Prey 2017

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SunBeam
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Re: Prey 2017

Post by SunBeam » Tue May 09, 2017 2:24 pm

Developers have this stupid idea that dev options ruin their game and have destructive effects :) Yeah, it does get a bit Bioshock-y with the analysis of entities and how the levels are set-up, but all in all I find it closer to SS2 :P Alrighty, gotcha - my bad on assuming you're the kind that shoots through to the ending cutscene :D Will crop up something, as I said ;)

BR,
Sun

Semel
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Re: Prey 2017

Post by Semel » Tue May 09, 2017 6:34 pm

How can I clip through walls? Yellow Tulip NPC got bugged and is nowhere to be found (it's a common bug) so I can't open Yellow Tulip storage door.

Thanx

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BeBadEgg
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Re: Prey 2017

Post by BeBadEgg » Wed May 10, 2017 1:31 am

I made some improvements on the basis of your script

1:g_godMode(set to 2) = set.GodMode.Ptr
2:pl_infiniteFlashlight(set to 1) = [inf.Flashlight.Ptr]+978
3:pl_infiniteNeuromods(set to 1) = inf.Neuro.Ptr
4:pl_infiniteClipAmmo (set to 1) = [inf.Flashlight.Ptr]+BD4
5:pl_SuperSpeed = [is.SuperSpeed.Ptr]+558
6:En_BulletTime = [is.SuperSpeed.Ptr]+1D8

Code: Select all

{ Game   : Prey.exe
  Version: 
  Date   : 2017-05-08
  Author : BeBadEgg

  This script does blah blah blah
}

[ENABLE]
{$lua}
local function _readQword0(value)
  local Val=value
  if Val>0x200000000 then
    Val=Val-0x100000000
    return Val
  else
    return Val
  end
end

autoAssemble([[
aobscanmodule(inf.Neuro.mods.Aob,Prey.exe,39 35 * * * * * * 0F B6 4D) // should be unique
registersymbol(inf.Neuro.mods.Aob)
]])
local addr=getAddress("inf.Neuro.mods.Aob+2")
addr=addr+readInteger(addr)+4
unregisterSymbol("inf.Neuro.Ptr")
registerSymbol("inf.Neuro.Ptr",addr,true)

autoAssemble([[
aobscanmodule(inf.Flashlight.Aob,Prey.exe,48 8B 05 * * * * 0F 28 CF 8B 88) // should be unique
registersymbol(inf.Flashlight.Aob)
]])
local addr=getAddress("inf.Flashlight.Aob+3")
addr=addr+readInteger(addr)+4
unregisterSymbol("inf.Flashlight.Ptr")
registerSymbol("inf.Flashlight.Ptr",addr,true)

autoAssemble([[
aobscanmodule(is.GodMode.Aob,Prey.exe,3A 1D * * * * 74 * 84 DB) // should be unique
registersymbol(is.GodMode.Aob)
]])
local addr=getAddress("is.GodMode.Aob+2")
addr=addr+readInteger(addr)+4
addr=_readQword0(addr)
unregisterSymbol("set.GodMode.Ptr")
registerSymbol("set.GodMode.Ptr",addr+8,true)

autoAssemble([[
aobscanmodule(is.SuperSpeed.Aob,Prey.exe,48 8B 0D * * * * 49 8B 76 38) // should be unique
registersymbol(is.SuperSpeed.Aob)
]])
local addr=getAddress("is.SuperSpeed.Aob+3")
addr=addr+readInteger(addr)+4
addr=_readQword0(addr)
unregisterSymbol("is.SuperSpeed.Ptr")
registerSymbol("is.SuperSpeed.Ptr",addr,true)
{$asm}


[DISABLE]
unregistersymbol(inf.Neuro.mods.Aob)
unregistersymbol(inf.Flashlight.Aob)
unregistersymbol(is.GodMode.Aob)
unregistersymbol(is.SuperSpeed.Aob)
unregistersymbol(inf.Flashlight.Ptr)
unregistersymbol(inf.Neuro.Ptr)
unregistersymbol(set.GodMode.Ptr)
unregistersymbol(is.SuperSpeed.Ptr)
Last edited by BeBadEgg on Wed May 10, 2017 6:44 am, edited 1 time in total.

