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Re: Dying Light

Posted: Thu Jul 27, 2017 6:44 am
by legendros
i noticed the backpack editor doesnt have the weapons from harran ranger bundle, gun psycho bundle or the volatile hunter dlc packs, which makes swaping/editing those items impossible, anything you can do to get them working in it?

Edit: the issue also seems to apply to the pre-order/ultimate survivor bundle/punk queen as well since i can see them in the backpack part of the editor, but any thing i do to try and edit em doesnt seem to work or apply, they also do not show up in the item swap menu. is their anything at all that can be done to remedy the problem?

Edit2: and now the backpack editior is just spitting out an error constantly, " Error:[string "ItemTable = {}
..."]:18: attempt to perform arithmetic on a nil value ", i really wish it would work properly for me ._. im runing 1.13.0 on steam, i have the following and all of the other dlc's. any help at all with this would be great.

Re: Dying Light

Posted: Mon Aug 07, 2017 10:37 pm
by MadJester
Yo man i found out there is another type of rank for like the "play as a zombie" thing
for humans it is "Prey, Casualty, Endangered, Underdog, Runner, Contender, Challenger, Fighter, Dominant, Ruthless, Indomitable, Ultimate Survivor"

And i don't know all the ones for the zombie, but y'think you could add those to the XP section?

[[EDIT]]

After messing around with the backback editor i found a way to yield some interesting results...

So if you craft an item with a high level effect; Highest damage i was able to yield was through a toxic trap bomb

If you then take said item and use the editor to turn it into a weapon in which case i used a Dark Machete (cuz i thought it looks cool :)

I found it will take on the items attribute; so i was left with...
Spoiler
Image
Which is a solid 1k more than you can normally craft legit

I had other results such as turning the claymore shield into a machete created a machete with a 100% chance to trigger the impact effect

Burning throwing star into a machete gave me a effect level 4 on my machete (the highest level effect you can normally craft through blueprints is 3 and its only for poison)

Shrapnel bomb into a throwing star had the same type of effect and a shrapnel bomb into a machete had exactly what i explained above;
I will try see if i can make anything completely overpowered but that is all i got so far :)

Re: Dying Light

Posted: Thu Aug 10, 2017 7:08 pm
by IcyPurpose99
This thing will need an update since the new dlc content releases.

Re: Dying Light

Posted: Thu Aug 10, 2017 11:51 pm
by thefinalrune
No one seems to have mentioned this, but the instant kill option also affect survivors, making escort missions or saving stragglers nigh impossible with the cheat active. Of course it can always be disabled, but even mapping it to a hotkey I've often not noticed a survivor getting eaten to death instantly before I can switch it off.

Any chance to get this code altered to only affect hostiles?

Re: Dying Light

Posted: Sat Aug 12, 2017 12:57 am
by gir489
Here's my table from the last time I played. I tried it on the latest STEAM version, and all the options activated, no idea if they work... It's a hodge podge of some dude's table I found + my functions that I replaced from his table that didn't work for me with my code.

Re: Dying Light

Posted: Tue Aug 29, 2017 5:20 pm
by themilkman
I play on a mac. Any tips?

I tried 1.13 last night and it was not working/accepting the table (the one found above, at the top of this post).

Re: Dying Light

Posted: Tue Aug 29, 2017 10:50 pm
by Soul Reaver
more than likely themilkman you will need a mac SPECIFIC table for this game due to the nature of programming differences between MAC and PC versions

Re: Dying Light

Posted: Wed Aug 30, 2017 4:59 pm
by themilkman
Ugh... thats no fun... DO you know @SoulReaver what that would entail?
Soul Reaver wrote:
Tue Aug 29, 2017 10:50 pm
more than likely themilkman you will need a mac SPECIFIC table for this game due to the nature of programming differences between MAC and PC versions

Re: Dying Light

Posted: Thu Aug 31, 2017 3:54 am
by Soul Reaver
themilkman wrote:
Wed Aug 30, 2017 4:59 pm
Ugh... thats no fun... DO you know @SoulReaver what that would entail?
Soul Reaver wrote:
Tue Aug 29, 2017 10:50 pm
more than likely themilkman you will need a mac SPECIFIC table for this game due to the nature of programming differences between MAC and PC versions
It would require a complete new table made from the mac version of the game

Re: Dying Light

Posted: Mon Sep 04, 2017 5:44 am
by ADancingPotato
Am I meant to just tick the boxes? Because if so they don't tick

Re: Dying Light

Posted: Wed Sep 06, 2017 12:26 am
by Soul Reaver
ADancingPotato wrote:
Mon Sep 04, 2017 5:44 am
Am I meant to just tick the boxes? Because if so they don't tick
That normal means that your game version does not match the table Due to the nature of the coding differences between different game versions

Re: Dying Light

Posted: Sun Oct 08, 2017 8:45 pm
by Acleacius
Thanks for your work on this table! :)

Any chance we could get XP credit for the zombie kills, when the AoE kill is active?

Re: Dying Light the following Enhanced Edition Steam v1.14.0 Community Cheat Table

Posted: Mon Oct 16, 2017 12:04 pm
by ray2160
10/16/2017 updated table: Here

Re: Dying Light

Posted: Sat Oct 21, 2017 4:19 am
by Jiruto
My game is v1.11.0 and it crashes sometime's in the game ı don't k'now why but ı don't care neither that's a good job whoever did this , thank's man it helped a lot :D

Re: Dying Light

Posted: Sat Oct 21, 2017 12:24 pm
by Soul Reaver
Jiruto wrote:
Sat Oct 21, 2017 4:19 am
My game is v1.11.0 and it crashes sometime's in the game ı don't k'now why but ı don't care neither that's a good job whoever did this , thank's man it helped a lot :D
The version i uploaded in the original post worked great when i was playing on V1.11.0 over 50 hours without a crash u gotta learn to turn cheats on and off that will stop alot of the crashing