Prey 2017

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Jessen
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Re: Prey 2017

Post by Jessen » Thu May 18, 2017 6:25 am

pox911 wrote:
Wed May 17, 2017 4:21 pm
I've only managed to spawn named typhon so far so probably not. Also any living thing spawned from the fabricator is brain dead and invincible so good luck cleaning up your mess :P
well thats a start, anyways. you try recycler charges on them? Mostly i'm looking for ways to control research at this point.

jonasbeckman
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Re: Prey 2017

Post by jonasbeckman » Fri May 19, 2017 7:56 am

Update 1.03 is available as a opt-in beta now, guessing that since a weekend is coming up it'll probably be released in full next week.
http://steamcommunity.com/app/480490/di ... 119420603/
(Further bug fixes and FOV can be adjusted from within the game options now.)

Guessing it'll be similar to 1.02 where the current tables are only partially compatible but I haven't checked, since it's a beta there's also a chance of the patch being updated further before it's official release although this didn't happen with the 1.02 update but it depends on what Arkane discovers during testing I suppose and reports on the Steam forums should anything come up. :)

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ArmY of 0n3
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Re: Prey 2017

Post by ArmY of 0n3 » Fri May 19, 2017 11:28 pm

This is mine table for Prey v1.0.0-CPY

Code: Select all

Inf.Health
Inf.Shield
Inf.Energy
Inf.Ammo
Inf.Stamina
Inf.Supplies
Inf.Flashlight
Inf.Hack Timer
Instant Charge
One Hit Kill
Attachments
Prey (2017) +10 v1.0.0.CT
Prey (2017) +10 v1.0.0
(23.08 KiB) Downloaded 816 times

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ETA3minutes
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Re: Prey 2017

Post by ETA3minutes » Sat May 20, 2017 1:50 pm

Amz work, thx

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The Mogician
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Re: Prey 2017

Post by The Mogician » Sat May 20, 2017 2:40 pm

The free cam script still doesn't work for me. I go in game, I activate the script. I hit numpad 7 and 8, I still don't get the free cam. The time dilation things, don't work either. Am I doing anything wrong?

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ETA3minutes
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Re: Prey 2017

Post by ETA3minutes » Tue May 23, 2017 8:59 am

Update 1.03 is officially released. No push, but, would there be an update on table?

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SunBeam
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Re: Prey 2017

Post by SunBeam » Tue May 23, 2017 9:29 am

Working on it ;) Should be available tonight (should make it AOB-driven).

Otis_Inf
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Re: Prey 2017

Post by Otis_Inf » Tue May 23, 2017 10:25 am

ETA3minutes wrote:
Tue May 23, 2017 8:59 am
Update 1.03 is officially released. No push, but, would there be an update on table?
ugh... I see I have to update the camera tools then too. (the not-AOB scanned offsets likely, the rest should move over properly now)

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SunBeam
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Re: Prey 2017

Post by SunBeam » Tue May 23, 2017 12:35 pm

You can use AOBs too for the non-AOB :D Just implement a function that calculates the x64 address (can provide that), then just scan for an AOB where that static is used ;)

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Re: Prey 2017

Post by Otis_Inf » Tue May 23, 2017 2:03 pm

SunBeam wrote:
Tue May 23, 2017 12:35 pm
You can use AOBs too for the non-AOB :D Just implement a function that calculates the x64 address (can provide that), then just scan for an AOB where that static is used ;)
Heh yeah I know. I have implemented that function somewhere in a Assassin's creed syndicate cheat table (the timestop one), I haven't bothered to update my AOB scanner to pull values from blocks that way, but I guess I have to do that to avoid updating the stuff every time (the rest works without problems). :)

supersampling in v1.0.3:

Code: Select all

;0000000140FC3FF0 | 41 F7 F8                 | idiv r8d                        
;0000000140FC3FF3 | 44 8B C0                 | mov r8d,eax                     
;0000000140FC3FF6 | 8B C1                    | mov eax,ecx                     
;0000000140FC3FF8 | 8B 0D 7A E7 4E 01        | mov ecx,dword ptr ds:[1424B2778]	<< Supersampling read
;0000000140FC3FFE | 99                       | cdq                             
;0000000140FC3FFF | F7 FF                    | idiv edi                        
;0000000140FC4001 | 44 3B C0                 | cmp r8d,eax                     
;0000000140FC4004 | 41 0F 4C C0              | cmovl eax,r8d                   
;0000000140FC4008 | 83 F9 01                 | cmp ecx,1                       
;0000000140FC400B | 7D 07                    | jge prey_dump.140FC4014         
;0000000140FC400D | B8 01 00 00 00           | mov eax,1                       
;0000000140FC4012 | EB 05                    | jmp prey_dump.140FC4019         
;0000000140FC4014 | 3B C8                    | cmp ecx,eax                     
;0000000140FC4016 | 0F 4C C1                 | cmovl eax,ecx                   
;0000000140FC4019 | 39 83 F4 F3 00 00        | cmp dword ptr ds:[rbx+F3F4],eax 
;0000000140FC401F | 74 13                    | je prey_dump.140FC4034          
;0000000140FC4021 | 89 83 F4 F3 00 00        | mov dword ptr ds:[rbx+F3F4],eax 
;0000000140FC4027 | B0 01                    | mov al,1                        
;0000000140FC4029 | 48 8B 5C 24 30           | mov rbx,qword ptr ss:[rsp+30]   
;0000000140FC402E | 48 83 C4 20              | add rsp,20                      
;0000000140FC4032 | 5F                       | pop rdi                         
;0000000140FC4033 | C3                       | ret                             
;0000000140FC4034 | 32 C0                    | xor al,al                       
;0000000140FC4036 | 48 8B 5C 24 30           | mov rbx,qword ptr ss:[rsp+30]   
;0000000140FC403B | 48 83 C4 20              | add rsp,20                      
;0000000140FC403F | 5F                       | pop rdi                         
;0000000140FC4040 | C3                       | ret   
sys_flash read: (hud toggle)

