Steam version is the only version? I apologize for the redundancy of my previo0us request then, though I do have another one. I've used tables before, and more times than not, I just had to run the table whilst the game is running, and they worked fine, though this one seems to be giving me troubles. Is there a specific order to launch, or activation, or perhaps version of CE that this requires? I know the answer is most probably no, and I am just doing something minutely wrong, but I'd still like to be sure. Also, thank you kindly for the fast response last time, tis greatly appreciated.
Steam version is the only version? I apologize for the redundancy of my previo0us request then, though I do have another one. I've used tables before, and more times than not, I just had to run the table whilst the game is running, and they worked fine, though this one seems to be giving me troubles. Is there a specific order to launch, or activation, or perhaps version of CE that this requires? I know the answer is most probably no, and I am just doing something minutely wrong, but I'd still like to be sure. Also, thank you kindly for the fast response last time, tis greatly appreciated.
Game has denuvo so at this point yes steam version is the only version. Just to be clear you aren't using it on the older Prey (released in 2006 or something) right?
Will post a list of all CVars and how to query each, for your needs. Also, studying how Fly/NoClip/1st/3rd person can be enabled.
I couldn't find a lot of them, but am still looking. Biggest 2 for me are timestop and hud hide, both are currently still awol Looking at the CryEngine sourcecode (which is on github: [Link]) and comparing it to the structs I found it seems Arkane uses a much older build, which is kind of sad. Things are also broken (SSR/SSAO is disabled even if you pick 'full res'. first have to switch it off then on again, like a printer! )
I'm almost done with my camera tools for Prey, and found the player pos too, this is the code: [Link]
That code overwrites the x/y/z in the matrix which is the view of the player. modifying the x/y/z there is moving the player around. The model they load is incomplete however, so 3rd person might not be that useful haha
(edit) ah just saw your CT on page two, thanks a lot for that, will look into if I can find the hud_hide cvar (found only hud 0/2, but the code isn't called).
To disable the Hud you can use 3dMigoto. Should be quite easy to fix. Will look into it.
I hope you get it to work, I tried a lot of versions, but they all make the game crash (with dxgi errors). I'm on win8.1, perhaps it works on win10, no idea. I know for cryengine you need to set some parameters in the ini file for 3dmigoto to make it work, but they had no effect. It would be great if it worked, as the camera can freely move when the pause menu is up, so hiding that would kill 2 birds with one stone: timestop and hud hide
Game has denuvo so at this point yes steam version is the only version. Just to be clear you aren't using it on the older Prey (released in 2006 or something) right?
Yea, I'm using the 2017 Prey game, just am having difficulty getting it to work for some reason. Will be trying again in a few moments with the newer tables and a freshly installed CE 6.6
Can't find the values for adding Freecamera mode and FoV toggle. Can you help ?
I have this working now. Camera + fov changes (in injectible camera dll, see source: [Link] ). Will release tomorrow, hopefully timestop/hud toggle is then found as well so it's more useful 8)
Can't find the values for adding Freecamera mode and FoV toggle. Can you help ?
I have this working now. Camera + fov changes (in injectible camera dll, see source: [Link] ). Will release tomorrow, hopefully timestop/hud toggle is then found as well so it's more useful 8)
Would you mind adding ur 3dmigoto file for Prey, the one you tried to make beacuse my 3dmigoto works to run the game. I haven't made a HUD toggle Yet but it seems i can run the game without any problem with 3dmigoto inside the folder.
Can't find the values for adding Freecamera mode and FoV toggle. Can you help ?
I have this working now. Camera + fov changes (in injectible camera dll, see source: [Link] ). Will release tomorrow, hopefully timestop/hud toggle is then found as well so it's more useful 8)
Would you mind adding ur 3dmigoto file for Prey, the one you tried to make beacuse my 3dmigoto works to run the game. I haven't made a HUD toggle Yet but it seems i can run the game without any problem with 3dmigoto inside the folder.
I simply changed all settings which had comments with respect to CryEngine to the values recommended, in the ini file and it crashed each time. So depth_stencil for swap chain is the important one I think. You didn't change anything? I used 1.2.56, 1.2.34 and 1.2.10. Attaching the file gives an error on the forum .. If you could add yours I can use that one to test whether it works here.
Not sure if these are very useful but some might . Dunno if you know C/C++ (but I guess you do ) but in case you don't, stuff between #ifndef RELEASE isn't in the game exe.
Will check discord tomorrow (sunday) there's a float g_detachedCameraMoveSpeed; a dword below g_detachCamera, which likely will help with the movement speed. Damn, I wrote the whole camera code already haha Well, it was a fun exercise.
I have this working now. Camera + fov changes (in injectible camera dll, see source: [Link] ). Will release tomorrow, hopefully timestop/hud toggle is then found as well so it's more useful 8)
Would you mind adding ur 3dmigoto file for Prey, the one you tried to make beacuse my 3dmigoto works to run the game. I haven't made a HUD toggle Yet but it seems i can run the game without any problem with 3dmigoto inside the folder.
I simply changed all settings which had comments with respect to CryEngine to the values recommended, in the ini file and it crashed each time. So depth_stencil for swap chain is the important one I think. You didn't change anything? I used 1.2.56, 1.2.34 and 1.2.10. Attaching the file gives an error on the forum .. If you could add yours I can use that one to test whether it works here.
Tried to upload the folder without any luck but i used the version 1.2.53. See if that version of 3dMigoto works on Prey to disable the Hud. Hope it will since i can tell that you guys worked really hard for this to work.