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SunBeam
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Re: Prey 2017

Post by SunBeam » Wed May 10, 2017 5:06 am

Try this out for a spin.

Activate KeyExecHandler script, then:

VK_NUMPAD4 -- decreasetimedilation
VK_NUMPAD5 -- normaltimedilation
VK_NUMPAD6 -- increasetimedilation
VK_NUMPAD7 -- FreeCamEnable
VK_NUMPAD8 -- FreeCamLock/Unlock
VK_NUMPAD9 -- FreeCamDisable

Lemme know if you get any crashes.

BR,
Sun
Attachments
Prey.CT
(19.32 KiB) Downloaded 347 times

STN
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Re: Prey 2017

Post by STN » Wed May 10, 2017 11:52 am

Works for mee!
For site updates, follow FRF's official Twitter, Facebook

dirtydanisreal
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Re: Prey 2017

Post by dirtydanisreal » Wed May 10, 2017 6:16 pm

anyone able to add r_drawnearfov. i found it but am not sure how to add it to the table

Phazon
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Re: Prey 2017

Post by Phazon » Fri May 12, 2017 3:36 am

The new patch broke toggle HUD on the camera tools, and SunBeam's KeyExecHandler script. I haven't noticed any other problems yet, though.

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SunBeam
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Re: Prey 2017

Post by SunBeam » Fri May 12, 2017 4:15 am

Updated. See first post in this topic.

The only thing not working: PSI Pointer. In 1.0 of the game, there are no references to "Prey.exe"+02416E40 (the base pointer @The Mogician used), so I couldn't find it. That's also why I always say: when getting/using a pointered path, make sure the game uses ALL its levels. That way you know it will work for everyone.

jonasbeckman
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Re: Prey 2017

Post by jonasbeckman » Fri May 12, 2017 4:16 am

Beta update 0.5? Yeah I tried Sunbeams newest table above although in my case only g_godmode and the infinite neuro mod cvar seem to work with the rest not being found (Showing ??) and trying to use the cvar finder works until you press Num0 at which point the game will crash.

Guessing it's just the usual about the update shuffling around the offsets used for these functions, patch does solve the possible save corruption issue among a few other bugs but it is still a beta opt-in although for Dishonored 2 to compare against that it far as I'm aware never changed or updated between the Steam PC ("beta") early patch releases and the full multi-platform update release.

This is a different Arkane studio though and the update is specifically labeled as 0.5 so there's a chance the full patch will squeeze in some more fixes for say side quest breakage if done "out of order" for example. (It's a pretty open game so not too difficult to do so there's a couple of these.)

The update also plugs some holes and potential for clipping through the geometry with the GLOO gun so I guess that's it for the 20 minute (And most recently 10 minute.) speed runs, ha ha. :D

EDIT:
SunBeam wrote:
Fri May 12, 2017 4:15 am
Updated. See first post in this topic.
Well that was quick, nice. :)

EDIT: Ah I see the beta update has been promoted to release, no additional changes this time.

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Darkedone02
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Re: Prey 2017

Post by Darkedone02 » Fri May 12, 2017 7:46 am

Updated the prey compilation cheats and removed the previous one.

viewtopic.php?f=4&t=2331&start=75#p7999

Otis_Inf
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Re: Prey 2017

Post by Otis_Inf » Fri May 12, 2017 4:45 pm

Thanks SunBeam as always, for updating the cvar finder script! I didn't even realize they had patched the game. Tried the camera... wtf... not working!? ah, patched... the one thing I didn't write down was teh code reading the sys_flash var so I couldn't aob scan that :) Fixing now.

(edit) Fixed: https://github.com/FransBouma/Injectabl ... meras/Prey

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pox911
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Re: Prey 2017

Post by pox911 » Sat May 13, 2017 5:14 pm

Here is are two useful codes.