Code: Select all

;0000000146F06D30 | 48 89 74 24 10           | mov qword ptr ss:[rsp+10],rsi 
;0000000146F06D35 | 57                       | push rdi                      
;0000000146F06D36 | 48 83 EC 20              | sub rsp,20                    
;0000000146F06D3A | 83 3D 2B 46 48 FB 00     | cmp dword ptr ds:[14238B36C],0	<< sys_flash read
;0000000146F06D41 | 0F B6 F2                 | movzx esi,dl                  
;0000000146F06D44 | 48 89 CF                 | mov rdi,rcx                   
;0000000146F06D47 | 74 2E                    | je prey_dump.146F06D77        
;0000000146F06D49 | 48 8B 81 C8 00 00 00     | mov rax,qword ptr ds:[rcx+C8] 
;0000000146F06D50 | 48 89 5C 24 30           | mov qword ptr ss:[rsp+30],rbx 
;0000000146F06D55 | 48 8B 58 38              | mov rbx,qword ptr ds:[rax+38] 
;0000000146F06D59 | 48 8B 01                 | mov rax,qword ptr ds:[rcx]    
;0000000146F06D5C | FF 10                    | call qword ptr ds:[rax]       
;0000000146F06D5E | 48 8B 03                 | mov rax,qword ptr ds:[rbx]    
;0000000146F06D61 | 48 8D 57 08              | lea rdx,qword ptr ds:[rdi+8]  
;0000000146F06D65 | 44 0F B6 C6              | movzx r8d,sil                 
;0000000146F06D69 | 48 89 D9                 | mov rcx,rbx                   
;0000000146F06D6C | FF 90 68 03 00 00        | call qword ptr ds:[rax+368]   
;0000000146F06D72 | 48 8B 5C 24 30           | mov rbx,qword ptr ss:[rsp+30] 
;0000000146F06D77 | 48 8B 74 24 38           | mov rsi,qword ptr ss:[rsp+38] 
;0000000146F06D7C | 48 83 C4 20              | add rsp,20                    
;0000000146F06D80 | 5F                       | pop rdi                       
;0000000146F06D81 | C3                       | ret    

LCHLH
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Re: Prey 2017

Post by LCHLH » Thu May 25, 2017 12:09 am

SunBeam wrote:
Fri May 05, 2017 7:03 pm
° Inventory Items °

Open inventory, break here:

/img

Then click on an item. When CE breaks, "rcx+54" holds your amount :P
Apologies if this is already answered or in a table somewhere, but is there a way to automate this process?

"rcx+54" is (for me) always at Prey.exe+003EDC0, and running "Find out what addresses this instruction accesses" while clicking around will list the items well enough; but is there a script to pass this address to a list entry?

I know this sort of thing is used in other tables and such, but my knowledge of aobscan, assembly, and really all sort of CE scripting is null, so even reverse-engineering something from a different table is hard/impossible...

Anyways, thank you for the hard work, it's very much appreciated.

railbeast
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Re: Prey 2017

Post by railbeast » Thu May 25, 2017 10:07 pm

Thanks for this! Can we expect an update for 1.3?

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SunBeam
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Re: Prey 2017

Post by SunBeam » Fri May 26, 2017 8:06 am

Unfortunately, life happened in-b'tween. Leaving the update for this weekend :)

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Re: Prey 2017

Post by railbeast » Fri May 26, 2017 9:20 pm

You are amazing, thank you for the quick response! :)

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ray2160
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Re: Prey 2017

Post by ray2160 » Sat May 27, 2017 10:01 pm

here I'm sharing with you today

Item Multiplier
Mission Timer / Rescue Dr Lgwe ect.

works with v1.0.0.0
Attachments
Prey_v1.0.0.0_5.27.2017.CT
Prey_v1.0.0.0_5.27.2017
(4.89 KiB) Downloaded 254 times

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