return

Re: Dawn of Andromeda [2017-5-6]

Posted: Sat May 06, 2017 10:28 am
by ColonelRVH
Kalas wrote:
Sat May 06, 2017 8:51 am

Quick Note, you need to cmp between you and all the rest in Investment Points, there you go:
AFAIK that's just unnecessary

Re: Dawn of Andromeda [2017-5-6]

Posted: Sat May 06, 2017 11:05 am
by Kalas
ColonelRVH wrote:
Sat May 06, 2017 10:28 am
Kalas wrote:
Sat May 06, 2017 8:51 am

Quick Note, you need to cmp between you and all the rest in Investment Points, there you go:
AFAIK that's just unnecessary
Oh, well just wanted to throw that out, also I managed to find UnitStats, BaseHP, shield, speed etc..

I'll post it here when It's finished :)

PS: I'm not positive about all of them because some just using for example "unity", some using Single, Int32 which is float and 4 byte, so I'm not sure about the rest.


doa.CT
(30.24 KiB) Downloaded 57 times

Re: Dawn of Andromeda [2017-5-6]

Posted: Sat May 06, 2017 12:37 pm
by CaesarCzech
Instant Research technology refuses to activate. the rest works

Re: Dawn of Andromeda [2017-5-6]

Posted: Sat May 06, 2017 12:54 pm
by Kalas
CaesarCzech wrote:
Sat May 06, 2017 12:37 pm
Instant Research technology refuses to activate. the rest works
Try that:

Code: Select all

[ENABLE]

aobscan(aobTechnologyResearch,F3 0F 11 AE D4 05 00 00 48 63 86 44 05 00 00 83 F8 02)
alloc(newmem,$100,aobTechnologyResearch)

label(code)
label(return)

newmem:

code:
  movss [rsi+000005D4],xmm5
  mov [rsi+000005D4],(float)0
  jmp return

aobTechnologyResearch:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(aobTechnologyResearch)

[DISABLE]

aobTechnologyResearch:
  db F3 0F 11 AE D4 05 00 00

unregistersymbol(aobTechnologyResearch)
dealloc(newmem)

Re: Dawn of Andromeda [2017-5-6]

Posted: Sat May 06, 2017 1:11 pm
by ColonelRVH
CaesarCzech wrote:
Sat May 06, 2017 12:37 pm
Instant Research technology refuses to activate. the rest works
You might need to try research something first then turn it on. I will check the condition for all of my scripts later.

They work, but after the code for them have been created. That's how CE works with Unity.

Re: Dawn of Andromeda [2017-5-6]

Posted: Sat May 06, 2017 1:48 pm
by CaesarCzech
ColonelRVH wrote:
Sat May 06, 2017 1:11 pm
CaesarCzech wrote:
Sat May 06, 2017 12:37 pm
Instant Research technology refuses to activate. the rest works
You might need to try research something first then turn it on. I will check the condition for all of my scripts later.

They work, but after the code for them have been created. That's how CE works with Unity.
okay that might make sense in regards to research. And thank you for Your Amazing work. :)
Im Awaiting 3.0 With Great Anticipation

Re: Dawn of Andromeda [2017-5-6]

Posted: Sat May 06, 2017 8:47 pm
by Ashar
when i use this table it tells me there is a newer version of cheatengine? my version is 6.6, i thought that is the latest?