Disable Enemy Alertness:
Some scripted attacks, like getting too close to a mimic, still happen but most enemys are harmless now.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>20</ID>
      <Description>"Disable Enemy Alertness"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Prey.exe
  Version: 
  Date   : 2017-05-09
}

[ENABLE]

aobscanmodule(AIAOB,Prey.exe,48 89 44 0A 10 48 8B 45) // should be unique
alloc(newmem,$1000,"Prey.exe"+149DDC5)

label(code)
label(return)

newmem:

code:
  mov [rdx+rcx+10],0
  jmp return

AIAOB:
  jmp newmem
return:
registersymbol(AIAOB)

[DISABLE]

AIAOB:
  db 48 89 44 0A 10

unregistersymbol(AIAOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Prey.exe"+149DDC5

"Prey.exe"+149DD8B: 48 8B 08                    -  mov rcx,[rax]
"Prey.exe"+149DD8E: 48 8B 44 24 30              -  mov rax,[rsp+30]
"Prey.exe"+149DD93: 0F 28 BC 24 D0 00 00 00     -  movaps xmm7,[rsp+000000D0]
"Prey.exe"+149DD9B: 0F 28 B4 24 E0 00 00 00     -  movaps xmm6,[rsp+000000E0]
"Prey.exe"+149DDA3: 48 8B 91 F8 02 00 00        -  mov rdx,[rcx+000002F8]
"Prey.exe"+149DDAA: 48 8B 4C 24 78              -  mov rcx,[rsp+78]
"Prey.exe"+149DDAF: 48 89 34 0A                 -  mov [rdx+rcx],rsi
"Prey.exe"+149DDB3: 48 8B B4 24 10 01 00 00     -  mov rsi,[rsp+00000110]
"Prey.exe"+149DDBB: 48 89 44 0A 08              -  mov [rdx+rcx+08],rax
"Prey.exe"+149DDC0: 48 8B 44 24 38              -  mov rax,[rsp+38]
// ---------- INJECTING HERE ----------
"Prey.exe"+149DDC5: 48 89 44 0A 10              -  mov [rdx+rcx+10],rax
// ---------- DONE INJECTING  ----------
"Prey.exe"+149DDCA: 48 8B 45 80                 -  mov rax,[rbp-80]
"Prey.exe"+149DDCE: 48 89 44 0A 18              -  mov [rdx+rcx+18],rax
"Prey.exe"+149DDD3: 48 8B 44 24 58              -  mov rax,[rsp+58]
"Prey.exe"+149DDD8: 4C 89 44 0A 20              -  mov [rdx+rcx+20],r8
"Prey.exe"+149DDDD: 48 89 44 0A 28              -  mov [rdx+rcx+28],rax
"Prey.exe"+149DDE2: 7E 7E                       -  jle Prey.exe+149DE62
"Prey.exe"+149DDE4: 49 8B 04 24                 -  mov rax,[r12]
"Prey.exe"+149DDE8: 48 8D 4D 48                 -  lea rcx,[rbp+48]
"Prey.exe"+149DDEC: 48 8B 18                    -  mov rbx,[rax]
"Prey.exe"+149DDEF: 48 81 C3 58 03 00 00        -  add rbx,00000358
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Fabricator Override:
Spawn whatever you want from the fabricator

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>24</ID>
      <Description>"Fabricator Spawn Override"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Prey.exe
  Version: 
  Date   : 2017-05-10
}

[ENABLE]


aobscanmodule(FabOverrAOB,Prey.exe,41 FF 90 D0 01 00 00 48 8B D8 F3) // should be unique
alloc(newmem,$1000,"Prey.exe"+125C620)

label(code)
label(return)
label(FabOverr)
registersymbol(FabOverr)

newmem:

code:
  mov rdx,[FabOverr]
  call qword ptr [r8+000001D0]
  jmp return
  FabOverr:
  dq 950B34F3577D61F3

