Fire Emblem Engage [Switch, Ryujinx] [+50]

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Spirouche
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by Spirouche »

Hello, when i try to activate "Activate Trainer 1.2/1.3" i get this error :

Error in line 80 (readmem(ReadHPUnitDetailsAOB3,20)) :Invalid address for ReadMem

Thanks by advance for help

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by DrummerIX »

Spirouche wrote:
Sun Feb 19, 2023 1:57 pm
Hello, when i try to activate "Activate Trainer 1.2/1.3" i get this error :

Error in line 80 (readmem(ReadHPUnitDetailsAOB3,20)) :Invalid address for ReadMem

Thanks by advance for help
you only need one of 1.1,1.2, or 1.3, so 1.1 usually works for me in version 1.2 of the game.

Noodles
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by Noodles »

I'm getting the same error when I try to activate "Activate Trainer 1.3".
Error in line 80 (readmem(ReadHPUnitDetailsAOB3,20)) :Invalid address for ReadMem

"1.1" and "1.2" gives me this error
Error in line 25 (mov r15,RyujinxMemoryBasePtr):This instruction can't be compiled

Also am I suppose to enable "Activate Trainer" option first, that option seems to work fine but still get the errors[above] if I have it enabled or disabled.

I'm not sure how to check the Firmware I'm using, but I can run Fire Emblem Engage.
Ryujinx version is 1.1.625 as of posting.

Arara
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by Arara »

Ryujin is actually worse in my pc lol, it is very choppy and cant handle stable fps.
yuzu on the other hand has smooth cutscene and gameplay, it feels good.

sadly the table doesnt work for yuzu :(

bachou
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by bachou »

how do you scan for simple value like SP ? i tried 2-4 bytes/float included big endian but there's no result at all

dude179
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by dude179 »

bachou wrote:
Tue Feb 28, 2023 4:56 am
how do you scan for simple value like SP ? i tried 2-4 bytes/float included big endian but there's no result at all
You need to follow [Link]. (If you can't see the link, its the Youtube video "USE CHEAT engine in YUZU EMULATOR" by ZZQ. It teaches people how to set up Cheat Engine for Emulators). SP is a 2 byte value.

Does anyone know how to decrease stats (e.g. STR, SPD, movement) with cheat engine? I tried searching for 2 byte values before and after using stat boosters, but I can't find anything with this method.

EDIT: Nevermind, I figured it out. Stats like strength and movement are bytes, not 2 byte values. You need to search your BASE stat. For example, if you are a Griffin Rider and your strength is displaying as 26, you need to search for a byte of 19. This is because being a Griffin Rider gives you 7 strength naturally (26 - 7 = 19).

AsherLightfoot
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by AsherLightfoot »

I am getting the same errors as Noodle from above.

I am using game version 1.3
I am using firmware v16

Any help appreciated.

xsofresh
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by xsofresh »

A lot of the features seem to have broke with 1.3 namely some of the pointers for currency as well as the ability to even use the activation feature, tried rolling back to 1.2, and the issue still persist for some reason no idea why, any update would be much obliged though, cheers.

Dstrukd
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by Dstrukd »

i cant get the 3.1 controls shop to work :(

Game version 1.1.0

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by DrummerIX »

I put out an update on my Patreon for version 1.3 of the game if you wish to have something for that version.

Bizonchik
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by Bizonchik »

Is it possible to save the game from Yuzu, then open the save through Ryujin and edit it with these hacks, and then save it and open the hacked save in Yuzu?

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by DrummerIX »

Bizonchik wrote:
Fri May 12, 2023 5:45 pm
Is it possible to save the game from Yuzu, then open the save through Ryujin and edit it with these hacks, and then save it and open the hacked save in Yuzu?
I believe you can do that. It requires copying the saves from one to the other. Right-click the game and choose Save Location or something like that and copy the files.

TheXdragon
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by TheXdragon »

This table works on game version 2.0?

JCrook
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by JCrook »

Update please? Nothing works on 2.0.0, trainer won't activate.

DarthCarnis
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by DarthCarnis »

So do these NOT work with the 2.0?

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