Zelda: Breath of the Wild (CEMU)

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Meltic
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Re: Zelda: Breath of the Wild (CEMU)

Post by Meltic » Wed May 17, 2017 6:19 pm

Anyone tried to find the camera values for BOTW to enable a freecamera mod ? Tried to find X and Y but with the cemu it's hard.

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Re: Zelda: Breath of the Wild (CEMU)

Post by Drivium » Wed May 17, 2017 9:50 pm

Meltic wrote:
Wed May 17, 2017 6:19 pm
Anyone tried to find the camera values for BOTW to enable a freecamera mod ? Tried to find X and Y but with the cemu it's hard.
I have not, but I'd be happy to try to help you. Can you describe your technique? Also, what's the goal of this mod (what would it do?)? That way, I'll know when I've achieved it. :)

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Re: Zelda: Breath of the Wild (CEMU)

Post by mflvs » Wed May 17, 2017 11:18 pm

I think they are after a free camera. That can be moved e.g. Position of the camera instead of position if the player. This can lead to good photos and screenshots

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Re: Zelda: Breath of the Wild (CEMU)

Post by Meltic » Thu May 18, 2017 2:17 am

Drivium wrote:
Wed May 17, 2017 9:50 pm
Meltic wrote:
Wed May 17, 2017 6:19 pm
Anyone tried to find the camera values for BOTW to enable a freecamera mod ? Tried to find X and Y but with the cemu it's hard.
I have not, but I'd be happy to try to help you. Can you describe your technique? Also, what's the goal of this mod (what would it do?)? That way, I'll know when I've achieved it. :)
Yepp like mflvs said. We are after a freecamera and a fov toggle for Zelda BOTW. Would love to make some Art of that game and take some screenshots. Scan the game and see if you can find the camera value for the game. The keys should be Numpad 8 Up Forward, Numpad 2 Down, Numpad 4 Left, Numpad 6 right and then the Arrow keys to rotate the camera :).

Just thought that someone wiser can do this since i tried yesterday without any luck.

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Re: Zelda: Breath of the Wild (CEMU)

Post by Drivium » Thu May 18, 2017 3:07 am

I still can't isolate weapon health from enemy health. :/ After I figure THAT out, I'll work on the camera. lol

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Re: Zelda: Breath of the Wild (CEMU)

Post by Fatic » Thu May 18, 2017 3:05 pm

Request mario kart 8 please cemu with CE. Maybe this link will help https://gbatemp.net/threads/post-your-w ... re.395443/

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Re: Zelda: Breath of the Wild (CEMU)

Post by mflvs » Thu May 18, 2017 3:31 pm

I'm working on the isolating bit tonight ;)

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Re: Zelda: Breath of the Wild (CEMU)

Post by Drivium » Fri May 19, 2017 4:37 pm

mflvs wrote:
Thu May 18, 2017 3:31 pm
I'm working on the isolating bit tonight ;)
In case it helps, @Nalkrien shared this vid with me as a possible lead. Haven't had a chance to investigate...

https://m.youtube.com/watch?t=75&v=L_5q ... e=youtu.be

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Re: Zelda: Breath of the Wild (CEMU)

Post by Drivium » Sat May 20, 2017 7:20 pm

mflvs wrote:
Thu May 18, 2017 3:31 pm
I'm working on the isolating bit tonight ;)
Any progress? I want to hurt myself over this. Cannot figure it out. From what I read, it likely has something to do with registers. I tried following the CE tutorial (#9), but it doesn't explain HOW to do it - it just says to do it...lol

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Re: Zelda: Breath of the Wild (CEMU)

Post by mflvs » Sat May 20, 2017 8:37 pm

ive checked cant use the same process i normally use as they, for me enemy health and link health use two slightly diffrent op codes.
am still checking

e.g. on the game doom, the enemies and the player use the same opcode / function to decrease health and they tag the enemies and the player with an identifier. this isnt the case with botw and cemu as far as i can see

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Re: Zelda: Breath of the Wild (CEMU)

Post by Drivium » Thu May 25, 2017 12:34 am

Does anyone still care about this game? lol

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Re: Zelda: Breath of the Wild (CEMU)

Post by mflvs » Thu May 25, 2017 8:46 am

Yeah I'm still trying, but have to re create my shaders :) been playing all week

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Re: Zelda: Breath of the Wild (CEMU)

Post by Drivium » Fri May 26, 2017 12:25 am

Can you see if my latest upload works for you?

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Re: Zelda: Breath of the Wild (CEMU)

Post by mflvs » Fri May 26, 2017 6:53 am

I will tonight :)

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Re: Zelda: Breath of the Wild (CEMU)

Post by LibreVR » Fri May 26, 2017 12:47 pm

Hi there ! It seems some other factor than Cemu version / Game version / Game region is likely to affect theses offsets.

A few weeks ago I tried some of the offsets you provided and had some working, some not (I was using Cemu 1.7.4d with botw 1.1.2 EU under Windows 8.1).

Since then I changed my computer and I am now under Windows 10, and none of the offsets that were working before do now, with the exact same version of cemu / botw, but windows 10 instead of 8.1 !

As a example I was previously able to find the air jump offset with this :
45 89 B4 35 E0 01 00 00 41 8B 74 2D 0C 0F CE 41
Now I can't even find anything starting with 45 89 B4 35 E0 01

For health I add this one working : 41 0F CE 45 89 74 3D 00 41 8B 4C 2D 00 0F C9 89
Now I can't find it anymore.

I tried with (all under windows 10) :
- Cemu 1.7.4d botw 1.1.2 EU
- Cemu 1.7.4d botw 1.1.1 EU
- Cemu 1.7.4d botw 1.1.0 EU
- Cemu 1.7.4d botw 1.1.2 USA
- Cemu 1.7.5 botw 1.1.2 EU
- Cemu 1.8.0 botw 1.2.0 EU

I don't really know how you managed to find these particular offsets in the first place, or I would have done that and found the new values by myself.

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