FabOverrAOB:
  jmp newmem
  nop
  nop
return:
registersymbol(FabOverrAOB)

[DISABLE]

FabOverrAOB:
  db 41 FF 90 D0 01 00 00

unregistersymbol(FabOverrAOB)
unregistersymbol(FabOverr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Prey.exe"+125C620

"Prey.exe"+125C5FB: 48 89 75 E8                 -  mov [rbp-18],rsi
"Prey.exe"+125C5FF: 48 89 75 08                 -  mov [rbp+08],rsi
"Prey.exe"+125C603: 48 89 75 F0                 -  mov [rbp-10],rsi
"Prey.exe"+125C607: 48 8B 03                    -  mov rax,[rbx]
"Prey.exe"+125C60A: 4D 8D 6E 10                 -  lea r13,[r14+10]
"Prey.exe"+125C60E: 48 8B CB                    -  mov rcx,rbx
"Prey.exe"+125C611: FF 90 D8 01 00 00           -  call qword ptr [rax+000001D8]
"Prey.exe"+125C617: 4C 8B 03                    -  mov r8,[rbx]
"Prey.exe"+125C61A: 48 8B CB                    -  mov rcx,rbx
"Prey.exe"+125C61D: 48 8B D0                    -  mov rdx,rax
// ---------- INJECTING HERE ----------
"Prey.exe"+125C620: 41 FF 90 D0 01 00 00        -  call qword ptr [r8+000001D0]
// ---------- DONE INJECTING  ----------
"Prey.exe"+125C627: 48 8B D8                    -  mov rbx,rax
"Prey.exe"+125C62A: F3 0F 10 BF 90 06 00 00     -  movss xmm7,[rdi+00000690]
"Prey.exe"+125C632: F3 0F 10 05 22 8A D7 00     -  movss xmm0,[Prey.exe+1FD505C]
"Prey.exe"+125C63A: F3 44 0F 10 87 94 06 00 00  -  movss xmm8,[rdi+00000694]
"Prey.exe"+125C643: 45 0F 28 F4                 -  movaps xmm14,xmm12
"Prey.exe"+125C647: 0F 28 CF                    -  movaps xmm1,xmm7
"Prey.exe"+125C64A: 41 0F 28 D0                 -  movaps xmm2,xmm8
"Prey.exe"+125C64E: 41 0F 28 F0                 -  movaps xmm6,xmm8
"Prey.exe"+125C652: F3 0F 59 C8                 -  mulss xmm1,xmm0
"Prey.exe"+125C656: F3 0F 59 D0                 -  mulss xmm2,xmm0
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>25</ID>
          <Description>"ID"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">950B34F3577D6282:ArkPickups.Ammo.EMPGrenades
950B34F3577D61E8:ArkPickups.Ammo.GooGun
950B34F3577D61E9:ArkPickups.Ammo.InstaLaser
950B34F3577D6281:ArkPickups.Ammo.LureGrenades
950B34F3577D61F4:ArkPickups.Ammo.NullwaveTransmitter
950B34F3577D628C:ArkPickups.Ammo.OperatorGrenade
950B34F3577D6234:ArkPickups.Ammo.PistolBullets
950B34F3577D6216:ArkPickups.Ammo.RecyclerGrenades
950B34F3577D61EA:ArkPickups.Ammo.ShotgunShells
950B34F3577D629C:ArkPickups.Ammo.StunGunAmmo
950B34F3577D6270:ArkPickups.Ammo.ToyGunDarts
950B34F3577D6200:ArkPickups.Crafting.FabricationPlans.Ammo.GooGunAmmoFabPlan
950B34F3577D6201:ArkPickups.Crafting.FabricationPlans.Ammo.LaserAmmoFabPlan
950B34F3577D6294:ArkPickups.Crafting.FabricationPlans.Ammo.PistolAmmoFabPlan
950B34F3577D62AB:ArkPickups.Crafting.FabricationPlans.Ammo.Random
950B34F3577D61FF:ArkPickups.Crafting.FabricationPlans.Ammo.ShotgunShellsFabPlan
950B34F3577D629D:ArkPickups.Crafting.FabricationPlans.Ammo.StunGunAmmoFabPlan
950B34F3577D6280:ArkPickups.Crafting.FabricationPlans.Ammo.ToyGunAmmoFabPlan
950B34F3577D622C:ArkPickups.Crafting.FabricationPlans.ArboretumFertilizerFabPlan
950B34F3577D6238:ArkPickups.Crafting.FabricationPlans.BigNullwaveTransmitterFabPlan
950B34F3577D6292:ArkPickups.Crafting.FabricationPlans.Charge.AlienLureFabPlan
950B34F3577D6293:ArkPickups.Crafting.FabricationPlans.Charge.EMPGrenadesFabPlan
950B34F3577D6202:ArkPickups.Crafting.FabricationPlans.Charge.NullwaveTransmitterFabPlan
950B34F3577D62AE:ArkPickups.Crafting.FabricationPlans.Charge.Random
950B34F3577D6232:ArkPickups.Crafting.FabricationPlans.Charge.RecyclerGrenadeFabPlan
BB693BC5845A5FE:ArkPickups.Crafting.FabricationPlans.CoralScanModFabPlan
950B34F3577D61FE:ArkPickups.Crafting.FabricationPlans.MedKitFabPlan
950B34F3577D6205:ArkPickups.Crafting.FabricationPlans.NeuroModFabPlan
950B34F3577D6299:ArkPickups.Crafting.FabricationPlans.OxygenFuseFabPlan
950B34F3577D62A3:ArkPickups.Crafting.FabricationPlans.Pharma.PharmaAntiBleedFabPlan
950B34F3577D62A2:ArkPickups.Crafting.FabricationPlans.Pharma.PharmaAntiBurnFabPlan
950B34F3577D62A1:ArkPickups.Crafting.FabricationPlans.Pharma.PharmaAntiConcussionFabPlan
950B34F3577D62A0:ArkPickups.Crafting.FabricationPlans.Pharma.PharmaAntiCrippleFabPlan
950B34F3577D629F:ArkPickups.Crafting.FabricationPlans.Pharma.PharmaAntiRadFabPlan
950B34F3577D62AA:ArkPickups.Crafting.FabricationPlans.Pharma.Random
950B34F3577D6204:ArkPickups.Crafting.FabricationPlans.PropulsionSystemFabPlan
950B34F3577D61FD:ArkPickups.Crafting.FabricationPlans.PsiHypoFabPlan
950B34F3577D6206:ArkPickups.Crafting.FabricationPlans.SuitMaint.OxygenBottleFabPlan
950B34F3577D62AD:ArkPickups.Crafting.FabricationPlans.SuitMaint.Random
950B34F3577D628B:ArkPickups.Crafting.FabricationPlans.SuitMaint.SuitPatchKitFabPlan
BB693BC58866BDB:ArkPickups.Crafting.FabricationPlans.TreasureHuntModFabPlan_Bad
BB693BC588665D2:ArkPickups.Crafting.FabricationPlans.TreasureHuntModFabPlan_Good
950B34F3577D622F:ArkPickups.Crafting.FabricationPlans.TurretFabPlan
93AF931A587D041A:ArkPickups.Crafting.FabricationPlans.WaterPressureRegulator
950B34F3577D61FC:ArkPickups.Crafting.FabricationPlans.Weapon.GooGunFabPlan
950B34F3577D6203:ArkPickups.Crafting.FabricationPlans.Weapon.InstalaserFabPlan
950B34F3577D6291:ArkPickups.Crafting.FabricationPlans.Weapon.PistolFabPlan
950B34F3577D62AC:ArkPickups.Crafting.FabricationPlans.Weapon.Random
950B34F3577D61FB:ArkPickups.Crafting.FabricationPlans.Weapon.ShotgunFabPlan
93AF931A57E2EA47:ArkPickups.Crafting.FabricationPlans.Weapon.ShotgunPreorderFabPlan
950B34F3577D627E:ArkPickups.Crafting.FabricationPlans.Weapon.TaserPistolFabPlan
950B34F3577D627F:ArkPickups.Crafting.FabricationPlans.Weapon.ToyGunFabPlan
950B34F3577D6217:ArkPickups.Crafting.FabricationPlans.Weapon.WrenchFabPlan
950B34F3577D6236:ArkPickups.Crafting.FabricationPlans.WeaponKitFabPlan
BB693BC5845A5E3:ArkPickups.Crafting.FabricationPlans.WrenchModFabPlan
950B34F3577D6231:ArkPickups.Food.Alcohol.Bourbon
950B34F3577D620C:ArkPickups.Food.Alcohol.Champagne
950B34F3577D625F:ArkPickups.Food.Alcohol.DuckBeer
950B34F3577D625E:ArkPickups.Food.Alcohol.Gin
950B34F3577D625D:ArkPickups.Food.Alcohol.Moonshine
93AF931A57A118E7:ArkPickups.Food.Alcohol.Random
93AF931A57BB5145:ArkPickups.Food.Alcohol.Vodka
950B34F3577D620E:ArkPickups.Food.Bag.BigBangCandy
950B34F3577D6253:ArkPickups.Food.Bag.Glucassist
950B34F3577D624E:ArkPickups.Food.Bag.SunDriedTomatoJerky
950B34F3577D6250:ArkPickups.Food.Bag.VeggieBlend
950B34F3577D6257:ArkPickups.Food.Bowl.BananaPudding
950B34F3577D6255:ArkPickups.Food.Bowl.DimSum
950B34F3577D624F:ArkPickups.Food.Bowl.UdonNoodles
950B34F3577D6258:ArkPickups.Food.Box.BliniCakes
950B34F3577D6249:ArkPickups.Food.Box.CrispyFrites
950B34F3577D6251:ArkPickups.Food.Box.FishSticks
950B34F3577D6256:ArkPickups.Food.Box.LemonPieSlice
950B34F3577D620D:ArkPickups.Food.Box.SkeksisUnagiRollz
950B34F3577D624C:ArkPickups.Food.Box.SpiraliteCookies
950B34F3577D625A:ArkPickups.Food.Can.GreenTea
950B34F3577D625C:ArkPickups.Food.Can.KafeKarsk
950B34F3577D6259:ArkPickups.Food.Can.PopStar
950B34F3577D620F:ArkPickups.Food.Produce.Apple
950B34F3577D6210:ArkPickups.Food.Produce.Banana
950B34F3577D6289:ArkPickups.Food.Produce.BananaBunch
950B34F3577D6246:ArkPickups.Food.Produce.BluePomegranate
950B34F3577D6247:ArkPickups.Food.Produce.Lemon
950B34F3577D6248:ArkPickups.Food.Produce.Tomato
950B34F3577D61F0:ArkPickups.Food.Random
950B34F3577D6254:ArkPickups.Food.Tin.Caviar
950B34F3577D624A:ArkPickups.Food.Tin.JelliedEels
950B34F3577D61F2:ArkPickups.Medical.MedKit
950B34F3577D61F1:ArkPickups.Medical.PsiHypo
950B34F3577D6265:ArkPickups.Medical.TraumaPharmas.AntiBleed
950B34F3577D6267:ArkPickups.Medical.TraumaPharmas.AntiBurn
950B34F3577D6264:ArkPickups.Medical.TraumaPharmas.AntiConcussion
950B34F3577D6268:ArkPickups.Medical.TraumaPharmas.AntiCripple
950B34F3577D6266:ArkPickups.Medical.TraumaPharmas.AntiRad
93AF931A58484A4E:ArkPickups.Medical.TraumaPharmas.Random
950B34F3577D6219:ArkPickups.Misc.SpareParts
950B34F3577D6230:ArkPickups.Misc.TurretPickup
93AF931A57D2E728:ArkPickups.Mods.Psychoscope.AbsorbCoral
93AF931A57D2E864:ArkPickups.Mods.Psychoscope.BuffControlPowers
93AF931A57D2F06C:ArkPickups.Mods.Psychoscope.BuffDamagePowers
93AF931A57C0ABC3:ArkPickups.Mods.Psychoscope.CanScanCoral
950B34F3577D6242:ArkPickups.Mods.Psychoscope.CritChancePlus10_Pistol
950B34F3577D6241:ArkPickups.Mods.Psychoscope.CritChancePlus10_Shotgun
950B34F3577D6240:ArkPickups.Mods.Psychoscope.CritChancePlus10_Wrench
950B34F3577D623F:ArkPickups.Mods.Psychoscope.DecreaseScanningTime
950B34F3577D62B1:ArkPickups.Mods.Psychoscope.DetectEliteMimicAndPoltergeist
950B34F3577D62B0:ArkPickups.Mods.Psychoscope.DetectMimics
950B34F3577D62C2:ArkPickups.Mods.Psychoscope.ElectrostaticBuff
950B34F3577D623E:ArkPickups.Mods.Psychoscope.EnhancedPSI
950B34F3577D62A9:ArkPickups.Mods.Psychoscope.FasterPowersCooldown
93AF931A57D2E7D2:ArkPickups.Mods.Psychoscope.FearBomb
93AF931A57D2CBEA:ArkPickups.Mods.Psychoscope.FearResistance
93AF931A57D2F051:ArkPickups.Mods.Psychoscope.FreePsiCast
93AF931A58332673:ArkPickups.Mods.Psychoscope.IncreaseScanningRange
950B34F3577D62C0:ArkPickups.Mods.Psychoscope.KineticBlastBuff
93AF931A57A10348:ArkPickups.Mods.Psychoscope.MarkedEnemiesDamage
93AF931A58125910:ArkPickups.Mods.Psychoscope.MechTechs
950B34F3577D62B2:ArkPickups.Mods.Psychoscope.NullwaveShield
93AF931A58010D7A:ArkPickups.Mods.Psychoscope.PSIRegen
950B34F3577D62C1:ArkPickups.Mods.Psychoscope.PsychoshockBuff
93AF931A57D2D170:ArkPickups.Mods.Psychoscope.PsychoshockResist
950B34F3577D6297:ArkPickups.Mods.Psychoscope.Random
93AF931A57D2EFF1:ArkPickups.Mods.Psychoscope.ReducePsiCostEnergy
93AF931A57D2F01F:ArkPickups.Mods.Psychoscope.ReducePsiCostMorph
93AF931A57D2F028:ArkPickups.Mods.Psychoscope.ReducePsiCostTelepathic
93AF931A57D2E7B8:ArkPickups.Mods.Psychoscope.SneakAttackRestoresPSI
93AF931A57D2E6F7:ArkPickups.Mods.Psychoscope.SpendHealthAsPSI
950B34F3577D62BF:ArkPickups.Mods.Psychoscope.ThermalBlastBuff
93AF931A58114CD9:ArkPickups.Mods.Suit.BacklashBuff
950B34F3577D6244:ArkPickups.Mods.Suit.DecreaseTraumaChance
950B34F3577D62B9:ArkPickups.Mods.Suit.EMP_Shielding
93AF931A57D2F135:ArkPickups.Mods.Suit.FallDamagesNPCs
950B34F3577D62BC:ArkPickups.Mods.Suit.FlashlightDuration
950B34F3577D623A:ArkPickups.Mods.Suit.HeavyMachineryAssist
950B34F3577D62BD:ArkPickups.Mods.Suit.ImprovedStamina
93AF931A58010EE7:ArkPickups.Mods.Suit.LaserShield
950B34F3577D62C3:ArkPickups.Mods.Suit.LastChance
93AF931A57A0FC14:ArkPickups.Mods.Suit.LeverageAssist
93AF931A57D2F0C9:ArkPickups.Mods.Suit.NeverDrunk
93AF931A57D2F0FF:ArkPickups.Mods.Suit.OnRobotDeath
93AF931A581268DF:ArkPickups.Mods.Suit.PhysicalDamageShield
93AF931A57D2F101:ArkPickups.Mods.Suit.PlayerNotRecyclable
950B34F3577D623B:ArkPickups.Mods.Suit.PropulsionUpgrade_I
950B34F3577D6296:ArkPickups.Mods.Suit.PropulsionUpgrade_II
950B34F3577D629E:ArkPickups.Mods.Suit.Random
BB693BC58863137:ArkPickups.Mods.Suit.RecyclerLootBonus
BB693BC588631DE:ArkPickups.Mods.Suit.RecyclerLootLimiter
93AF931A57D2F18B:ArkPickups.Mods.Suit.ReduceSpaceCrashDamage
93AF931A57D2F096:ArkPickups.Mods.Suit.ResistElectric
93AF931A57D2F094:ArkPickups.Mods.Suit.ResistEther
93AF931A57D2F095:ArkPickups.Mods.Suit.ResistFire
93AF931A57D2F097:ArkPickups.Mods.Suit.ResistRad
93AF931A57D2F17A:ArkPickups.Mods.Suit.SlidingReduceDamage
93AF931A57D2F0CB:ArkPickups.Mods.Suit.SneakAttackRestoreHealth
950B34F3577D623C:ArkPickups.Mods.Suit.SpringStep
93AF931A57D2DDDB:ArkPickups.Mods.Suit.SuitIntegrityBuff
93AF931A57D2E6A6:ArkPickups.Mods.Suit.WrenchKnockback
950B34F3577D621A:ArkPickups.Mods.Weapon.WeaponUpgradeKit
950B34F3577D61F3:ArkPickups.Player.Neuromod
950B34F3577D6295:ArkPickups.Player.Neuromod_Case
950B34F3577D628A:ArkPickups.Player.SuitPatchKit
950B34F3577D620A:ArkPickups.Weapons.GooGun
950B34F3577D61F9:ArkPickups.Weapons.Instalaser
950B34F3577D6235:ArkPickups.Weapons.Pistol
950B34F3577D61FA:ArkPickups.Weapons.Shotgun
950B34F3577D626F:ArkPickups.Weapons.StunGun
950B34F3577D6271:ArkPickups.Weapons.ToyGun
950B34F3577D6290:ArkPickups.Weapons.Unique.Pistol_Golden
2BB4A699583C7FD2:ArkPickups.Weapons.Unique.Shotgun_Golden
950B34F3577D6209:ArkPickups.Weapons.Wrench
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>FabOverr</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

alexrami
What is cheating?
What is cheating?
Posts: 3
Joined: Sat May 13, 2017 9:53 pm
Reputation: 0

Re: Prey 2017

Post by alexrami » Sun May 14, 2017 9:37 am

How inject code folr Spawn whatever you want from the fabricator ???

alexrami
What is cheating?
What is cheating?
Posts: 3
Joined: Sat May 13, 2017 9:53 pm
Reputation: 0

Re: Prey 2017

Post by alexrami » Sun May 14, 2017 12:06 pm

Someone can create cheat table folr Spawn whatever you want from the fabricatorI am a newbie thanks you .

jonasbeckman
Cheater
Cheater
Posts: 32
Joined: Sat May 06, 2017 1:26 pm
Reputation: 3

Re: Prey 2017

Post by jonasbeckman » Sun May 14, 2017 12:19 pm

A Cheat-Engine .ct file is all just plain text, if you want to make it easy just download the .CT table from the first post make a copy of it and open said copy in Notepad or any other text editor, delete all existing text and then from the above code field just copy the text and insert it into the now empty file and save it and you'll have a new Cheat Engine table that you can load with the game. :)
(Can also just make a new empty .txt file and then rename the .txt extension to .ct after copying and pasting the above data into it.)

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